This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1796 lines
63 KiB
C++
1796 lines
63 KiB
C++
#include "stdafx.h"
|
||
#include "PlayerConnection.h"
|
||
#include "ServerPlayer.h"
|
||
#include "ServerLevel.h"
|
||
#include "ServerPlayerGameMode.h"
|
||
#include "PlayerList.h"
|
||
#include "MinecraftServer.h"
|
||
#include "..\Minecraft.World\net.minecraft.commands.h"
|
||
#include "..\Minecraft.World\net.minecraft.network.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.level.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.item.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.item.trading.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.inventory.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
|
||
#include "..\Minecraft.World\net.minecraft.network.h"
|
||
#include "..\Minecraft.World\net.minecraft.world.food.h"
|
||
#include "..\Minecraft.World\AABB.h"
|
||
#include "..\Minecraft.World\Pos.h"
|
||
#include "..\Minecraft.World\SharedConstants.h"
|
||
#include "..\Minecraft.World\ChatPacket.h"
|
||
#include "..\Minecraft.World\StringHelpers.h"
|
||
#include "..\Minecraft.World\Socket.h"
|
||
#include "..\Minecraft.World\Achievements.h"
|
||
#include "..\Minecraft.World\net.minecraft.h"
|
||
#include "EntityTracker.h"
|
||
#include "ServerConnection.h"
|
||
#include "..\Minecraft.World\GenericStats.h"
|
||
#include "..\Minecraft.World\JavaMath.h"
|
||
|
||
// 4J Added
|
||
#include "..\Minecraft.World\net.minecraft.world.item.crafting.h"
|
||
#include "Options.h"
|
||
|
||
Random PlayerConnection::random;
|
||
|
||
PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player)
|
||
{
|
||
// 4J - added initialisers
|
||
done = false;
|
||
tickCount = 0;
|
||
aboveGroundTickCount = 0;
|
||
xLastOk = yLastOk = zLastOk = 0;
|
||
synched = true;
|
||
didTick = false;
|
||
lastKeepAliveId = 0;
|
||
lastKeepAliveTime = 0;
|
||
lastKeepAliveTick = 0;
|
||
chatSpamTickCount = 0;
|
||
dropSpamTickCount = 0;
|
||
|
||
this->server = server;
|
||
this->connection = connection;
|
||
connection->setListener(this);
|
||
this->player = player;
|
||
// player->connection = this; // 4J - moved out as we can't assign in a ctor
|
||
InitializeCriticalSection(&done_cs);
|
||
|
||
m_bCloseOnTick = false;
|
||
m_bWasKicked = false;
|
||
|
||
m_friendsOnlyUGC = false;
|
||
m_offlineXUID = INVALID_XUID;
|
||
m_onlineXUID = INVALID_XUID;
|
||
m_bHasClientTickedOnce = false;
|
||
|
||
setShowOnMaps(app.GetGameHostOption(eGameHostOption_Gamertags)!=0?true:false);
|
||
}
|
||
|
||
PlayerConnection::~PlayerConnection()
|
||
{
|
||
delete connection;
|
||
DeleteCriticalSection(&done_cs);
|
||
}
|
||
|
||
void PlayerConnection::tick()
|
||
{
|
||
if( done ) return;
|
||
|
||
if( m_bCloseOnTick )
|
||
{
|
||
disconnect( DisconnectPacket::eDisconnect_Closed );
|
||
return;
|
||
}
|
||
|
||
didTick = false;
|
||
tickCount++;
|
||
connection->tick();
|
||
if(done) return;
|
||
|
||
if ((tickCount - lastKeepAliveTick) > 20 * 1)
|
||
{
|
||
lastKeepAliveTick = tickCount;
|
||
lastKeepAliveTime = System::nanoTime() / 1000000;
|
||
lastKeepAliveId = random.nextInt();
|
||
send( shared_ptr<KeepAlivePacket>( new KeepAlivePacket(lastKeepAliveId) ) );
|
||
}
|
||
|
||
if (chatSpamTickCount > 0)
|
||
{
|
||
chatSpamTickCount--;
|
||
}
|
||
if (dropSpamTickCount > 0)
|
||
{
|
||
dropSpamTickCount--;
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
|
||
{
|
||
EnterCriticalSection(&done_cs);
|
||
if( done )
|
||
{
|
||
LeaveCriticalSection(&done_cs);
|
||
return;
|
||
}
|
||
|
||
app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason );
|
||
player->disconnect();
|
||
|
||
// 4J Stu - Need to remove the player from the receiving list before their socket is NULLed so that we can find another player on their system
|
||
server->getPlayers()->removePlayerFromReceiving( player );
|
||
send( shared_ptr<DisconnectPacket>( new DisconnectPacket(reason) ));
|
||
connection->sendAndQuit();
|
||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + player->name + L" left the game.") ) );
|
||
if(getWasKicked())
|
||
{
|
||
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerKickedFromGame) ) );
|
||
}
|
||
else
|
||
{
|
||
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame) ) );
|
||
}
|
||
|
||
server->getPlayers()->remove(player);
|
||
done = true;
|
||
LeaveCriticalSection(&done_cs);
|
||
}
|
||
|
||
void PlayerConnection::handlePlayerInput(shared_ptr<PlayerInputPacket> packet)
|
||
{
|
||
player->setPlayerInput(packet->getXxa(), packet->getYya(), packet->isJumping(), packet->isSneaking());
|
||
}
|
||
|
||
void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
|
||
{
|
||
ServerLevel *level = server->getLevel(player->dimension);
|
||
|
||
didTick = true;
|
||
if(synched) m_bHasClientTickedOnce = true;
|
||
|
||
if (player->wonGame) return;
|
||
|
||
if (!synched)
|
||
{
|
||
double yDiff = packet->y - yLastOk;
|
||
if (packet->x == xLastOk && yDiff * yDiff < 0.01 && packet->z == zLastOk)
|
||
{
|
||
synched = true;
|
||
}
|
||
}
|
||
|
||
if (synched)
|
||
{
|
||
if (player->riding != NULL)
|
||
{
|
||
|
||
float yRotT = player->yRot;
|
||
float xRotT = player->xRot;
|
||
player->riding->positionRider();
|
||
double xt = player->x;
|
||
double yt = player->y;
|
||
double zt = player->z;
|
||
|
||
if (packet->hasRot)
|
||
{
|
||
yRotT = packet->yRot;
|
||
xRotT = packet->xRot;
|
||
}
|
||
|
||
player->onGround = packet->onGround;
|
||
|
||
player->doTick(false);
|
||
player->ySlideOffset = 0;
|
||
player->absMoveTo(xt, yt, zt, yRotT, xRotT);
|
||
if (player->riding != NULL) player->riding->positionRider();
|
||
server->getPlayers()->move(player);
|
||
|
||
// player may have been kicked off the mount during the tick, so
|
||
// only copy valid coordinates if the player still is "synched"
|
||
if (synched) {
|
||
xLastOk = player->x;
|
||
yLastOk = player->y;
|
||
zLastOk = player->z;
|
||
}
|
||
((Level *)level)->tick(player);
|
||
|
||
return;
|
||
}
|
||
|
||
if (player->isSleeping())
|
||
{
|
||
player->doTick(false);
|
||
player->absMoveTo(xLastOk, yLastOk, zLastOk, player->yRot, player->xRot);
|
||
((Level *)level)->tick(player);
|
||
return;
|
||
}
|
||
|
||
double startY = player->y;
|
||
xLastOk = player->x;
|
||
yLastOk = player->y;
|
||
zLastOk = player->z;
|
||
|
||
|
||
double xt = player->x;
|
||
double yt = player->y;
|
||
double zt = player->z;
|
||
|
||
float yRotT = player->yRot;
|
||
float xRotT = player->xRot;
|
||
|
||
if (packet->hasPos && packet->y == -999 && packet->yView == -999)
|
||
{
|
||
packet->hasPos = false;
|
||
}
|
||
|
||
if (packet->hasPos)
|
||
{
|
||
xt = packet->x;
|
||
yt = packet->y;
|
||
zt = packet->z;
|
||
double yd = packet->yView - packet->y;
|
||
if (!player->isSleeping() && (yd > 1.65 || yd < 0.1))
|
||
{
|
||
disconnect(DisconnectPacket::eDisconnect_IllegalStance);
|
||
// logger.warning(player->name + " had an illegal stance: " + yd);
|
||
return;
|
||
}
|
||
if (abs(packet->x) > 32000000 || abs(packet->z) > 32000000)
|
||
{
|
||
disconnect(DisconnectPacket::eDisconnect_IllegalPosition);
|
||
return;
|
||
}
|
||
}
|
||
if (packet->hasRot)
|
||
{
|
||
yRotT = packet->yRot;
|
||
xRotT = packet->xRot;
|
||
}
|
||
|
||
// 4J Stu Added to stop server player y pos being different than client when flying
|
||
if(player->abilities.mayfly || player->isAllowedToFly() )
|
||
{
|
||
player->abilities.flying = packet->isFlying;
|
||
}
|
||
else player->abilities.flying = false;
|
||
|
||
player->doTick(false);
|
||
player->ySlideOffset = 0;
|
||
player->absMoveTo(xLastOk, yLastOk, zLastOk, yRotT, xRotT);
|
||
|
||
if (!synched) return;
|
||
|
||
double xDist = xt - player->x;
|
||
double yDist = yt - player->y;
|
||
double zDist = zt - player->z;
|
||
|
||
double dist = xDist * xDist + yDist * yDist + zDist * zDist;
|
||
|
||
// 4J-PB - removing this one for now
|
||
/*if (dist > 100.0f)
|
||
{
|
||
// logger.warning(player->name + " moved too quickly!");
|
||
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
|
||
// System.out.println("Moved too quickly at " + xt + ", " + yt + ", " + zt);
|
||
// teleport(player->x, player->y, player->z, player->yRot, player->xRot);
|
||
return;
|
||
}
|
||
*/
|
||
|
||
float r = 1 / 16.0f;
|
||
bool oldOk = level->getCubes(player, player->bb->copy()->shrink(r, r, r))->empty();
|
||
|
||
if (player->onGround && !packet->onGround && yDist > 0)
|
||
{
|
||
// assume the player made a jump
|
||
player->causeFoodExhaustion(FoodConstants::EXHAUSTION_JUMP);
|
||
}
|
||
|
||
player->move(xDist, yDist, zDist);
|
||
|
||
// 4J Stu - It is possible that we are no longer synched (eg By moving into an End Portal), so we should stop any further movement based on this packet
|
||
// Fix for #87764 - Code: Gameplay: Host cannot move and experiences End World Chunks flickering, while in Splitscreen Mode
|
||
// and Fix for #87788 - Code: Gameplay: Client cannot move and experiences End World Chunks flickering, while in Splitscreen Mode
|
||
if (!synched) return;
|
||
|
||
player->onGround = packet->onGround;
|
||
// Since server players don't call travel we check food exhaustion
|
||
// here
|
||
player->checkMovementStatistiscs(xDist, yDist, zDist);
|
||
|
||
double oyDist = yDist;
|
||
|
||
xDist = xt - player->x;
|
||
yDist = yt - player->y;
|
||
|
||
// 4J-PB - line below will always be true!
