74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "MinecraftServer.h"
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#include "PlayerList.h"
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#include "ServerPlayer.h"
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#include "..\Minecraft.World\net.minecraft.commands.h"
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#include "..\Minecraft.World\net.minecraft.commands.common.h"
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#include "TeleportCommand.h"
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#include "ServerCommandDispatcher.h"
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ServerCommandDispatcher::ServerCommandDispatcher()
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{
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addCommand(new TimeCommand());
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addCommand(new GameModeCommand());
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addCommand(new DefaultGameModeCommand());
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addCommand(new KillCommand());
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addCommand(new ToggleDownfallCommand());
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addCommand(new ExperienceCommand());
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addCommand(new TeleportCommand());
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addCommand(new GiveItemCommand());
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addCommand(new EnchantItemCommand());
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//addCommand(new EmoteCommand());
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//addCommand(new ShowSeedCommand());
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//addCommand(new HelpCommand());
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//addCommand(new DebugCommand());
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//addCommand(new MessageCommand());
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//if (MinecraftServer::getInstance()->isDedicatedServer())
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//{
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// addCommand(new OpCommand());
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// addCommand(new DeOpCommand());
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// addCommand(new StopCommand());
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// addCommand(new SaveAllCommand());
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// addCommand(new SaveOffCommand());
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// addCommand(new SaveOnCommand());
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// addCommand(new BanIpCommand());
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// addCommand(new PardonIpCommand());
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// addCommand(new BanPlayerCommand());
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// addCommand(new ListBansCommand());
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// addCommand(new PardonPlayerCommand());
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// addCommand(new KickCommand());
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// addCommand(new ListPlayersCommand());
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// addCommand(new BroadcastCommand());
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// addCommand(new WhitelistCommand());
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//}
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//else
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//{
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// addCommand(new PublishLocalServerCommand());
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//}
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// addCommand(new ServerTempDebugCommand());
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Command::setLogger(this);
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}
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void ServerCommandDispatcher::logAdminCommand(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message, int customData, const wstring& additionalMessage)
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{
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PlayerList *playerList = MinecraftServer::getInstance()->getPlayers();
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//for (Player player : MinecraftServer.getInstance().getPlayers().players)
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for (auto& player : playerList->players )
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{
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if ( player && player != source && playerList->isOp(player))
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{
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// TODO: Change chat packet to be able to send more bits of data
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// 4J Stu - Take this out until we can add the name of the player performing the action. Also if the target is a mod then maybe don't need the message?
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//player->sendMessage(message, messageType, customData, additionalMessage);
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//player->sendMessage("\u00A77\u00A7o[" + source.getName() + ": " + player.localize(message, args) + "]");
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}
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}
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if ((type & LOGTYPE_DONT_SHOW_TO_SELF) != LOGTYPE_DONT_SHOW_TO_SELF)
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{
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source->sendMessage(message, messageType, customData, additionalMessage);
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}
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} |