Files
MinecraftConsoles/Minecraft.Client/SheepRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

63 lines
2.2 KiB
C++

#include "stdafx.h"
#include "SheepRenderer.h"
#include "MultiPlayerLocalPlayer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation SheepRenderer::SHEEP_LOCATION = ResourceLocation(TN_MOB_SHEEP);
ResourceLocation SheepRenderer::SHEEP_FUR_LOCATION = ResourceLocation(TN_MOB_SHEEP_FUR);
SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
{
setArmor(armor);
}
int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
if (layer == 0 && !sheep->isSheared() &&
!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
{
MemSect(31);
bindTexture(&SHEEP_FUR_LOCATION);
MemSect(0);
if (sheep->hasCustomName() && sheep->getCustomName().compare(L"jeb_") == 0)
{
// easter egg...
int colorDuration = 25;
int value = (sheep->tickCount / colorDuration) + sheep->entityId;
int c1 = value % Sheep::COLOR_LENGTH;
int c2 = (value + 1) % Sheep::COLOR_LENGTH;
float subStep = ((sheep->tickCount % colorDuration) + a) / (float) colorDuration;
glColor3f(Sheep::COLOR[c1][0] * (1.0f - subStep) + Sheep::COLOR[c2][0] * subStep, Sheep::COLOR[c1][1] * (1.0f - subStep) + Sheep::COLOR[c2][1] * subStep, Sheep::COLOR[c1][2]
* (1.0f - subStep) + Sheep::COLOR[c2][2] * subStep);
}
else
{
int color = sheep->getColor();
glColor3f(Sheep::COLOR[color][0], Sheep::COLOR[color][1], Sheep::COLOR[color][2]);
}
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
int color = sheep->getColor();
glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
return 1;
}
return -1;
}
void SheepRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation *SheepRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &SHEEP_LOCATION;
}