|
||
if (yDist > -0.5 || yDist < 0.5)
|
||
{
|
||
yDist = 0;
|
||
}
|
||
zDist = zt - player->z;
|
||
dist = xDist * xDist + yDist * yDist + zDist * zDist;
|
||
bool fail = false;
|
||
if (dist > 0.25 * 0.25 && !player->isSleeping() && !player->gameMode->isCreative() && !player->isAllowedToFly())
|
||
{
|
||
fail = true;
|
||
// logger.warning(player->name + " moved wrongly!");
|
||
// System.out.println("Got position " + xt + ", " + yt + ", " + zt);
|
||
// System.out.println("Expected " + player->x + ", " + player->y + ", " + player->z);
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"%ls moved wrongly!\n",player->name.c_str());
|
||
app.DebugPrintf("Got position %f, %f, %f\n", xt,yt,zt);
|
||
app.DebugPrintf("Expected %f, %f, %f\n", player->x, player->y, player->z);
|
||
#endif
|
||
}
|
||
player->absMoveTo(xt, yt, zt, yRotT, xRotT);
|
||
|
||
bool newOk = level->getCubes(player, player->bb->copy()->shrink(r, r, r))->empty();
|
||
if (oldOk && (fail || !newOk) && !player->isSleeping())
|
||
{
|
||
teleport(xLastOk, yLastOk, zLastOk, yRotT, xRotT);
|
||
return;
|
||
}
|
||
AABB *testBox = player->bb->copy()->grow(r, r, r)->expand(0, -0.55, 0);
|
||
// && server.level.getCubes(player, testBox).size() == 0
|
||
if (!server->isFlightAllowed() && !player->gameMode->isCreative() && !level->containsAnyBlocks(testBox) && !player->isAllowedToFly() )
|
||
{
|
||
if (oyDist >= (-0.5f / 16.0f))
|
||
{
|
||
aboveGroundTickCount++;
|
||
if (aboveGroundTickCount > 80)
|
||
{
|
||
// logger.warning(player->name + " was kicked for floating too long!");
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"%ls was kicked for floating too long!\n", player->name.c_str());
|
||
#endif
|
||
disconnect(DisconnectPacket::eDisconnect_NoFlying);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
aboveGroundTickCount = 0;
|
||
}
|
||
|
||
player->onGround = packet->onGround;
|
||
server->getPlayers()->move(player);
|
||
player->doCheckFallDamage(player->y - startY, packet->onGround);
|
||
}
|
||
else if ((tickCount % SharedConstants::TICKS_PER_SECOND) == 0)
|
||
{
|
||
teleport(xLastOk, yLastOk, zLastOk, player->yRot, player->xRot);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::teleport(double x, double y, double z, float yRot, float xRot, bool sendPacket /*= true*/)
|
||
{
|
||
synched = false;
|
||
xLastOk = x;
|
||
yLastOk = y;
|
||
zLastOk = z;
|
||
player->absMoveTo(x, y, z, yRot, xRot);
|
||
// 4J - note that 1.62 is added to the height here as the client connection that receives this will presume it represents y + heightOffset at that end
|
||
// This is different to the way that height is sent back to the server, where it represents the bottom of the player bounding volume
|
||
if(sendPacket) player->connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(x, y + 1.62f, y, z, yRot, xRot, false, false) ) );
|
||
}
|
||
|
||
void PlayerConnection::handlePlayerAction(shared_ptr<PlayerActionPacket> packet)
|
||
{
|
||
ServerLevel *level = server->getLevel(player->dimension);
|
||
player->resetLastActionTime();
|
||
|
||
if (packet->action == PlayerActionPacket::DROP_ITEM)
|
||
{
|
||
player->drop(false);
|
||
return;
|
||
}
|
||
else if (packet->action == PlayerActionPacket::DROP_ALL_ITEMS)
|
||
{
|
||
player->drop(true);
|
||
return;
|
||
}
|
||
else if (packet->action == PlayerActionPacket::RELEASE_USE_ITEM)
|
||
{
|
||
player->releaseUsingItem();
|
||
return;
|
||
}
|
||
|
||
bool shouldVerifyLocation = false;
|
||
if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK) shouldVerifyLocation = true;
|
||
if (packet->action == PlayerActionPacket::ABORT_DESTROY_BLOCK) shouldVerifyLocation = true;
|
||
if (packet->action == PlayerActionPacket::STOP_DESTROY_BLOCK) shouldVerifyLocation = true;
|
||
|
||
int x = packet->x;
|
||
int y = packet->y;
|
||
int z = packet->z;
|
||
if (shouldVerifyLocation)
|
||
{
|
||
double xDist = player->x - (x + 0.5);
|
||
// there is a mismatch between the player's camera and the player's
|
||
// position, so add 1.5 blocks
|
||
double yDist = player->y - (y + 0.5) + 1.5;
|
||
double zDist = player->z - (z + 0.5);
|
||
double dist = xDist * xDist + yDist * yDist + zDist * zDist;
|
||
if (dist > 6 * 6)
|
||
{
|
||
return;
|
||
}
|
||
if (y >= server->getMaxBuildHeight())
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK)
|
||
{
|
||
if (true) player->gameMode->startDestroyBlock(x, y, z, packet->face); // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from Java 1.6.4) but putting back to old behaviour
|
||
else player->connection->send( shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) ) );
|
||
|
||
}
|
||
else if (packet->action == PlayerActionPacket::STOP_DESTROY_BLOCK)
|
||
{
|
||
player->gameMode->stopDestroyBlock(x, y, z);
|
||
server->getPlayers()->prioritiseTileChanges(x, y, z, level->dimension->id); // 4J added - make sure that the update packets for this get prioritised over other general world updates
|
||
if (level->getTile(x, y, z) != 0) player->connection->send( shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) ) );
|
||
}
|
||
else if (packet->action == PlayerActionPacket::ABORT_DESTROY_BLOCK)
|
||
{
|
||
player->gameMode->abortDestroyBlock(x, y, z);
|
||
if (level->getTile(x, y, z) != 0) player->connection->send(shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level)));
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
|
||
{
|
||
ServerLevel *level = server->getLevel(player->dimension);
|
||
shared_ptr<ItemInstance> item = player->inventory->getSelected();
|
||
bool informClient = false;
|
||
int x = packet->getX();
|
||
int y = packet->getY();
|
||
int z = packet->getZ();
|
||
int face = packet->getFace();
|
||
player->resetLastActionTime();
|
||
|
||
// 4J Stu - We don't have ops, so just use the levels setting
|
||
bool canEditSpawn = level->canEditSpawn; // = level->dimension->id != 0 || server->players->isOp(player->name);
|
||
if (packet->getFace() == 255)
|
||
{
|
||
if (item == NULL) return;
|
||
player->gameMode->useItem(player, level, item);
|
||
}
|
||
else if ((packet->getY() < server->getMaxBuildHeight() - 1) || (packet->getFace() != Facing::UP && packet->getY() < server->getMaxBuildHeight()))
|
||
{
|
||
if (synched && player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) < 8 * 8)
|
||
{
|
||
if (true) // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from java 1.6.4) but putting back to old behaviour
|
||
{
|
||
player->gameMode->useItemOn(player, level, item, x, y, z, face, packet->getClickX(), packet->getClickY(), packet->getClickZ());
|
||
}
|
||
}
|
||
|
||
informClient = true;
|
||
}
|
||
else
|
||
{
|
||
//player->connection->send(shared_ptr<ChatPacket>(new ChatPacket("\u00A77Height limit for building is " + server->maxBuildHeight)));
|
||
informClient = true;
|
||
}
|
||
|
||
if (informClient)
|
||
{
|
||
|
||
player->connection->send( shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) ) );
|
||
|
||
if (face == 0) y--;
|
||
if (face == 1) y++;
|
||
if (face == 2) z--;
|
||
if (face == 3) z++;
|
||
if (face == 4) x--;
|
||
if (face == 5) x++;
|
||
|
||
// 4J - Fixes an issue where pistons briefly disappear when retracting. The pistons themselves shouldn't have their change from being pistonBase_Id to pistonMovingPiece_Id
|
||
// directly sent to the client, as this will happen on the client as a result of it actioning (via a tile event) the retraction of the piston locally. However, by putting a switch
|
||
// beside a piston and then performing an action on the side of it facing a piston, the following line of code will send a TileUpdatePacket containing the change to pistonMovingPiece_Id
|
||
// to the client, and this packet is received before the piston retract action happens - when the piston retract then occurs, it doesn't work properly because the piston tile
|
||
// isn't what it is expecting.
