Files
MinecraftConsoles/Minecraft.Client/QuadrupedModel.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

132 lines
3.7 KiB
C++

#include "stdafx.h"
#include "QuadrupedModel.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
{
yHeadOffs = 8;
zHeadOffs = 4;
head = new ModelPart(this, 0, 0);
head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
head->setPos(0, (float)(12 + 6 - legSize), -6);
body = new ModelPart(this, 28, 8);
body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
body->setPos(0, (float)(11 + 6 - legSize), 2);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
leg1->setPos(3, (float)(18 + 6 - legSize), 7);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
leg3->setPos(3, (float)(18 + 6 - legSize), -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
}
void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
if (young)
{
float ss = 2.0f;
glPushMatrix();
glTranslatef(0, yHeadOffs * scale, zHeadOffs * scale);
head->render(scale,usecompiled);
glPopMatrix();
glPushMatrix();
glScalef(1 / ss, 1 / ss, 1 / ss);
glTranslatef(0, 24 * scale, 0);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
glPopMatrix();
}
else
{
head->render(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
}
}
void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
float rad = (float) (180 / PI);
head->xRot = xRot / rad;
head->yRot = yRot / rad;
body->xRot = 90 / rad;
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
}
void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled)
{
head->yRot = model->head->yRot;
head->xRot = model->head->xRot;
head->y = model->head->y;
head->x = model->head->x;
body->yRot = model->body->yRot;
body->xRot = model->body->xRot;
leg0->xRot = model->leg0->xRot;
leg1->xRot = model->leg1->xRot;
leg2->xRot = model->leg2->xRot;
leg3->xRot = model->leg3->xRot;
if (young)
{
float ss = 2.0f;
glPushMatrix();
glTranslatef(0, 8 * scale, 4 * scale);
head->render(scale,usecompiled);
glPopMatrix();
glPushMatrix();
glScalef(1 / ss, 1 / ss, 1 / ss);
glTranslatef(0, 24 * scale, 0);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
glPopMatrix();
}
else
{
head->render(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
}
}