This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "SlideButton.h"
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SlideButton::SlideButton(int id, int x, int y, const Options::Option *option, const wstring& msg, float value) : Button(id, x, y, 150, 20, msg)
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{
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this->sliding = false; //4J added
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this->option = option;
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this->value = value;
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}
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int SlideButton::getYImage(bool hovered)
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{
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return 0;
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}
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void SlideButton::renderBg(Minecraft *minecraft, int xm, int ym)
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{
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if (!visible) return;
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if (sliding)
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{
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value = (xm - (x + 4)) / (float) (w - 8);
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if (value < 0) value = 0;
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if (value > 1) value = 1;
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minecraft->options->set(option, value);
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msg = minecraft->options->getMessage(option);
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}
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glColor4f(1, 1, 1, 1);
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blit(x + (int) (value * (w - 8)), y, 0, 46 + 1 * 20, 4, 20);
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blit(x + (int) (value * (w - 8)) + 4, y, 196, 46 + 1 * 20, 4, 20);
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}
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bool SlideButton::clicked(Minecraft *minecraft, int mx, int my)
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{
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if (Button::clicked(minecraft, mx, my))
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{
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value = (mx - (x + 4)) / (float) (w - 8);
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if (value < 0) value = 0;
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if (value > 1) value = 1;
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minecraft->options->set(option, value);
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msg = minecraft->options->getMessage(option);
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sliding = true;
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return true;
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}
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return false;
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}
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void SlideButton::released(int mx, int my)
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{
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sliding = false;
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} |