|
||
if( level->getTile(x,y,z) != Tile::pistonMovingPiece_Id )
|
||
{
|
||
player->connection->send( shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) ) );
|
||
}
|
||
|
||
}
|
||
|
||
item = player->inventory->getSelected();
|
||
|
||
bool forceClientUpdate = false;
|
||
if(item != NULL && packet->getItem() == NULL)
|
||
{
|
||
forceClientUpdate = true;
|
||
}
|
||
if (item != NULL && item->count == 0)
|
||
{
|
||
player->inventory->items[player->inventory->selected] = nullptr;
|
||
item = nullptr;
|
||
}
|
||
|
||
if (item == NULL || item->getUseDuration() == 0)
|
||
{
|
||
player->ignoreSlotUpdateHack = true;
|
||
player->inventory->items[player->inventory->selected] = ItemInstance::clone(player->inventory->items[player->inventory->selected]);
|
||
Slot *s = player->containerMenu->getSlotFor(player->inventory, player->inventory->selected);
|
||
player->containerMenu->broadcastChanges();
|
||
player->ignoreSlotUpdateHack = false;
|
||
|
||
if (forceClientUpdate || !ItemInstance::matches(player->inventory->getSelected(), packet->getItem()))
|
||
{
|
||
send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(player->containerMenu->containerId, s->index, player->inventory->getSelected()) ) );
|
||
}
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects)
|
||
{
|
||
EnterCriticalSection(&done_cs);
|
||
if( done ) return;
|
||
// logger.info(player.name + " lost connection: " + reason);
|
||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + player->name + L" left the game.") ) );
|
||
if(getWasKicked())
|
||
{
|
||
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerKickedFromGame) ) );
|
||
}
|
||
else
|
||
{
|
||
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame) ) );
|
||
}
|
||
server->getPlayers()->remove(player);
|
||
done = true;
|
||
LeaveCriticalSection(&done_cs);
|
||
}
|
||
|
||
void PlayerConnection::onUnhandledPacket(shared_ptr<Packet> packet)
|
||
{
|
||
// logger.warning(getClass() + " wasn't prepared to deal with a " + packet.getClass());
|
||
disconnect(DisconnectPacket::eDisconnect_UnexpectedPacket);
|
||
}
|
||
|
||
void PlayerConnection::send(shared_ptr<Packet> packet)
|
||
{
|
||
if( connection->getSocket() != NULL )
|
||
{
|
||
if( !server->getPlayers()->canReceiveAllPackets( player ) )
|
||
{
|
||
// Check if we are allowed to send this packet type
|
||
if( !Packet::canSendToAnyClient(packet) )
|
||
{
|
||
//wprintf(L"Not the systems primary player, so not sending them a packet : %ls / %d\n", player->name.c_str(), packet->getId() );
|
||
return;
|
||
}
|
||
}
|
||
connection->send(packet);
|
||
}
|
||
}
|
||
|
||
// 4J Added
|
||
void PlayerConnection::queueSend(shared_ptr<Packet> packet)
|
||
{
|
||
if( connection->getSocket() != NULL )
|
||
{
|
||
if( !server->getPlayers()->canReceiveAllPackets( player ) )
|
||
{
|
||
// Check if we are allowed to send this packet type
|
||
if( !Packet::canSendToAnyClient(packet) )
|
||
{
|
||
//wprintf(L"Not the systems primary player, so not queueing them a packet : %ls\n", connection->getSocket()->getPlayer()->GetGamertag() );
|
||
return;
|
||
}
|
||
}
|
||
connection->queueSend(packet);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleSetCarriedItem(shared_ptr<SetCarriedItemPacket> packet)
|
||
{
|
||
if (packet->slot < 0 || packet->slot >= Inventory::getSelectionSize())
|
||
{
|
||
// logger.warning(player.name + " tried to set an invalid carried item");
|
||
return;
|
||
}
|
||
player->inventory->selected = packet->slot;
|
||
player->resetLastActionTime();
|
||
}
|
||
|
||
void PlayerConnection::handleChat(shared_ptr<ChatPacket> packet)
|
||
{
|
||
if (packet->m_stringArgs.empty()) return;
|
||
wstring message = trimString(packet->m_stringArgs[0]);
|
||
if (message.length() > SharedConstants::maxChatLength)
|
||
{
|
||
disconnect(DisconnectPacket::eDisconnect_None); // or a specific reason
|
||
return;
|
||
}
|
||
// Optional: validate characters (acceptableLetters)
|
||
if (message.length() > 0 && message[0] == L'/')
|
||
{
|
||
handleCommand(message);
|
||
return;
|
||
}
|
||
wstring formatted = L"<" + player->name + L"> " + message;
|
||
server->getPlayers()->broadcastAll(shared_ptr<ChatPacket>(new ChatPacket(formatted)));
|
||
chatSpamTickCount += SharedConstants::TICKS_PER_SECOND;
|
||
if (chatSpamTickCount > SharedConstants::TICKS_PER_SECOND * 10)
|
||
{
|
||
disconnect(DisconnectPacket::eDisconnect_None); // spam
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleCommand(const wstring& message)
|
||
{
|
||
// 4J - TODO
|
||
#if 0
|
||
server.getCommandDispatcher().performCommand(player, message);
|
||
#endif
|
||
}
|
||
|
||
void PlayerConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
|
||
{
|
||
player->resetLastActionTime();
|
||
if (packet->action == AnimatePacket::SWING)
|
||
{
|
||
player->swing();
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handlePlayerCommand(shared_ptr<PlayerCommandPacket> packet)
|
||
{
|
||
player->resetLastActionTime();
|
||
if (packet->action == PlayerCommandPacket::START_SNEAKING)
|
||
{
|
||
player->setSneaking(true);
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::STOP_SNEAKING)
|
||
{
|
||
player->setSneaking(false);
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::START_SPRINTING)
|
||
{
|
||
player->setSprinting(true);
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::STOP_SPRINTING)
|
||
{
|
||
player->setSprinting(false);
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::STOP_SLEEPING)
|
||
{
|
||
player->stopSleepInBed(false, true, true);
|
||
synched = false;
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::RIDING_JUMP)
|
||
{
|
||
// currently only supported by horses...
|
||
if ( (player->riding != NULL) && player->riding->GetType() == eTYPE_HORSE)
|
||
{
|
||
dynamic_pointer_cast<EntityHorse>(player->riding)->onPlayerJump(packet->data);
|
||
}
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::OPEN_INVENTORY)
|
||
{
|
||
// also only supported by horses...
