Files
MinecraftConsoles/Minecraft.Client/PreStitchedTextureMap.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

54 lines
1.3 KiB
C++

#pragma once
using namespace std;
#include "..\Minecraft.World\IconRegister.h"
class Icon;
class StitchedTexture;
class Texture;
class BufferedImage;
// 4J Added this class to stop having to do texture stitching at runtime
class PreStitchedTextureMap : public IconRegister
{
public:
static const wstring NAME_MISSING_TEXTURE;
private:
const int iconType;
const wstring name;
const wstring path;
const wstring extension;
bool m_mipMap;
typedef unordered_map<wstring, Icon *> stringIconMap;
stringIconMap texturesByName; // = new HashMap<String, StitchedTexture>();
BufferedImage *missingTexture; // = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
StitchedTexture *missingPosition;
Texture *stitchResult;
vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
void loadUVs();
public:
PreStitchedTextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipMap = false);
void stitch();
private:
void makeTextureAnimated(TexturePack *texturePack, StitchedTexture *tex);
public:
StitchedTexture *getTexture(const wstring &name);
void cycleAnimationFrames();
Texture *getStitchedTexture();
// 4J Stu - register is a reserved keyword in C++
Icon *registerIcon(const wstring &name);
int getIconType();
Icon *getMissingIcon();
int getFlags() const;
};