Files
MinecraftConsoles/Minecraft.Client/SpiderModel.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

145 lines
4.5 KiB
C++

#include "stdafx.h"
#include "SpiderModel.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
SpiderModel::SpiderModel() : Model()
{
float g = 0;
int yo = 18+6-9;
head = new ModelPart(this, 32, 4);
head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
head->setPos(0, (float)(0+yo), -3);
body0 = new ModelPart(this, 0, 0);
body0->addBox(-3, -3, -3, 6, 6, 6, g); // Body
body0->setPos(0,(float)(yo), 0);
body1 = new ModelPart(this, 0, 12);
body1->addBox(-5, -4, -6, 10, 8, 12, g); // Body
body1->setPos(0, (float)(0+yo), 3 + 6);
leg0 = new ModelPart(this, 18, 0);
leg0->addBox(-15, -1, -1, 16, 2, 2, g); // Leg0
leg0->setPos(-4, (float)(0+yo), 2);
leg1 = new ModelPart(this, 18, 0);
leg1->addBox(-1, -1, -1, 16, 2, 2, g); // Leg1
leg1->setPos(4, (float)(0+yo), 2);
leg2 = new ModelPart(this, 18, 0);
leg2->addBox(-15, -1, -1, 16, 2, 2, g); // Leg2
leg2->setPos(-4, (float)(0+yo), 1);
leg3 = new ModelPart(this, 18, 0);
leg3->addBox(-1, -1, -1, 16, 2, 2, g); // Leg3
leg3->setPos(4, (float)(0+yo), 1);
leg4 = new ModelPart(this, 18, 0);
leg4->addBox(-15, -1, -1, 16, 2, 2, g); // Leg0
leg4->setPos(-4, (float)(0+yo), 0);
leg5 = new ModelPart(this, 18, 0);
leg5->addBox(-1, -1, -1, 16, 2, 2, g); // Leg1
leg5->setPos(4, (float)(0+yo), 0);
leg6 = new ModelPart(this, 18, 0);
leg6->addBox(-15, -1, -1, 16, 2, 2, g); // Leg2
leg6->setPos(-4, (float)(0+yo), -1);
leg7 = new ModelPart(this, 18, 0);
leg7->addBox(-1, -1, -1, 16, 2, 2, g); // Leg3
leg7->setPos(4, (float)(0+yo), -1);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body0->compile(1.0f/16.0f);
body1->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
leg4->compile(1.0f/16.0f);
leg5->compile(1.0f/16.0f);
leg6->compile(1.0f/16.0f);
leg7->compile(1.0f/16.0f);
}
void SpiderModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->render(scale,usecompiled);
body0->render(scale,usecompiled);
body1->render(scale,usecompiled);
leg0->render(scale,usecompiled);
leg1->render(scale,usecompiled);
leg2->render(scale,usecompiled);
leg3->render(scale,usecompiled);
leg4->render(scale,usecompiled);
leg5->render(scale,usecompiled);
leg6->render(scale,usecompiled);
leg7->render(scale,usecompiled);
}
void SpiderModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
head->yRot = yRot / (float) (180 / PI);
head->xRot = xRot / (float) (180 / PI);
float sr = (float) PI / 4.0f;
leg0->zRot = -sr;
leg1->zRot = sr;
leg2->zRot = -sr * 0.74f;
leg3->zRot = sr * 0.74f;
leg4->zRot = -sr * 0.74f;
leg5->zRot = sr * 0.74f;
leg6->zRot = -sr;
leg7->zRot = sr;
float ro = -(float) PI / 2.0f * 0;
float ur = (float) PI / 8.0f;
leg0->yRot = +ur * 2.0f + ro;
leg1->yRot = -ur * 2.0f - ro;
leg2->yRot = +ur * 1.0f + ro;
leg3->yRot = -ur * 1.0f - ro;
leg4->yRot = -ur * 1.0f + ro;
leg5->yRot = +ur * 1.0f - ro;
leg6->yRot = -ur * 2.0f + ro;
leg7->yRot = +ur * 2.0f - ro;
float c0 = -((float) Mth::cos(time * 0.6662f * 2 + PI * 2 * 0 / 4.0f) * 0.4f) * r;
float c1 = -((float) Mth::cos(time * 0.6662f * 2 + PI * 2 * 2 / 4.0f) * 0.4f) * r;
float c2 = -((float) Mth::cos(time * 0.6662f * 2 + PI * 2 * 1 / 4.0f) * 0.4f) * r;
float c3 = -((float) Mth::cos(time * 0.6662f * 2 + PI * 2 * 3 / 4.0f) * 0.4f) * r;
float s0 = abs((float)Mth::sin(time * 0.6662f + PI * 2 * 0 / 4.0f) * 0.4f) * r;
float s1 = abs((float)Mth::sin(time * 0.6662f + PI * 2 * 2 / 4.0f) * 0.4f) * r;
float s2 = abs((float)Mth::sin(time * 0.6662f + PI * 2 * 1 / 4.0f) * 0.4f) * r;
float s3 = abs((float)Mth::sin(time * 0.6662f + PI * 2 * 3 / 4.0f) * 0.4f) * r;
leg0->yRot += +c0;
leg1->yRot += -c0;
leg2->yRot += +c1;
leg3->yRot += -c1;
leg4->yRot += +c2;
leg5->yRot += -c2;
leg6->yRot += +c3;
leg7->yRot += -c3;
leg0->zRot += +s0;
leg1->zRot += -s0;
leg2->zRot += +s1;
leg3->zRot += -s1;
leg4->zRot += +s2;
leg5->zRot += -s2;
leg6->zRot += +s3;
leg7->zRot += -s3;
}