|
||
if ( (player->riding != NULL) && player->riding->instanceof(eTYPE_HORSE) )
|
||
{
|
||
dynamic_pointer_cast<EntityHorse>(player->riding)->openInventory(player);
|
||
}
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::START_IDLEANIM)
|
||
{
|
||
player->setIsIdle(true);
|
||
}
|
||
else if (packet->action == PlayerCommandPacket::STOP_IDLEANIM)
|
||
{
|
||
player->setIsIdle(false);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::setShowOnMaps(bool bVal)
|
||
{
|
||
player->setShowOnMaps(bVal);
|
||
}
|
||
|
||
void PlayerConnection::handleDisconnect(shared_ptr<DisconnectPacket> packet)
|
||
{
|
||
// 4J Stu - Need to remove the player from the receiving list before their socket is NULLed so that we can find another player on their system
|
||
server->getPlayers()->removePlayerFromReceiving( player );
|
||
connection->close(DisconnectPacket::eDisconnect_Quitting);
|
||
}
|
||
|
||
int PlayerConnection::countDelayedPackets()
|
||
{
|
||
return connection->countDelayedPackets();
|
||
}
|
||
|
||
void PlayerConnection::info(const wstring& string)
|
||
{
|
||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>7" + string) ) );
|
||
}
|
||
|
||
void PlayerConnection::warn(const wstring& string)
|
||
{
|
||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>9" + string) ) );
|
||
}
|
||
|
||
wstring PlayerConnection::getConsoleName()
|
||
{
|
||
return player->getName();
|
||
}
|
||
|
||
void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
|
||
{
|
||
ServerLevel *level = server->getLevel(player->dimension);
|
||
shared_ptr<Entity> target = level->getEntity(packet->target);
|
||
player->resetLastActionTime();
|
||
|
||
// Fix for #8218 - Gameplay: Attacking zombies from a different level often results in no hits being registered
|
||
// 4J Stu - If the client says that we hit something, then agree with it. The canSee can fail here as it checks
|
||
// a ray from head->head, but we may actually be looking at a different part of the entity that can be seen
|
||
// even though the ray is blocked.
|
||
if (target != NULL) // && player->canSee(target) && player->distanceToSqr(target) < 6 * 6)
|
||
{
|
||
//boole canSee = player->canSee(target);
|
||
//double maxDist = 6 * 6;
|
||
//if (!canSee)
|
||
//{
|
||
// maxDist = 3 * 3;
|
||
//}
|
||
|
||
//if (player->distanceToSqr(target) < maxDist)
|
||
//{
|
||
if (packet->action == InteractPacket::INTERACT)
|
||
{
|
||
player->interact(target);
|
||
}
|
||
else if (packet->action == InteractPacket::ATTACK)
|
||
{
|
||
if ((target->GetType() == eTYPE_ITEMENTITY) || (target->GetType() == eTYPE_EXPERIENCEORB) || (target->GetType() == eTYPE_ARROW) || target == player)
|
||
{
|
||
//disconnect("Attempting to attack an invalid entity");
|
||
//server.warn("Player " + player.getName() + " tried to attack an invalid entity");
|
||
return;
|
||
}
|
||
player->attack(target);
|
||
}
|
||
//}
|
||
}
|
||
|
||
}
|
||
|
||
bool PlayerConnection::canHandleAsyncPackets()
|
||
{
|
||
return true;
|
||
}
|
||
|
||
void PlayerConnection::handleTexture(shared_ptr<TexturePacket> packet)
|
||
{
|
||
// Both PlayerConnection and ClientConnection should handle this mostly the same way
|
||
|
||
if(packet->dwBytes==0)
|
||
{
|
||
// Request for texture
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Server received request for custom texture %ls\n",packet->textureName.c_str());
|
||
#endif
|
||
PBYTE pbData=NULL;
|
||
DWORD dwBytes=0;
|
||
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
|
||
|
||
if(dwBytes!=0)
|
||
{
|
||
send( shared_ptr<TexturePacket>( new TexturePacket(packet->textureName,pbData,dwBytes) ) );
|
||
}
|
||
else
|
||
{
|
||
m_texturesRequested.push_back( packet->textureName );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Response with texture data
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Server received custom texture %ls\n",packet->textureName.c_str());
|
||
#endif
|
||
app.AddMemoryTextureFile(packet->textureName,packet->pbData,packet->dwBytes);
|
||
server->connection->handleTextureReceived(packet->textureName);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet)
|
||
{
|
||
// Both PlayerConnection and ClientConnection should handle this mostly the same way
|
||
|
||
if(packet->dwTextureBytes==0)
|
||
{
|
||
// Request for texture and geometry
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Server received request for custom texture %ls\n",packet->textureName.c_str());
|
||
#endif
|
||
PBYTE pbData=NULL;
|
||
DWORD dwTextureBytes=0;
|
||
app.GetMemFileDetails(packet->textureName,&pbData,&dwTextureBytes);
|
||
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(packet->textureName);
|
||
|
||
if(dwTextureBytes!=0)
|
||
{
|
||
|
||
if(pDLCSkinFile)
|
||
{
|
||
if(pDLCSkinFile->getAdditionalBoxesCount()!=0)
|
||
{
|
||
send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwTextureBytes,pDLCSkinFile) ) );
|
||
}
|
||
else
|
||
{
|
||
send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwTextureBytes) ) );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// we don't have the dlc skin, so retrieve the data from the app store
|
||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
|
||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
|
||
|
||
send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwTextureBytes,pvSkinBoxes,uiAnimOverrideBitmask) ) );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
m_texturesRequested.push_back( packet->textureName );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Response with texture and geometry data
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Server received custom texture %ls and geometry\n",packet->textureName.c_str());
|
||
#endif
|
||
app.AddMemoryTextureFile(packet->textureName,packet->pbData,packet->dwTextureBytes);
|
||
|
||
// add the geometry to the app list
|
||
if(packet->dwBoxC!=0)
|
||
{
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Adding skin boxes for skin id %X, box count %d\n",packet->dwSkinID,packet->dwBoxC);
|
||
#endif
|
||
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
|
||
}
|
||
// Add the anim override
|
||
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
|
||
|
||
player->setCustomSkin(packet->dwSkinID);
|
||
|
||
server->connection->handleTextureAndGeometryReceived(packet->textureName);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleTextureReceived(const wstring &textureName)
|
||
{
|
||
// This sends the server received texture out to any other players waiting for the data
|
||
auto it = find(m_texturesRequested.begin(), m_texturesRequested.end(), textureName);
|
||
if( it != m_texturesRequested.end() )
|
||
{
|
||
PBYTE pbData=NULL;
|
||
DWORD dwBytes=0;
|
||
app.GetMemFileDetails(textureName,&pbData,&dwBytes);
|
||
|
||
if(dwBytes!=0)
|
||
{
|
||
send( shared_ptr<TexturePacket>( new TexturePacket(textureName,pbData,dwBytes) ) );
|
||
m_texturesRequested.erase(it);
|
||
}
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureName)
|
||
{
|
||
// This sends the server received texture out to any other players waiting for the data
|
||
auto it = find(m_texturesRequested.begin(), m_texturesRequested.end(), textureName);
|
||
if( it != m_texturesRequested.end() )
|
||
{
|
||
PBYTE pbData=NULL;
|
||
DWORD dwTextureBytes=0;
|
||
app.GetMemFileDetails(textureName,&pbData,&dwTextureBytes);
|
||
DLCSkinFile *pDLCSkinFile=app.m_dlcManager.getSkinFile(textureName);
|
||
|
||
if(dwTextureBytes!=0)
|
||
{
|
||
if(pDLCSkinFile && (pDLCSkinFile->getAdditionalBoxesCount()!=0))
|
||
{
|
||
send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(textureName,pbData,dwTextureBytes,pDLCSkinFile) ) );
|
||
}
|
||
else
|
||
{
|
||
// get the data from the app
|
||
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
|
||
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
|
||
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
|
||
|
||
send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(textureName,pbData,dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask) ) );
|
||
}
|
||
m_texturesRequested.erase(it);
|
||
}
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleTextureChange(shared_ptr<TextureChangePacket> packet)
|
||
{
|
||
switch(packet->action)
|
||
{
|
||
case TextureChangePacket::e_TextureChange_Skin:
|
||
player->setCustomSkin( app.getSkinIdFromPath( packet->path ) );
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Skin for server player %ls has changed to %ls (%d)\n", player->name.c_str(), player->customTextureUrl.c_str(), player->getPlayerDefaultSkin() );
|
||
#endif
|
||
break;
|
||
case TextureChangePacket::e_TextureChange_Cape:
|
||
player->setCustomCape( Player::getCapeIdFromPath( packet->path ) );
|
||
//player->customTextureUrl2 = packet->path;
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Cape for server player %ls has changed to %ls\n", player->name.c_str(), player->customTextureUrl2.c_str() );
|
||
#endif
|
||
break;
|
||
}
|
||
if(!packet->path.empty() && packet->path.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(packet->path))
|
||
{
|
||
if( server->connection->addPendingTextureRequest(packet->path))
|
||
{
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Sending texture packet to get custom skin %ls from player %ls\n",packet->path.c_str(), player->name.c_str());
|
||
#endif
|
||
send(shared_ptr<TexturePacket>( new TexturePacket(packet->path,NULL,0) ) );
|
||
}
|
||
}
|
||
else if(!packet->path.empty() && app.IsFileInMemoryTextures(packet->path))
|
||
{
|
||
// Update the ref count on the memory texture data
|
||
app.AddMemoryTextureFile(packet->path,NULL,0);
|
||
}
|
||
server->getPlayers()->broadcastAll( shared_ptr<TextureChangePacket>( new TextureChangePacket(player,packet->action,packet->path) ), player->dimension );
|
||
}
|
||
|
||
void PlayerConnection::handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet)
|
||
{
|
||
|
||
player->setCustomSkin( app.getSkinIdFromPath( packet->path ) );
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"PlayerConnection::handleTextureAndGeometryChange - Skin for server player %ls has changed to %ls (%d)\n", player->name.c_str(), player->customTextureUrl.c_str(), player->getPlayerDefaultSkin() );
|
||
#endif
|
||
|
||
|
||
if(!packet->path.empty() && packet->path.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(packet->path))
|
||
{
|
||
if( server->connection->addPendingTextureRequest(packet->path))
|
||
{
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Sending texture packet to get custom skin %ls from player %ls\n",packet->path.c_str(), player->name.c_str());
|
||
#endif
|
||
send(shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->path,NULL,0) ) );
|
||
}
|
||
}
|
||
else if(!packet->path.empty() && app.IsFileInMemoryTextures(packet->path))
|
||
{
|
||
// Update the ref count on the memory texture data
|
||
app.AddMemoryTextureFile(packet->path,NULL,0);
|
||
|
||
player->setCustomSkin(packet->dwSkinID);
|
||
|
||
// If we already have the texture, then we already have the model parts too
|
||
//app.SetAdditionalSkinBoxes(packet->dwSkinID,)
|
||
//DebugBreak();
|
||
}
|
||
server->getPlayers()->broadcastAll( shared_ptr<TextureAndGeometryChangePacket>( new TextureAndGeometryChangePacket(player,packet->path) ), player->dimension );
|
||
}
|
||
|
||
void PlayerConnection::handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet)
|
||
{
|
||
if(packet->action==ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS)
|
||
{
|
||
// Need to check that this player has permission to change each individual setting?
