This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "SmokeParticle.h"
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void SmokeParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale)
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{
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xd *= 0.1f;
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yd *= 0.1f;
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zd *= 0.1f;
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xd += xa;
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yd += ya;
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zd += za;
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//rCol = gCol = bCol = (float) (Math::random() * 0.3f);
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float br = Math::random();
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Smoke );
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int r = (colour>>16)&0xFF;
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int g = (colour>>8)&0xFF;
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int b = colour&0xFF;
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rCol = (r/255.0f)*br;
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gCol = (g/255.0f)*br;
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bCol = (b/255.0f)*br;
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size *= 0.75f;
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size *= scale;
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oSize = size;
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lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
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lifetime = (int) (lifetime * scale);
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noPhysics = false;
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}
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SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0)
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{
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init(level, x, y, z, xa, ya, za, 1);
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}
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SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0)
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{
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init(level, x, y, z, xa, ya, za, scale);
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}
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void SmokeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float l = ((age + a) / lifetime) * 32;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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size = oSize * l;
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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void SmokeParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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setMiscTex(7 - age * 8 / lifetime);
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yd += 0.004;
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move(xd, yd, zd);
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if (y == yo)
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{
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xd *= 1.1;
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zd *= 1.1;
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}
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xd *= 0.96f;
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yd *= 0.96f;
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zd *= 0.96f;
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if (onGround)
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{
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xd *= 0.7f;
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zd *= 0.7f;
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}
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}
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