This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
#include "stdafx.h"
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#include "QuadrupedModel.h"
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#include "..\Minecraft.World\Mth.h"
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#include "ModelPart.h"
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QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
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{
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yHeadOffs = 8;
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zHeadOffs = 4;
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head = new ModelPart(this, 0, 0);
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head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
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head->setPos(0, (float)(12 + 6 - legSize), -6);
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body = new ModelPart(this, 28, 8);
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body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
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body->setPos(0, (float)(11 + 6 - legSize), 2);
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leg0 = new ModelPart(this, 0, 16);
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leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
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leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
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leg1 = new ModelPart(this, 0, 16);
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leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
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leg1->setPos(3, (float)(18 + 6 - legSize), 7);
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leg2 = new ModelPart(this, 0, 16);
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leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
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leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
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leg3 = new ModelPart(this, 0, 16);
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leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
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leg3->setPos(3, (float)(18 + 6 - legSize), -5);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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body->compile(1.0f/16.0f);
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leg0->compile(1.0f/16.0f);
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leg1->compile(1.0f/16.0f);
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leg2->compile(1.0f/16.0f);
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leg3->compile(1.0f/16.0f);
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}
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void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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if (young)
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{
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float ss = 2.0f;
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glPushMatrix();
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glTranslatef(0, yHeadOffs * scale, zHeadOffs * scale);
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head->render(scale,usecompiled);
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glPopMatrix();
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glPushMatrix();
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glScalef(1 / ss, 1 / ss, 1 / ss);
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glTranslatef(0, 24 * scale, 0);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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glPopMatrix();
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}
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else
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{
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head->render(scale, usecompiled);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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}
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}
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void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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float rad = (float) (180 / PI);
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head->xRot = xRot / rad;
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head->yRot = yRot / rad;
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body->xRot = 90 / rad;
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leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
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leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
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leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
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leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
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}
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void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled)
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{
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head->yRot = model->head->yRot;
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head->xRot = model->head->xRot;
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head->y = model->head->y;
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head->x = model->head->x;
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body->yRot = model->body->yRot;
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body->xRot = model->body->xRot;
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leg0->xRot = model->leg0->xRot;
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leg1->xRot = model->leg1->xRot;
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leg2->xRot = model->leg2->xRot;
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leg3->xRot = model->leg3->xRot;
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if (young)
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{
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float ss = 2.0f;
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glPushMatrix();
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glTranslatef(0, 8 * scale, 4 * scale);
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head->render(scale,usecompiled);
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glPopMatrix();
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glPushMatrix();
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glScalef(1 / ss, 1 / ss, 1 / ss);
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glTranslatef(0, 24 * scale, 0);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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glPopMatrix();
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}
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else
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{
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head->render(scale, usecompiled);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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}
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}
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