|
||
|
||
INetworkPlayer *networkPlayer = getNetworkPlayer();
|
||
if( (networkPlayer != NULL && networkPlayer->IsHost()) || player->isModerator())
|
||
{
|
||
app.SetGameHostOption(eGameHostOption_FireSpreads, app.GetGameHostOption(packet->data,eGameHostOption_FireSpreads));
|
||
app.SetGameHostOption(eGameHostOption_TNT, app.GetGameHostOption(packet->data,eGameHostOption_TNT));
|
||
app.SetGameHostOption(eGameHostOption_MobGriefing, app.GetGameHostOption(packet->data, eGameHostOption_MobGriefing));
|
||
app.SetGameHostOption(eGameHostOption_KeepInventory, app.GetGameHostOption(packet->data, eGameHostOption_KeepInventory));
|
||
app.SetGameHostOption(eGameHostOption_DoMobSpawning, app.GetGameHostOption(packet->data, eGameHostOption_DoMobSpawning));
|
||
app.SetGameHostOption(eGameHostOption_DoMobLoot, app.GetGameHostOption(packet->data, eGameHostOption_DoMobLoot));
|
||
app.SetGameHostOption(eGameHostOption_DoTileDrops, app.GetGameHostOption(packet->data, eGameHostOption_DoTileDrops));
|
||
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, app.GetGameHostOption(packet->data, eGameHostOption_DoDaylightCycle));
|
||
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, app.GetGameHostOption(packet->data, eGameHostOption_NaturalRegeneration));
|
||
|
||
server->getPlayers()->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS,app.GetGameHostOption(eGameHostOption_All) ) ) );
|
||
|
||
// Update the QoS data
|
||
g_NetworkManager.UpdateAndSetGameSessionData();
|
||
}
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleKickPlayer(shared_ptr<KickPlayerPacket> packet)
|
||
{
|
||
INetworkPlayer *networkPlayer = getNetworkPlayer();
|
||
if( (networkPlayer != NULL && networkPlayer->IsHost()) || player->isModerator())
|
||
{
|
||
server->getPlayers()->kickPlayerByShortId(packet->m_networkSmallId);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleGameCommand(shared_ptr<GameCommandPacket> packet)
|
||
{
|
||
MinecraftServer::getInstance()->getCommandDispatcher()->performCommand(player, packet->command, packet->data);
|
||
}
|
||
|
||
void PlayerConnection::handleClientCommand(shared_ptr<ClientCommandPacket> packet)
|
||
{
|
||
player->resetLastActionTime();
|
||
if (packet->action == ClientCommandPacket::PERFORM_RESPAWN)
|
||
{
|
||
if (player->wonGame)
|
||
{
|
||
player = server->getPlayers()->respawn(player, player->m_enteredEndExitPortal?0:player->dimension, true);
|
||
}
|
||
//else if (player.getLevel().getLevelData().isHardcore())
|
||
//{
|
||
// if (server.isSingleplayer() && player.name.equals(server.getSingleplayerName()))
|
||
// {
|
||
// player.connection.disconnect("You have died. Game over, man, it's game over!");
|
||
// server.selfDestruct();
|
||
// }
|
||
// else
|
||
// {
|
||
// BanEntry ban = new BanEntry(player.name);
|
||
// ban.setReason("Death in Hardcore");
|
||
|
||
// server.getPlayers().getBans().add(ban);
|
||
// player.connection.disconnect("You have died. Game over, man, it's game over!");
|
||
// }
|
||
//}
|
||
else
|
||
{
|
||
if (player->getHealth() > 0) return;
|
||
player = server->getPlayers()->respawn(player, 0, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
|
||
{
|
||
}
|
||
|
||
void PlayerConnection::handleContainerClose(shared_ptr<ContainerClosePacket> packet)
|
||
{
|
||
player->doCloseContainer();
|
||
}
|
||
|
||
#ifndef _CONTENT_PACKAGE
|
||
void PlayerConnection::handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet)
|
||
{
|
||
if(player->gameMode->isSurvival()){ // Still allow creative players to change slots manually with packets(?) -- might want this different.
|
||
server->warn(L"Player " + player->getName() + L" just tried to set a slot in a container in survival mode");
|
||
return;
|
||
}
|
||
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_CARRIED )
|
||
{
|
||
player->inventory->setCarried(packet->item);
|
||
}
|
||
else
|
||
{
|
||
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY && packet->slot >= 36 && packet->slot < 36 + 9)
|
||
{
|
||
shared_ptr<ItemInstance> lastItem = player->inventoryMenu->getSlot(packet->slot)->getItem();
|
||
if (packet->item != NULL)
|
||
{
|
||
if (lastItem == NULL || lastItem->count < packet->item->count)
|
||
{
|
||
packet->item->popTime = Inventory::POP_TIME_DURATION;
|
||
}
|
||
}
|
||
player->inventoryMenu->setItem(packet->slot, packet->item);
|
||
player->ignoreSlotUpdateHack = true;
|
||
player->containerMenu->broadcastChanges();
|
||
player->broadcastCarriedItem();
|
||
player->ignoreSlotUpdateHack = false;
|
||
}
|
||
else if (packet->containerId == player->containerMenu->containerId)
|
||
{
|
||
player->containerMenu->setItem(packet->slot, packet->item);
|
||
player->ignoreSlotUpdateHack = true;
|
||
player->containerMenu->broadcastChanges();
|
||
player->broadcastCarriedItem();
|
||
player->ignoreSlotUpdateHack = false;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
void PlayerConnection::handleContainerClick(shared_ptr<ContainerClickPacket> packet)
|
||
{
|
||
player->resetLastActionTime();
|
||
if (player->containerMenu->containerId == packet->containerId && player->containerMenu->isSynched(player))
|
||
{
|
||
shared_ptr<ItemInstance> clicked = player->containerMenu->clicked(packet->slotNum, packet->buttonNum, packet->clickType, player);
|
||
|
||
if (ItemInstance::matches(packet->item, clicked))
|
||
{
|
||
// Yep, you sure did click what you claimed to click!
|
||
player->connection->send( shared_ptr<ContainerAckPacket>( new ContainerAckPacket(packet->containerId, packet->uid, true) ) );
|
||
player->ignoreSlotUpdateHack = true;
|
||
player->containerMenu->broadcastChanges();
|
||
player->broadcastCarriedItem();
|
||
player->ignoreSlotUpdateHack = false;
|
||
}
|
||
else
|
||
{
|
||
// No, you clicked the wrong thing!
