Files
MinecraftConsoles/Minecraft.Client/SpellParticle.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

62 lines
1.0 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\JavaMath.h"
#include "SpellParticle.h"
SpellParticle::SpellParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
{
yd *= 0.2f;
if (xa == 0 && za == 0)
{
xd *= 0.1f;
zd *= 0.1f;
}
size *= 0.75f;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
noPhysics = false;
baseTex = 8 * 16;
}
void SpellParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void SpellParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(baseTex + (7 - age * 8 / lifetime));
yd += 0.004;
move(xd, yd, zd);
if (y == yo)
{
xd *= 1.1;
zd *= 1.1;
}
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}
void SpellParticle::setBaseTex(int baseTex)
{
this->baseTex = baseTex;
}