* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "SquidRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
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SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
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float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a);
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float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
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glTranslatef(0, 0.5f, 0);
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glRotatef(180 - bodyRot, 0, 1, 0);
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glRotatef(bodyXRot, 1, 0, 0);
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glRotatef(bodyZRot, 0, 1, 0);
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glTranslatef(0, -1.2f, 0);
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}
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float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
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return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
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}
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ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &SQUID_LOCATION;
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} |