|
||
expectedAcks[player->containerMenu->containerId] = packet->uid;
|
||
player->connection->send( shared_ptr<ContainerAckPacket>( new ContainerAckPacket(packet->containerId, packet->uid, false) ) );
|
||
player->containerMenu->setSynched(player, false);
|
||
|
||
vector<shared_ptr<ItemInstance> > items;
|
||
for (unsigned int i = 0; i < player->containerMenu->slots.size(); i++)
|
||
{
|
||
items.push_back(player->containerMenu->slots.at(i)->getItem());
|
||
}
|
||
player->refreshContainer(player->containerMenu, &items);
|
||
|
||
// player.containerMenu.broadcastChanges();
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
void PlayerConnection::handleContainerButtonClick(shared_ptr<ContainerButtonClickPacket> packet)
|
||
{
|
||
player->resetLastActionTime();
|
||
if (player->containerMenu->containerId == packet->containerId && player->containerMenu->isSynched(player))
|
||
{
|
||
player->containerMenu->clickMenuButton(player, packet->buttonId);
|
||
player->containerMenu->broadcastChanges();
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotPacket> packet)
|
||
{
|
||
if (player->gameMode->isCreative())
|
||
{
|
||
bool drop = packet->slotNum < 0;
|
||
shared_ptr<ItemInstance> item = packet->item;
|
||
|
||
if(item != NULL && item->id == Item::map_Id)
|
||
{
|
||
int mapScale = 3;
|
||
#ifdef _LARGE_WORLDS
|
||
int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale);
|
||
int centreXC = (int) (Math::round(player->x / scale) * scale);
|
||
int centreZC = (int) (Math::round(player->z / scale) * scale);
|
||
#else
|
||
// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
|
||
int centreXC = 0;
|
||
int centreZC = 0;
|
||
#endif
|
||
item->setAuxValue( player->level->getAuxValueForMap(player->getXuid(), player->dimension, centreXC, centreZC, mapScale) );
|
||
|
||
shared_ptr<MapItemSavedData> data = MapItem::getSavedData(item->getAuxValue(), player->level);
|
||
// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
|
||
// when a new one is created
|
||
wchar_t buf[64];
|
||
swprintf(buf,64,L"map_%d", item->getAuxValue());
|
||
std::wstring id = wstring(buf);
|
||
if( data == NULL )
|
||
{
|
||
data = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
|
||
}
|
||
player->level->setSavedData(id, (shared_ptr<SavedData> ) data);
|
||
|
||
data->scale = mapScale;
|
||
// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
|
||
data->x = centreXC;
|
||
data->z = centreZC;
|
||
data->dimension = (byte) player->level->dimension->id;
|
||
data->setDirty();
|
||
}
|
||
|
||
bool validSlot = (packet->slotNum >= InventoryMenu::CRAFT_SLOT_START && packet->slotNum < (InventoryMenu::USE_ROW_SLOT_START + Inventory::getSelectionSize()));
|
||
bool validItem = item == NULL || (item->id < Item::items.length && item->id >= 0 && Item::items[item->id] != NULL);
|
||
bool validData = item == NULL || (item->getAuxValue() >= 0 && item->count > 0 && item->count <= 64);
|
||
|
||
if (validSlot && validItem && validData)
|
||
{
|
||
if (item == NULL)
|
||
{
|
||
player->inventoryMenu->setItem(packet->slotNum, nullptr);
|
||
}
|
||
else
|
||
{
|
||
player->inventoryMenu->setItem(packet->slotNum, item );
|
||
}
|
||
player->inventoryMenu->setSynched(player, true);
|
||
// player.slotChanged(player.inventoryMenu, packet.slotNum, player.inventoryMenu.getSlot(packet.slotNum).getItem());
|
||
}
|
||
else if (drop && validItem && validData)
|
||
{
|
||
if (dropSpamTickCount < SharedConstants::TICKS_PER_SECOND * 10)
|
||
{
|
||
dropSpamTickCount += SharedConstants::TICKS_PER_SECOND;
|
||
// drop item
|
||
shared_ptr<ItemEntity> dropped = player->drop(item);
|
||
if (dropped != NULL)
|
||
{
|
||
dropped->setShortLifeTime();
|
||
}
|
||
}
|
||
}
|
||
|
||
if( item != NULL && item->id == Item::map_Id )
|
||
{
|
||
// 4J Stu - Maps need to have their aux value update, so the client should always be assumed to be wrong
|
||
// This is how the Java works, as the client also incorrectly predicts the auxvalue of the mapItem
|
||
vector<shared_ptr<ItemInstance> > items;
|
||
for (unsigned int i = 0; i < player->inventoryMenu->slots.size(); i++)
|
||
{
|
||
items.push_back(player->inventoryMenu->slots.at(i)->getItem());
|
||
}
|
||
player->refreshContainer(player->inventoryMenu, &items);
|
||
}
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleContainerAck(shared_ptr<ContainerAckPacket> packet)
|
||
{
|
||
auto it = expectedAcks.find(player->containerMenu->containerId);
|
||
|
||
if (it != expectedAcks.end() && packet->uid == it->second && player->containerMenu->containerId == packet->containerId && !player->containerMenu->isSynched(player))
|
||
{
|
||
player->containerMenu->setSynched(player, true);
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
|
||
{
|
||
player->resetLastActionTime();
|
||
app.DebugPrintf("PlayerConnection::handleSignUpdate\n");
|
||
|
||
ServerLevel *level = server->getLevel(player->dimension);
|
||
if (level->hasChunkAt(packet->x, packet->y, packet->z))
|
||
{
|
||
shared_ptr<TileEntity> te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||
|
||
if (dynamic_pointer_cast<SignTileEntity>(te) != NULL)
|
||
{
|
||
shared_ptr<SignTileEntity> ste = dynamic_pointer_cast<SignTileEntity>(te);
|
||
if (!ste->isEditable() || ste->getPlayerWhoMayEdit() != player)
|
||
{
|
||
server->warn(L"Player " + player->getName() + L" just tried to change non-editable sign");
|
||
return;
|
||
}
|
||
}
|
||
|
||
// 4J-JEV: Changed to allow characters to display as a [].
|
||
if (dynamic_pointer_cast<SignTileEntity>(te) != NULL)
|
||
{
|
||
int x = packet->x;
|
||
int y = packet->y;
|
||
int z = packet->z;
|
||
shared_ptr<SignTileEntity> ste = dynamic_pointer_cast<SignTileEntity>(te);
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
wstring lineText = packet->lines[i].substr(0,15);
|
||
ste->SetMessage( i, lineText );
|
||
}
|
||
ste->SetVerified(false);
|
||
ste->setChanged();
|
||
level->sendTileUpdated(x, y, z);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
void PlayerConnection::handleKeepAlive(shared_ptr<KeepAlivePacket> packet)
|
||
{
|
||
if (packet->id == lastKeepAliveId)
|
||
{
|
||
int time = (int) (System::nanoTime() / 1000000 - lastKeepAliveTime);
|
||
player->latency = (player->latency * 3 + time) / 4;
|
||
}
|
||
}
|
||
|
||
void PlayerConnection::handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet)
|
||
{
|
||
// Need to check that this player has permission to change each individual setting?
