Files
2026-03-07 03:31:30 +07:00

185 lines
6.3 KiB
C++

#pragma once
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\JavaIntHash.h"
class ServerChunkCache;
class MinecraftServer;
class Node;
class EntityTracker;
class PlayerChunkMap;
using namespace std;
class ServerLevel : public Level
{
private:
static const int EMPTY_TIME_NO_TICK = SharedConstants::TICKS_PER_SECOND * 60;
MinecraftServer *server;
EntityTracker *tracker;
PlayerChunkMap *chunkMap;
CRITICAL_SECTION m_tickNextTickCS; // 4J added
set<TickNextTickData, TickNextTickDataKeyCompare> tickNextTickList; // 4J Was TreeSet
unordered_set<TickNextTickData, TickNextTickDataKeyHash, TickNextTickDataKeyEq> tickNextTickSet; // 4J Was HashSet
vector<Pos *> m_queuedSendTileUpdates; // 4J added
CRITICAL_SECTION m_csQueueSendTileUpdates;
protected:
int saveInterval;
public:
ServerChunkCache *cache;
bool canEditSpawn;
bool noSave;
private:
bool allPlayersSleeping;
PortalForcer *portalForcer;
MobSpawner *mobSpawner;
int emptyTime;
bool m_bAtLeastOnePlayerSleeping; // 4J Added
static WeighedTreasureArray RANDOM_BONUS_ITEMS; // 4J - brought forward from 1.3.2
vector<TileEventData> tileEvents[2];
int activeTileEventsList;
public:
static void staticCtor();
ServerLevel(MinecraftServer *server, shared_ptr<LevelStorage>levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings);
~ServerLevel();
void tick();
Biome::MobSpawnerData *getRandomMobSpawnAt(MobCategory *mobCategory, int x, int y, int z);
void updateSleepingPlayerList();
protected:
void awakenAllPlayers();
private:
void stopWeather();
public:
bool allPlayersAreSleeping();
void validateSpawn();
protected:
void tickTiles();
private:
vector<TickNextTickData> toBeTicked;
public:
bool isTileToBeTickedAt(int x, int y, int z, int tileId);
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay, int priorityTilt);
void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay, int prioTilt);
void tickEntities();
void resetEmptyTime();
bool tickPendingTicks(bool force);
vector<TickNextTickData> *fetchTicksInChunk(LevelChunk *chunk, bool remove);
virtual void tick(shared_ptr<Entity> e, bool actual);
void forceTick(shared_ptr<Entity> e, bool actual);
bool AllPlayersAreSleeping() { return allPlayersSleeping;} // 4J added for a message to other players
bool isAtLeastOnePlayerSleeping() { return m_bAtLeastOnePlayerSleeping;}
protected:
ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
public:
vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1);
virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int content);
protected:
virtual void initializeLevel(LevelSettings *settings);
virtual void setInitialSpawn(LevelSettings *settings);
void generateBonusItemsNearSpawn(); // 4J - brought forward from 1.3.2
public:
Pos *getDimensionSpecificSpawn();
void Suspend(); // 4j Added for XboxOne PLM
void save(bool force, ProgressListener *progressListener, bool bAutosave=false);
void saveToDisc(ProgressListener *progressListener, bool autosave); // 4J Added
private:
void saveLevelData();
typedef unordered_map<int, shared_ptr<Entity> , IntKeyHash2, IntKeyEq> intEntityMap;
intEntityMap entitiesById; // 4J - was IntHashMap, using same hashing function as this uses
protected:
virtual void entityAdded(shared_ptr<Entity> e);
virtual void entityRemoved(shared_ptr<Entity> e);
public:
shared_ptr<Entity> getEntity(int id);
virtual bool addGlobalEntity(shared_ptr<Entity> e);
void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
private:
void runTileEvents();
bool doTileEvent(TileEventData *te);
public:
void closeLevelStorage();
protected:
virtual void tickWeather();
public:
MinecraftServer *getServer();
EntityTracker *getTracker();
void setTimeAndAdjustTileTicks(int64_t newTime);
PlayerChunkMap *getChunkMap();
PortalForcer *getPortalForcer();
void sendParticles(const wstring &name, double x, double y, double z, int count);
void sendParticles(const wstring &name, double x, double y, double z, int count, double xDist, double yDist, double zDist, double speed);
void queueSendTileUpdate(int x, int y, int z); // 4J Added
private:
void runQueuedSendTileUpdates();// 4J Added
// 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities
public:
static const int MAX_HANGING_ENTITIES = 400;
static const int MAX_ITEM_ENTITIES = 200;
static const int MAX_ARROW_ENTITIES = 200;
static const int MAX_EXPERIENCEORB_ENTITIES = 50;
static const int MAX_PRIMED_TNT = 20;
static const int MAX_FALLING_TILE = 20;
int m_primedTntCount;
int m_fallingTileCount;
CRITICAL_SECTION m_limiterCS;
list< shared_ptr<Entity> > m_itemEntities;
list< shared_ptr<Entity> > m_hangingEntities;
list< shared_ptr<Entity> > m_arrowEntities;
list< shared_ptr<Entity> > m_experienceOrbEntities;
virtual bool addEntity(shared_ptr<Entity> e);
void entityAddedExtra(shared_ptr<Entity> e);
void entityRemovedExtra(shared_ptr<Entity> e);
bool atEntityLimit(shared_ptr<Entity> e); // 4J: Added
virtual bool newPrimedTntAllowed();
virtual bool newFallingTileAllowed();
void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
// 4J added
static const int MAX_UPDATES = 256;
// Each of these need to be duplicated for each level in the current game. As we currently only have 2 (over/nether), making this constant
static Level *m_level[3];
static int m_updateChunkX[3][LEVEL_CHUNKS_TO_UPDATE_MAX];
static int m_updateChunkZ[3][LEVEL_CHUNKS_TO_UPDATE_MAX];
static int m_updateChunkCount[3];
static int m_updateTileX[3][MAX_UPDATES];
static int m_updateTileY[3][MAX_UPDATES];
static int m_updateTileZ[3][MAX_UPDATES];
static int m_updateTileCount[3];
static int m_randValue[3];
static C4JThread::EventArray* m_updateTrigger;
static CRITICAL_SECTION m_updateCS[3];
static C4JThread* m_updateThread;
static int runUpdate(void* lpParam);
};