This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
147 lines
3.5 KiB
C++
147 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "TextureHolder.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "StitchSlot.h"
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StitchSlot::StitchSlot(int originX, int originY, int width, int height) : originX(originX), originY(originY), width(width), height(height)
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{
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subSlots = NULL;
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textureHolder = NULL;
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}
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TextureHolder *StitchSlot::getHolder()
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{
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return textureHolder;
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}
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int StitchSlot::getX()
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{
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return originX;
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}
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int StitchSlot::getY()
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{
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return originY;
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}
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bool StitchSlot::add(TextureHolder *textureHolder)
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{
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// Already holding a texture -- doesn't account for subslots.
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if (this->textureHolder != NULL)
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{
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return false;
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}
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int textureWidth = textureHolder->getWidth();
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int textureHeight = textureHolder->getHeight();
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// We're too small to fit the texture
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if (textureWidth > width || textureHeight > height)
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{
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return false;
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}
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// Exact fit! best-case-solution
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if (textureWidth == width && textureHeight == height && subSlots == NULL)
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{
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// Store somehow
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this->textureHolder = textureHolder;
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return true;
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}
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// See if we're already divided before, if not, setup subSlots
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if (subSlots == NULL)
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{
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subSlots = new vector<StitchSlot *>();
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// First slot is for the new texture
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subSlots->push_back(new StitchSlot(originX, originY, textureWidth, textureHeight));
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int spareWidth = width - textureWidth;
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int spareHeight = height - textureHeight;
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if (spareHeight > 0 && spareWidth > 0)
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{
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// Space below AND right
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//
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// <-right->
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// +-----+-------+
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// | | |
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// | Tex | |
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// | | |
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// |-----+ | ^
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// | | |- bottom
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// +-------------+ v
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// We need to add two more areas, the one with the 'biggest' dimensions should be used
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// (In the case of this ASCII drawing, it's the 'right hand side' that should win)
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// The 'fattest' area should be used (or when tied, the right hand one)
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int right = max(height, spareWidth);
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int bottom = max(width, spareHeight);
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if (right >= bottom)
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{
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subSlots->push_back(new StitchSlot(originX, originY + textureHeight, textureWidth, spareHeight));
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subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, height));
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}
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else
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{
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subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, textureHeight));
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subSlots->push_back(new StitchSlot(originX, originY + textureHeight, width, spareHeight));
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}
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}
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else if (spareWidth == 0)
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{
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// We just have space left below
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//
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// +-------------+
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// | |
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// | Tex |
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// | |
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// |-------------+ ^
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// | | |- bottom
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// +-------------+ v
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subSlots->push_back(new StitchSlot(originX, originY + textureHeight, textureWidth, spareHeight));
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}
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else if (spareHeight == 0)
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{
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// Only space to the right
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//
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// <-right->
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// +-----+-------+
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// | | |
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// | Tex | |
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// | | |
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// | | |
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// | | |
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// +-----+-------+
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subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, textureHeight));
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}
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}
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//for (final StitchSlot subSlot : subSlots)
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for ( StitchSlot *subSlot : *subSlots )
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{
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if (subSlot->add(textureHolder))
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{
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return true;
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}
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}
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return false;
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}
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void StitchSlot::collectAssignments(vector<StitchSlot *> *result)
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{
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if (textureHolder)
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{
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result->push_back(this);
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}
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else if (subSlots)
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{
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for(StitchSlot *subSlot : *subSlots)
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{
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subSlot->collectAssignments(result);
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}
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}
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} |