|
||
|
||
INetworkPlayer *networkPlayer = getNetworkPlayer();
|
||
if( (networkPlayer != NULL && networkPlayer->IsHost()) || player->isModerator() )
|
||
{
|
||
shared_ptr<ServerPlayer> serverPlayer;
|
||
// Find the player being edited
|
||
for(auto& checkingPlayer : server->getPlayers()->players)
|
||
{
|
||
if(checkingPlayer->connection->getNetworkPlayer() != NULL && checkingPlayer->connection->getNetworkPlayer()->GetSmallId() == packet->m_networkSmallId)
|
||
{
|
||
serverPlayer = checkingPlayer;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if(serverPlayer != NULL)
|
||
{
|
||
unsigned int origPrivs = serverPlayer->getAllPlayerGamePrivileges();
|
||
|
||
bool trustPlayers = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0;
|
||
bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
|
||
if(serverPlayer == player)
|
||
{
|
||
GameType *gameType = Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode) ? GameType::CREATIVE : GameType::SURVIVAL;
|
||
gameType = LevelSettings::validateGameType(gameType->getId());
|
||
if (serverPlayer->gameMode->getGameModeForPlayer() != gameType)
|
||
{
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"Setting %ls to game mode %d\n", serverPlayer->name.c_str(), gameType->getId());
|
||
#endif
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CreativeMode,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode) );
|
||
serverPlayer->gameMode->setGameModeForPlayer(gameType);
|
||
serverPlayer->connection->send( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, gameType->getId()) ));
|
||
}
|
||
else
|
||
{
|
||
#ifndef _CONTENT_PACKAGE
|
||
wprintf(L"%ls already has game mode %d\n", serverPlayer->name.c_str(), gameType);
|
||
#endif
|
||
}
|
||
if(cheats)
|
||
{
|
||
// Editing self
|
||
bool canBeInvisible = Player::getPlayerGamePrivilege(origPrivs, Player::ePlayerGamePrivilege_CanToggleInvisible) != 0;
|
||
if(canBeInvisible)serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_Invisible,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_Invisible) );
|
||
if(canBeInvisible)serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_Invulnerable,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_Invulnerable) );
|
||
|
||
bool inCreativeMode = Player::getPlayerGamePrivilege(origPrivs,Player::ePlayerGamePrivilege_CreativeMode) != 0;
|
||
if(!inCreativeMode)
|
||
{
|
||
bool canFly = Player::getPlayerGamePrivilege(origPrivs,Player::ePlayerGamePrivilege_CanToggleFly);
|
||
bool canChangeHunger = Player::getPlayerGamePrivilege(origPrivs,Player::ePlayerGamePrivilege_CanToggleClassicHunger);
|
||
|
||
if(canFly)serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanFly,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanFly) );
|
||
if(canChangeHunger)serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_ClassicHunger,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_ClassicHunger) );
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Editing someone else
|
||
if(!trustPlayers && !serverPlayer->connection->getNetworkPlayer()->IsHost())
|
||
{
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CannotMine,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CannotMine) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CannotBuild,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CannotBuild) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CannotAttackPlayers,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CannotAttackPlayers) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CannotAttackAnimals,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CannotAttackAnimals) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanUseDoorsAndSwitches,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanUseDoorsAndSwitches) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanUseContainers,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanUseContainers) );
|
||
}
|
||
|
||
if(networkPlayer->IsHost())
|
||
{
|
||
if(cheats)
|
||
{
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanToggleInvisible,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanToggleInvisible) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanToggleFly,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanToggleFly) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanToggleClassicHunger,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanToggleClassicHunger) );
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_CanTeleport,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_CanTeleport) );
|
||
}
|
||
serverPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_Op,Player::getPlayerGamePrivilege(packet->m_playerPrivileges,Player::ePlayerGamePrivilege_Op) );
|
||
}
|
||
}
|
||
|
||
server->getPlayers()->broadcastAll( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( serverPlayer ) ) );
|
||
}
|
||
}
|
||
}
|
||
|
||
bool PlayerConnection::isServerPacketListener()
|
||
{
|
||
return true;
|
||
}
|
||
|
||
void PlayerConnection::handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket)
|
||
{
|
||
player->abilities.flying = playerAbilitiesPacket->isFlying() && player->abilities.mayfly;
|
||
}
|
||
|
||
//void handleChatAutoComplete(ChatAutoCompletePacket packet) {
|
||
// StringBuilder result = new StringBuilder();
|
||
|
||
// for (String candidate : server.getAutoCompletions(player, packet.getMessage())) {
|
||
// if (result.length() > 0) result.append("\0");
|
||
|
||
// result.append(candidate);
|
||
// }
|
||
|
||
// player.connection.send(new ChatAutoCompletePacket(result.toString()));
|
||
//}
|
||
|
||
//void handleClientInformation(shared_ptr<ClientInformationPacket> packet)
|
||
//{
|
||
// player->updateOptions(packet);
|
||
//}
|
||
|
||
void PlayerConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket)
|
||
{
|
||
#if 0
|
||
if (CustomPayloadPacket.CUSTOM_BOOK_PACKET.equals(customPayloadPacket.identifier))
|
||
{
|
||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||
DataInputStream input(&bais);
|
||
shared_ptr<ItemInstance> sentItem = Packet::readItem(input);
|
||
|
||
if (!WritingBookItem.makeSureTagIsValid(sentItem.getTag()))
|
||
{
|
||
throw new IOException("Invalid book tag!");
|
||
}
|
||
|
||
// make sure the sent item is the currently carried item
|
||
ItemInstance carried = player.inventory.getSelected();
|
||
if (sentItem != null && sentItem.id == Item.writingBook.id && sentItem.id == carried.id)
|
||
{
|
||
carried.addTagElement(WrittenBookItem.TAG_PAGES, sentItem.getTag().getList(WrittenBookItem.TAG_PAGES));
|
||
}
|
||
}
|
||
else if (CustomPayloadPacket.CUSTOM_BOOK_SIGN_PACKET.equals(customPayloadPacket.identifier))
|
||
{
|
||
DataInputStream input = new DataInputStream(new ByteArrayInputStream(customPayloadPacket.data));
|
||
ItemInstance sentItem = Packet.readItem(input);
|
||
|
||
if (!WrittenBookItem.makeSureTagIsValid(sentItem.getTag()))
|
||
{
|
||
throw new IOException("Invalid book tag!");
|
||
}
|
||
|
||
// make sure the sent item is the currently carried item
|
||
ItemInstance carried = player.inventory.getSelected();
|
||
if (sentItem != null && sentItem.id == Item.writtenBook.id && carried.id == Item.writingBook.id)
|
||
{
|
||
carried.addTagElement(WrittenBookItem.TAG_AUTHOR, new StringTag(WrittenBookItem.TAG_AUTHOR, player.getName()));
|
||
carried.addTagElement(WrittenBookItem.TAG_TITLE, new StringTag(WrittenBookItem.TAG_TITLE, sentItem.getTag().getString(WrittenBookItem.TAG_TITLE)));
|
||
carried.addTagElement(WrittenBookItem.TAG_PAGES, sentItem.getTag().getList(WrittenBookItem.TAG_PAGES));
|
||
carried.id = Item.writtenBook.id;
|
||
}
|
||
}
|
||
else
|
||
#endif
|
||
if (CustomPayloadPacket::TRADER_SELECTION_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||
{
|
||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||
DataInputStream input(&bais);
|
||
int selection = input.readInt();
|
||
|
||
AbstractContainerMenu *menu = player->containerMenu;
|
||
if (dynamic_cast<MerchantMenu *>(menu))
|
||
{
|
||
((MerchantMenu *) menu)->setSelectionHint(selection);
|
||
}
|
||
}
|
||
else if (CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||
{
|
||
if (!server->isCommandBlockEnabled())
|
||
{
|
||
app.DebugPrintf("Command blocks not enabled");
|
||
//player->sendMessage(ChatMessageComponent.forTranslation("advMode.notEnabled"));
|
||
}
|
||
else if (player->hasPermission(eGameCommand_Effect) && player->abilities.instabuild)
|
||
{
|
||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||
DataInputStream input(&bais);
|
||
int x = input.readInt();
|
||
int y = input.readInt();
|
||
int z = input.readInt();
|
||
wstring command = Packet::readUtf(&input, 256);
|
||
|
||
shared_ptr<TileEntity> tileEntity = player->level->getTileEntity(x, y, z);
|
||
shared_ptr<CommandBlockEntity> cbe = dynamic_pointer_cast<CommandBlockEntity>(tileEntity);
|
||
if (tileEntity != NULL && cbe != NULL)
|
||
{
|
||
cbe->setCommand(command);
|
||
player->level->sendTileUpdated(x, y, z);
|
||
//player->sendMessage(ChatMessageComponent.forTranslation("advMode.setCommand.success", command));
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//player.sendMessage(ChatMessageComponent.forTranslation("advMode.notAllowed"));
|
||
}
|
||
}
|
||
else if (CustomPayloadPacket::SET_BEACON_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||
{
|
||
if ( dynamic_cast<BeaconMenu *>( player->containerMenu) != NULL)
|
||
{
|
||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||
DataInputStream input(&bais);
|
||
int primary = input.readInt();
|
||
int secondary = input.readInt();
|
||
|
||
BeaconMenu *beaconMenu = (BeaconMenu *) player->containerMenu;
|
||
Slot *slot = beaconMenu->getSlot(0);
|
||
if (slot->hasItem())
|
||
{
|
||
slot->remove(1);
|
||
shared_ptr<BeaconTileEntity> beacon = beaconMenu->getBeacon();
|
||
beacon->setPrimaryPower(primary);
|
||
beacon->setSecondaryPower(secondary);
|
||
beacon->setChanged();
|
||
}
|
||
}
|
||
}
|
||
else if (CustomPayloadPacket::SET_ITEM_NAME_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||
{
|
||
AnvilMenu *menu = dynamic_cast<AnvilMenu *>( player->containerMenu);
|
||
if (menu)
|
||
{
|
||
if (customPayloadPacket->data.data == NULL || customPayloadPacket->data.length < 1)
|
||
{
|
||
menu->setItemName(L"");
|
||
}
|
||
else
|
||
{
|
||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||
DataInputStream dis(&bais);
|
||
wstring name = dis.readUTF();
|
||
if (name.length() <= 30)
|
||
{
|
||
menu->setItemName(name);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
bool PlayerConnection::isDisconnected()
|
||
{
|
||
return done;
|
||
}
|
||
|
||
// 4J Added
|
||
|
||
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
|
||
{
|
||
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
|
||
player->SetDebugOptions(packet->m_uiVal);
|
||
}
|
||
|
||
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
|
||
{
|
||
int iRecipe = packet->recipe;
|
||
|
||
if(iRecipe == -1)
|
||
return;
|
||
|
||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||
|
||
size_t recipeCount = Recipes::getInstance()->getRecipies()->size();
|
||
if (iRecipe < 0 || iRecipe >= (int)recipeCount)
|
||
return;
|
||
|
||
if(app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_CraftAnything)))
|
||
{
|
||
pTempItemInst->onCraftedBy(player->level, dynamic_pointer_cast<Player>( player->shared_from_this() ), pTempItemInst->count );
|
||
if(player->inventory->add(pTempItemInst)==false )
|
||
{
|
||
// no room in inventory, so throw it down
|
||
player->drop(pTempItemInst);
|
||
}
|
||
}
|
||
else if (pTempItemInst->id == Item::fireworksCharge_Id || pTempItemInst->id == Item::fireworks_Id)
|
||
{
|
||
CraftingMenu *menu = (CraftingMenu *)player->containerMenu;
|
||
player->openFireworks(menu->getX(), menu->getY(), menu->getZ() );
|
||
}
|
||
else
|
||
{
|
||
|
||
|
||
Recipy::INGREDIENTS_REQUIRED &req = pRecipeIngredientsRequired[iRecipe];
|
||
if (req.iType == RECIPE_TYPE_3x3 && dynamic_cast<CraftingMenu *>(player->containerMenu) == NULL)
|
||
{
|
||
server->warn(L"Player " + player->getName() + L" tried to craft a 3x3 recipe without a crafting bench");
|
||
return;
|
||
}
|
||
for (int i = 0; i < req.iIngC; i++){
|
||
int need = req.iIngValA[i];
|
||
int have = player->inventory->countResource(req.iIngIDA[i], req.iIngAuxValA[i]);
|
||
if (have < need){
|
||
server->warn(L"Player " + player->getName() + L" just tried to craft item " + to_wstring(pTempItemInst->id) + L" with insufficient ingredients");
|
||
return;
|
||
}
|
||
}
|
||
|
||
pTempItemInst->onCraftedBy(player->level, dynamic_pointer_cast<Player>( player->shared_from_this() ), pTempItemInst->count );
|
||
|
||
// and remove those resources from your inventory
|
||
for(int i=0;i<pRecipeIngredientsRequired[iRecipe].iIngC;i++)
|
||
{
|
||
for(int j=0;j<pRecipeIngredientsRequired[iRecipe].iIngValA[i];j++)
|
||
{
|
||
shared_ptr<ItemInstance> ingItemInst = nullptr;
|
||
// do we need to remove a specific aux value?
