This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "SlimeRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME);
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SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
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{
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this->armor = armor;
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}
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int SlimeRenderer::prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
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if (slime->isInvisible())
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{
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return 0;
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}
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if (layer == 0)
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{
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setArmor(armor);
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glEnable(GL_NORMALIZE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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return 1;
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}
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if (layer == 1)
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{
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glDisable(GL_BLEND);
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glColor4f(1, 1, 1, 1);
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}
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return -1;
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}
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void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
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float size = (float) slime->getSize();
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float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
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float w = 1 / (ss + 1);
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glScalef(w * size, 1 / w * size, w * size);
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}
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ResourceLocation *SlimeRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &SLIME_LOCATION;
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} |