This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
62 lines
1.0 KiB
C++
62 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "SpellParticle.h"
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SpellParticle::SpellParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
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{
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yd *= 0.2f;
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if (xa == 0 && za == 0)
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{
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xd *= 0.1f;
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zd *= 0.1f;
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}
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size *= 0.75f;
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lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
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noPhysics = false;
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baseTex = 8 * 16;
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}
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void SpellParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float l = ((age + a) / lifetime) * 32;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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void SpellParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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setMiscTex(baseTex + (7 - age * 8 / lifetime));
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yd += 0.004;
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move(xd, yd, zd);
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if (y == yo)
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{
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xd *= 1.1;
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zd *= 1.1;
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}
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xd *= 0.96f;
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yd *= 0.96f;
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zd *= 0.96f;
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if (onGround)
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{
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xd *= 0.7f;
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zd *= 0.7f;
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}
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}
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void SpellParticle::setBaseTex(int baseTex)
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{
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this->baseTex = baseTex;
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} |