* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
140 lines
5.3 KiB
C++
140 lines
5.3 KiB
C++
#pragma once
|
|
#include <deque>
|
|
#include "..\Minecraft.World\ArrayWithLength.h"
|
|
|
|
class ServerPlayer;
|
|
class PlayerChunkMap;
|
|
class MinecraftServer;
|
|
class PlayerIO;
|
|
class PendingConnection;
|
|
class Packet;
|
|
class ServerLevel;
|
|
class TileEntity;
|
|
class ProgressListener;
|
|
class GameType;
|
|
class LoginPacket;
|
|
class ServerScoreboard;
|
|
|
|
using namespace std;
|
|
|
|
class PlayerList
|
|
{
|
|
private:
|
|
static const int SEND_PLAYER_INFO_INTERVAL = 20 * 10; // 4J - brought forward from 1.2.3
|
|
// public static Logger logger = Logger.getLogger("Minecraft");
|
|
public:
|
|
vector<shared_ptr<ServerPlayer> > players;
|
|
|
|
private:
|
|
MinecraftServer *server;
|
|
unsigned int maxPlayers;
|
|
|
|
// 4J Added
|
|
vector<PlayerUID> m_bannedXuids;
|
|
deque<BYTE> m_smallIdsToKick;
|
|
CRITICAL_SECTION m_kickPlayersCS;
|
|
deque<BYTE> m_smallIdsToClose;
|
|
CRITICAL_SECTION m_closePlayersCS;
|
|
/* 4J - removed
|
|
Set<String> bans = new HashSet<String>();
|
|
Set<String> ipBans = new HashSet<String>();
|
|
Set<String> ops = new HashSet<String>();
|
|
Set<String> whitelist = new HashSet<String>();
|
|
File banFile, ipBanFile, opFile, whiteListFile;
|
|
*/
|
|
PlayerIO *playerIo;
|
|
bool doWhiteList;
|
|
|
|
GameType *overrideGameMode;
|
|
bool allowCheatsForAllPlayers;
|
|
int viewDistance;
|
|
|
|
int sendAllPlayerInfoIn;
|
|
|
|
// 4J Added to maintain which players in which dimensions can receive all packet types
|
|
vector<shared_ptr<ServerPlayer> > receiveAllPlayers[3];
|
|
private:
|
|
shared_ptr<ServerPlayer> findAlivePlayerOnSystem(shared_ptr<ServerPlayer> currentPlayer);
|
|
|
|
public:
|
|
void removePlayerFromReceiving(shared_ptr<ServerPlayer> player, bool usePlayerDimension = true, int dimension = 0);
|
|
void addPlayerToReceiving(shared_ptr<ServerPlayer> player);
|
|
bool canReceiveAllPackets(shared_ptr<ServerPlayer> player);
|
|
|
|
public:
|
|
PlayerList(MinecraftServer *server);
|
|
~PlayerList();
|
|
bool placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
|
|
|
|
protected:
|
|
void updateEntireScoreboard(ServerScoreboard *scoreboard, shared_ptr<ServerPlayer> player);
|
|
|
|
public:
|
|
void setLevel(ServerLevelArray levels);
|
|
void changeDimension(shared_ptr<ServerPlayer> player, ServerLevel *from);
|
|
int getMaxRange();
|
|
CompoundTag *load(shared_ptr<ServerPlayer> player);
|
|
protected:
|
|
void save(shared_ptr<ServerPlayer> player);
|
|
public:
|
|
void validatePlayerSpawnPosition(shared_ptr<ServerPlayer> player); // 4J Added
|
|
void add(shared_ptr<ServerPlayer> player);
|
|
void move(shared_ptr<ServerPlayer> player);
|
|
void remove(shared_ptr<ServerPlayer> player);
|
|
shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid);
|
|
shared_ptr<ServerPlayer> respawn(shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData);
|
|
void toggleDimension(shared_ptr<ServerPlayer> player, int targetDimension);
|
|
void repositionAcrossDimension(shared_ptr<Entity> entity, int lastDimension, ServerLevel *oldLevel, ServerLevel *newLevel);
|
|
void tick();
|
|
bool isTrackingTile(int x, int y, int z, int dimension); // 4J added
|
|
void prioritiseTileChanges(int x, int y, int z, int dimension); // 4J added
|
|
void broadcastAll(shared_ptr<Packet> packet);
|
|
void broadcastAll(shared_ptr<Packet> packet, int dimension);
|
|
|
|
wstring getPlayerNames();
|
|
|
|
public:
|
|
bool isWhiteListed(const wstring& name);
|
|
bool isOp(const wstring& name);
|
|
bool isOp(shared_ptr<ServerPlayer> player); // 4J Added
|
|
shared_ptr<ServerPlayer> getPlayer(const wstring& name);
|
|
shared_ptr<ServerPlayer> getPlayer(PlayerUID uid);
|
|
shared_ptr<ServerPlayer> getNearestPlayer(Pos *position, int range);
|
|
vector<ServerPlayer> *getPlayers(Pos *position, int rangeMin, int rangeMax, int count, int mode, int levelMin, int levelMax, unordered_map<wstring, int> *scoreRequirements, const wstring &playerName, const wstring &teamName, Level *level);
|
|
|
|
private:
|
|
bool meetsScoreRequirements(shared_ptr<Player> player, unordered_map<wstring, int> scoreRequirements);
|
|
|
|
public:
|
|
void sendMessage(const wstring& name, const wstring& message);
|
|
void broadcast(double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
|
|
void broadcast(shared_ptr<Player> except, double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
|
|
// 4J Added ProgressListener *progressListener param and bDeleteGuestMaps param
|
|
void saveAll(ProgressListener *progressListener, bool bDeleteGuestMaps = false);
|
|
void whiteList(const wstring& playerName);
|
|
void blackList(const wstring& playerName);
|
|
// Set<String> getWhiteList(); / 4J removed
|
|
void reloadWhitelist();
|
|
void sendLevelInfo(shared_ptr<ServerPlayer> player, ServerLevel *level);
|
|
void sendAllPlayerInfo(shared_ptr<ServerPlayer> player);
|
|
int getPlayerCount();
|
|
int getPlayerCount(ServerLevel *level); // 4J Added
|
|
int getMaxPlayers();
|
|
MinecraftServer *getServer();
|
|
int getViewDistance();
|
|
void setOverrideGameMode(GameType *gameMode);
|
|
|
|
private:
|
|
void updatePlayerGameMode(shared_ptr<ServerPlayer> newPlayer, shared_ptr<ServerPlayer> oldPlayer, Level *level);
|
|
|
|
public:
|
|
void setAllowCheatsForAllPlayers(bool allowCommands);
|
|
|
|
// 4J Added
|
|
void kickPlayerByShortId(BYTE networkSmallId);
|
|
void closePlayerConnectionBySmallId(BYTE networkSmallId);
|
|
bool isXuidBanned(PlayerUID xuid);
|
|
// AP added for Vita so the range can be increased once the level starts
|
|
void setViewDistance(int newViewDistance);
|
|
};
|