Files
MinecraftConsoles/Minecraft.Client/SheepFurModel.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

57 lines
1.8 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "SheepFurModel.h"
#include "ModelPart.h"
SheepFurModel::SheepFurModel() : QuadrupedModel(12, 0)
{
headXRot = 0.0f;
head = new ModelPart(this, 0, 0);
head->addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head
head->setPos(0, 12 - 6, -8);
body = new ModelPart(this, 28, 8);
body->addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body
body->setPos(0, 11 + 6 - 12, 2);
float g = 0.5f;
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
leg0->setPos(-3, 18 + 6 - 12, 7);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
leg1->setPos(3, 18 + 6 - 12, 7);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
leg2->setPos(-3, 18 + 6 - 12, -5);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
leg3->setPos(3, 18 + 6 - 12, -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
}
void SheepFurModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
{
QuadrupedModel::prepareMobModel(mob, time, r, a);
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
headXRot = sheep->getHeadEatAngleScale(a);
}
void SheepFurModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->xRot = headXRot;
}