|
||
if(pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i]!=Recipes::ANY_AUX_VALUE)
|
||
{
|
||
ingItemInst = player->inventory->getResourceItem( pRecipeIngredientsRequired[iRecipe].iIngIDA[i],pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i] );
|
||
player->inventory->removeResource(pRecipeIngredientsRequired[iRecipe].iIngIDA[i],pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i]);
|
||
}
|
||
else
|
||
{
|
||
ingItemInst = player->inventory->getResourceItem( pRecipeIngredientsRequired[iRecipe].iIngIDA[i] );
|
||
player->inventory->removeResource(pRecipeIngredientsRequired[iRecipe].iIngIDA[i]);
|
||
}
|
||
|
||
// 4J Stu - Fix for #13097 - Bug: Milk Buckets are removed when crafting Cake
|
||
if (ingItemInst != NULL)
|
||
{
|
||
if (ingItemInst->getItem()->hasCraftingRemainingItem())
|
||
{
|
||
// replace item with remaining result
|
||
player->inventory->add( shared_ptr<ItemInstance>( new ItemInstance(ingItemInst->getItem()->getCraftingRemainingItem()) ) );
|
||
}
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
// 4J Stu - Fix for #13119 - We should add the item after we remove the ingredients
|
||
if(player->inventory->add(pTempItemInst)==false )
|
||
{
|
||
// no room in inventory, so throw it down
|
||
player->drop(pTempItemInst);
|
||
}
|
||
|
||
if( pTempItemInst->id == Item::map_Id )
|
||
{
|
||
// 4J Stu - Maps need to have their aux value update, so the client should always be assumed to be wrong
|
||
// This is how the Java works, as the client also incorrectly predicts the auxvalue of the mapItem
|
||
vector<shared_ptr<ItemInstance> > items;
|
||
for (unsigned int i = 0; i < player->containerMenu->slots.size(); i++)
|
||
{
|
||
items.push_back(player->containerMenu->slots.at(i)->getItem());
|
||
}
|
||
player->refreshContainer(player->containerMenu, &items);
|
||
}
|
||
else
|
||
{
|
||
// Do same hack as PlayerConnection::handleContainerClick does - do our broadcast of changes just now, but with a hack so it just thinks it has sent
|
||
// things but hasn't really. This will stop the client getting a message back confirming the current inventory items, which might then arrive
|
||
// after another local change has been made on the client and be stale.
|
||
player->ignoreSlotUpdateHack = true;
|
||
player->containerMenu->broadcastChanges();
|
||
player->broadcastCarriedItem();
|
||
player->ignoreSlotUpdateHack = false;
|
||
}
|
||
}
|
||
|
||
// handle achievements
|
||
switch(pTempItemInst->id )
|
||
{
|
||
case Tile::workBench_Id: player->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
|
||
case Item::pickAxe_wood_Id: player->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
|
||
case Tile::furnace_Id: player->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace()); break;
|
||
case Item::hoe_wood_Id: player->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
|
||
case Item::bread_Id: player->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread()); break;
|
||
case Item::cake_Id: player->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake()); break;
|
||
case Item::pickAxe_stone_Id: player->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
|
||
case Item::sword_wood_Id: player->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
|
||
case Tile::dispenser_Id: player->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis()); break;
|
||
case Tile::enchantTable_Id: player->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
|
||
case Tile::bookshelf_Id: player->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase()); break;
|
||
}
|
||
//}
|
||
// ELSE The server thinks the client was wrong...
|
||
}
|
||
|
||
|
||
void PlayerConnection::handleTradeItem(shared_ptr<TradeItemPacket> packet)
|
||
{
|
||
if (player->containerMenu->containerId == packet->containerId)
|
||
{
|
||
MerchantMenu *menu = (MerchantMenu *)player->containerMenu;
|
||
|
||
MerchantRecipeList *offers = menu->getMerchant()->getOffers(player);
|
||
|
||
if(offers)
|
||
{
|
||
int selectedShopItem = packet->offer;
|
||
if( selectedShopItem < offers->size() )
|
||
{
|
||
MerchantRecipe *activeRecipe = offers->at(selectedShopItem);
|
||
if(!activeRecipe->isDeprecated())
|
||
{
|
||
// Do we have the ingredients?
|
||
shared_ptr<ItemInstance> buyAItem = activeRecipe->getBuyAItem();
|
||
shared_ptr<ItemInstance> buyBItem = activeRecipe->getBuyBItem();
|
||
|
||
int buyAMatches = player->inventory->countMatches(buyAItem);
|
||
int buyBMatches = player->inventory->countMatches(buyBItem);
|
||
if( (buyAItem != NULL && buyAMatches >= buyAItem->count) && (buyBItem == NULL || buyBMatches >= buyBItem->count) )
|
||
{
|
||
menu->getMerchant()->notifyTrade(activeRecipe);
|
||
|
||
// Remove the items we are purchasing with
|
||
player->inventory->removeResources(buyAItem);
|
||
player->inventory->removeResources(buyBItem);
|
||
|
||
// Add the item we have purchased
|
||
shared_ptr<ItemInstance> result = activeRecipe->getSellItem()->copy();
|
||
|
||
// 4J JEV - Award itemsBought stat.
|
||
player->awardStat(
|
||
GenericStats::itemsBought(result->getItem()->id),
|
||
GenericStats::param_itemsBought(
|
||
result->getItem()->id,
|
||
result->getAuxValue(),
|
||
result->GetCount()
|
||
)
|
||
);
|
||
|
||
if (!player->inventory->add(result))
|
||
{
|
||
player->drop(result);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
INetworkPlayer *PlayerConnection::getNetworkPlayer()
|
||
{
|
||
if( connection != NULL && connection->getSocket() != NULL) return connection->getSocket()->getPlayer();
|
||
else return NULL;
|
||
}
|
||
|
||
bool PlayerConnection::isLocal()
|
||
{
|
||
if( connection->getSocket() == NULL )
|
||
{
|
||
return false;
|
||
}
|
||
else
|
||
{
|
||
bool isLocal = connection->getSocket()->isLocal();
|
||
return connection->getSocket()->isLocal();
|
||
}
|
||
}
|
||
|
||
bool PlayerConnection::isGuest()
|
||
{
|
||
if( connection->getSocket() == NULL )
|
||
{
|
||
return false;
|
||
}
|
||
else
|
||
{
|
||
INetworkPlayer *networkPlayer = connection->getSocket()->getPlayer();
|
||
bool isGuest = false;
|
||
if(networkPlayer != NULL)
|
||
{
|
||
isGuest = networkPlayer->IsGuest() == TRUE;
|
||
}
|
||
return isGuest;
|
||
}
|
||
}
|