133 lines
4.1 KiB
C++
133 lines
4.1 KiB
C++
#pragma once
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#include "Screen.h"
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#include "ScrolledSelectionList.h"
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class ItemStat;
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class StatsScreen : public Screen
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{
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private:
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static ItemRenderer *itemRenderer;
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protected:
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static const int BUTTON_CANCEL_ID = 0;
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static const int BUTTON_STATS_ID = 1;
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static const int BUTTON_BLOCKITEMSTATS_ID = 2;
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static const int BUTTON_ITEMSTATS_ID = 3;
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Screen *lastScreen;
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wstring title;
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public:
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class GeneralStatisticsList;
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class ItemStatisticsList;
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class BlockStatisticsList;
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private:
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GeneralStatisticsList *statsList;
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ItemStatisticsList *itemStatsList;
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BlockStatisticsList *blockStatsList;
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StatsCounter *stats;
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ScrolledSelectionList *activeList;
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public:
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StatsScreen(Screen *lastScreen, StatsCounter *stats);
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virtual void init();
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virtual void postInit();
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protected:
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virtual void buttonClicked(Button *button);
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public:
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virtual void render(int xm, int ym, float a);
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class GeneralStatisticsList : public ScrolledSelectionList
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{
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protected:
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StatsScreen *parent;
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public:
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GeneralStatisticsList(StatsScreen *ss); // 4J - added parameter so we can access parent
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virtual int getNumberOfItems();
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virtual void selectItem(int item, bool doubleClick);
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virtual bool isSelectedItem(int item);
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virtual int getMaxPosition();
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virtual void renderBackground();
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virtual void renderItem(int i, int x, int y, int h, Tesselator *t);
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};
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private:
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static const float SLOT_TEX_SIZE;
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static const int SLOT_BG_SIZE = 18;
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static const int SLOT_STAT_HEIGHT = SLOT_BG_SIZE + 2;
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static const int SLOT_BG_X = 1;
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static const int SLOT_BG_Y = 1;
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static const int SLOT_FG_X = 2;
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static const int SLOT_FG_Y = 2;
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static const int SLOT_LEFT_INSERT = 40;
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static const int ROW_COL_1 = 2 + 113;
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static const int ROW_COL_2 = 2 + 163;
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static const int ROW_COL_3 = 2 + 213;
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static const int SLOT_TEXT_OFFSET = 5;
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static const int SORT_NONE = 0;
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static const int SORT_DOWN = -1;
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static const int SORT_UP = 1;
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void blitSlot(int x, int y, int item);
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void blitSlotBg(int x, int y);
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void blitSlotIcon(int x, int y, int sx, int sy);
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class StatisticsList : public ScrolledSelectionList
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{
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public:
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StatsScreen *parent;
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protected:
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int headerPressed;
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vector<ItemStat *> statItemList;
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// Comparator<ItemStat> itemStatSorter;
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int sortColumn;
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int sortOrder;
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public:
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StatisticsList(StatsScreen *ss); // 4J - added parameter so we can access parent
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virtual void selectItem(int item, bool doubleClick);
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virtual bool isSelectedItem(int item);
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virtual void renderBackground();
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virtual void renderHeader(int x, int y, Tesselator *t);
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virtual void clickedHeader(int headerMouseX, int headerMouseY);
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virtual int getNumberOfItems();
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ItemStat *getSlotStat(int slot);
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virtual wstring getHeaderDescriptionId(int column) = 0;
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virtual void renderStat(ItemStat *stat, int x, int y, bool shaded);
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virtual void renderDecorations(int mouseX, int mouseY);
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virtual void renderMousehoverTooltip(ItemStat *stat, int x, int y);
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virtual void sortByColumn(int column);
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};
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public:
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class ItemStatisticsList : public StatisticsList
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{
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private:
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static const int COLUMN_DEPLETED = 0;
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static const int COLUMN_CRAFTED = 1;
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static const int COLUMN_USED = 2;
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public:
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ItemStatisticsList(StatsScreen *ss); // 4J - added parameter so we can access parent
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virtual void renderHeader(int x, int y, Tesselator *t);
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virtual void renderItem(int i, int x, int y, int h, Tesselator *t);
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virtual wstring getHeaderDescriptionId(int column);
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};
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class BlockStatisticsList : public StatisticsList
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{
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private:
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static const int COLUMN_CRAFTED = 0;
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static const int COLUMN_USED = 1;
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static const int COLUMN_MINED = 2;
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public:
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BlockStatisticsList(StatsScreen *ss); // 4J - added parameter so we can access parent
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virtual void renderHeader(int x, int y, Tesselator *t);
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virtual void renderItem(int i, int x, int y, int h, Tesselator *t);
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virtual wstring getHeaderDescriptionId(int column);
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};
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}; |