Files
MinecraftConsoles/Minecraft.Client/RedDustParticle.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

76 lines
2.0 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\JavaMath.h"
#include "RedDustParticle.h"
void RedDustParticle::init(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol)
{
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
// 4J Stu - If they are all 0 then this particle has been created differently
// If just red is 0 it could be because we have made redstone a completely different colour (eg blue)
if (rCol == 0 && gCol == 0 && bCol == 0)
{
rCol = 1;
}
float brr = (float) Math::random() * 0.4f + 0.6f;
this->rCol = ((float) (Math::random() * 0.2f) + 0.8f) * rCol * brr;
this->gCol = ((float) (Math::random() * 0.2f) + 0.8f) * gCol * brr;
this->bCol = ((float) (Math::random() * 0.2f) + 0.8f) * bCol * brr;
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
lifetime = (int)(lifetime * scale);
noPhysics = false;
}
RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, 1, rCol, gCol, bCol);
}
RedDustParticle::RedDustParticle(Level *level, double x, double y, double z, float scale, float rCol, float gCol, float bCol) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, scale, rCol, gCol, bCol);
}
void RedDustParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void RedDustParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
move(xd, yd, zd);
if (y == yo)
{
xd *= 1.1;
zd *= 1.1;
}
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}