This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "SnowManModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "ModelPart.h"
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#include "EntityRenderDispatcher.h"
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#include "SnowManRenderer.h"
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ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNOWMAN);
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SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
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{
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model = (SnowManModel *) MobRenderer::model;
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this->setArmor(model);
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}
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void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob> we have here -
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// do some casting around instead
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shared_ptr<SnowMan> mob = dynamic_pointer_cast<SnowMan>(_mob);
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MobRenderer::additionalRendering(mob, a);
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shared_ptr<ItemInstance> headGear = shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) );
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if (headGear != NULL && headGear->getItem()->id < 256)
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{
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glPushMatrix();
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model->head->translateTo(1 / 16.0f);
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if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
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{
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float s = 10 / 16.0f;
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glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
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glRotatef(90, 0, 1, 0);
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glScalef(s, -s, s);
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}
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entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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glPopMatrix();
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}
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}
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ResourceLocation *SnowManRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &SNOWMAN_LOCATION;
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} |