Files
MinecraftConsoles/Minecraft.Client/SquidRenderer.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

42 lines
1.4 KiB
C++

#include "stdafx.h"
#include "SquidRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a);
float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
glTranslatef(0, 0.5f, 0);
glRotatef(180 - bodyRot, 0, 1, 0);
glRotatef(bodyXRot, 1, 0, 0);
glRotatef(bodyZRot, 0, 1, 0);
glTranslatef(0, -1.2f, 0);
}
float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
}
ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &SQUID_LOCATION;
}