This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "SilverfishModel.h"
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#include "Cube.h"
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#include "..\Minecraft.World\Mth.h"
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#include "ModelPart.h"
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const int SilverfishModel::BODY_SIZES[BODY_COUNT][3] = {
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{
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3, 2, 2
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}, {
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4, 3, 2
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}, {
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6, 4, 3
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}, {
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3, 3, 3
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}, {
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2, 2, 3
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}, {
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2, 1, 2
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}, {
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1, 1, 2
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},
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};
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const int SilverfishModel::BODY_TEXS[BODY_COUNT][2] = {
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{
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0, 0
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}, {
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0, 4
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}, {
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0, 9
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}, {
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0, 16
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}, {
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0, 22
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}, {
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11, 0
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}, {
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13, 4
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},
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};
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SilverfishModel::SilverfishModel()
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{
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bodyParts = ModelPartArray(BODY_COUNT);
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float placement = -3.5f;
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for (unsigned int i = 0; i < bodyParts.length; i++)
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{
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bodyParts[i] = new ModelPart(this, BODY_TEXS[i][0], BODY_TEXS[i][1]);
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bodyParts[i]->addBox(BODY_SIZES[i][0] * -0.5f, 0, BODY_SIZES[i][2] * -0.5f, BODY_SIZES[i][0], BODY_SIZES[i][1], BODY_SIZES[i][2]);
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bodyParts[i]->setPos(0.0f, 24.0f - (float)BODY_SIZES[i][1], placement);
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zPlacement[i] = placement;
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if (i < bodyParts.length - 1)
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{
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placement += (BODY_SIZES[i][2] + BODY_SIZES[i + 1][2]) * .5f;
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}
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}
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bodyLayers = ModelPartArray(3);
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bodyLayers[0] = new ModelPart(this, 20, 0);
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bodyLayers[0]->addBox(-5, 0, BODY_SIZES[2][2] * -0.5f, 10, 8, BODY_SIZES[2][2]);
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bodyLayers[0]->setPos(0, 24 - 8, zPlacement[2]);
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bodyLayers[1] = new ModelPart(this, 20, 11);
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bodyLayers[1]->addBox(-3, 0, BODY_SIZES[4][2] * -0.5f, 6, 4, BODY_SIZES[4][2]);
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bodyLayers[1]->setPos(0, 24 - 4, zPlacement[4]);
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bodyLayers[2] = new ModelPart(this, 20, 18);
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bodyLayers[2]->addBox(-3, 0, BODY_SIZES[4][2] * -0.5f, 6, 5, BODY_SIZES[1][2]);
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bodyLayers[2]->setPos(0, 24 - 5, zPlacement[1]);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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for (unsigned int i = 0; i < bodyParts.length; i++)
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{
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bodyParts[i]->compile(1.0f/16.0f);
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}
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bodyLayers[0]->compile(1.0f/16.0f);
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bodyLayers[1]->compile(1.0f/16.0f);
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bodyLayers[2]->compile(1.0f/16.0f);
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}
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int SilverfishModel::modelVersion()
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{
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return 38;
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}
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void SilverfishModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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for (unsigned int i = 0; i < bodyParts.length; i++)
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{
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bodyParts[i]->render(scale, usecompiled);
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}
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for (unsigned int i = 0; i < bodyLayers.length; i++)
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{
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bodyLayers[i]->render(scale, usecompiled);
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}
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}
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void SilverfishModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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for (unsigned int i = 0; i < bodyParts.length; i++)
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{
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bodyParts[i]->yRot = Mth::cos(bob * .9f + i * .15f * PI) * PI * .05f * (1 + abs((int)i - 2));
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bodyParts[i]->x = Mth::sin(bob * .9f + i * .15f * PI) * PI * .2f * abs((int)i - 2);
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}
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bodyLayers[0]->yRot = bodyParts[2]->yRot;
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bodyLayers[1]->yRot = bodyParts[4]->yRot;
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bodyLayers[1]->x = bodyParts[4]->x;
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bodyLayers[2]->yRot = bodyParts[1]->yRot;
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bodyLayers[2]->x = bodyParts[1]->x;
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} |