Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

37 lines
1.1 KiB
C++

#pragma once
#include "..\Minecraft.World\SmoothFloat.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
class Input;
class RemotePlayer : public Player
{
public:
eINSTANCEOF GetType() { return eTYPE_REMOTEPLAYER; }
private:
bool hasStartedUsingItem;
public:
Input *input;
RemotePlayer(Level *level, const wstring& name);
protected:
virtual void setDefaultHeadHeight();
public:
virtual bool hurt(DamageSource *source, float dmg);
private:
int lSteps;
double lx, ly, lz, lyr, lxr;
public:
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
float fallTime;
virtual void tick();
virtual float getShadowHeightOffs();
virtual void aiStep();
virtual void setEquippedSlot(int slot, shared_ptr<ItemInstance> item);// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
virtual void animateRespawn();
virtual float getHeadHeight();
bool hasPermission(EGameCommand command) { return false; }
virtual Pos getCommandSenderWorldPosition();
};