This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
47 lines
1002 B
C++
47 lines
1002 B
C++
#include "stdafx.h"
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#include "ReceivingLevelScreen.h"
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#include "ClientConnection.h"
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#include "..\Minecraft.World\net.minecraft.locale.h"
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ReceivingLevelScreen::ReceivingLevelScreen(ClientConnection *connection)
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{
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tickCount = 0;
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this->connection = connection;
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}
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void ReceivingLevelScreen::keyPressed(char eventCharacter, int eventKey)
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{
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}
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void ReceivingLevelScreen::init()
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{
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buttons.clear();
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}
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void ReceivingLevelScreen::tick()
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{
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tickCount++;
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if (tickCount % 20 == 0)
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{
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connection->send( shared_ptr<KeepAlivePacket>( new KeepAlivePacket() ) );
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}
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if (connection != NULL)
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{
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connection->tick();
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}
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}
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void ReceivingLevelScreen::buttonClicked(Button *button)
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{
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}
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void ReceivingLevelScreen::render(int xm, int ym, float a)
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{
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renderDirtBackground(0);
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Language *language = Language::getInstance();
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drawCenteredString(font, language->getElement(L"multiplayer.downloadingTerrain"), width / 2, height / 2 - 50, 0xffffff);
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Screen::render(xm, ym, a);
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} |