29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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using namespace std;
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class ServerInterface
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{
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virtual int getConfigInt(const wstring &name, int defaultValue) = 0;
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virtual wstring getConfigString(const wstring &name, const wstring &defaultValue) = 0;
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virtual bool getConfigBoolean(const wstring &name, bool defaultValue) = 0;
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virtual void setProperty(wstring &propertyName, void *value) = 0;
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virtual void configSave() = 0;
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virtual wstring getConfigPath() = 0;
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virtual wstring getServerIp() = 0;
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virtual int getServerPort() = 0;
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virtual wstring getServerName() = 0;
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virtual wstring getServerVersion() = 0;
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virtual int getPlayerCount() = 0;
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virtual int getMaxPlayers() = 0;
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virtual wstring[] getPlayerNames() = 0;
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virtual wstring getWorldName() = 0;
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virtual wstring getPluginNames() = 0;
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virtual void disablePlugin() = 0;
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virtual wstring runCommand(const wstring &command) = 0;
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virtual bool isDebugging() = 0;
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// Logging
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virtual void info(const wstring &string) = 0;
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virtual void warn(const wstring &string) = 0;
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virtual void error(const wstring &string) = 0;
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virtual void debug(const wstring &string) = 0;
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}; |