Files
MinecraftConsoles/Minecraft.Client/SkullTileRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

30 lines
848 B
C++

#pragma once
#include "TileEntityRenderer.h"
class SkeletonHeadModel;
class SkullTileRenderer : public TileEntityRenderer
{
public:
static SkullTileRenderer *instance;
private:
static ResourceLocation SKELETON_LOCATION;
static ResourceLocation WITHER_SKELETON_LOCATION;
static ResourceLocation ZOMBIE_LOCATION;
static ResourceLocation CREEPER_LOCATION;
// note: this head fits most mobs, just change texture
SkeletonHeadModel *skeletonModel;
SkeletonHeadModel *zombieModel;
public:
SkullTileRenderer();
~SkullTileRenderer();
void render(shared_ptr<TileEntity> skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled = true);
void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
void renderSkull(float x, float y, float z, int face, float rot, int type, const wstring &extra);
};