Files
MinecraftConsoles/Minecraft.Client/PlayerChunkMap.h
2026-03-07 03:31:30 +07:00

115 lines
3.4 KiB
C++

#pragma once
#include "..\Minecraft.World\JavaIntHash.h"
#include "..\Minecraft.World\ChunkPos.h"
class ServerPlayer;
class ServerLevel;
class MinecraftServer;
class Packet;
class TileEntity;
using namespace std;
class PlayerChunkMap
{
public:
#ifdef _LARGE_WORLDS
static const int MAX_VIEW_DISTANCE = 30;
#else
static const int MAX_VIEW_DISTANCE = 15;
#endif
static const int MIN_VIEW_DISTANCE = 3;
static const int MAX_CHANGES_BEFORE_RESEND = 10;
static const int MIN_TICKS_BETWEEN_REGION_UPDATE = 10;
// 4J - added
class PlayerChunkAddRequest
{
public:
int x,z;
shared_ptr<ServerPlayer> player;
PlayerChunkAddRequest(int x, int z, shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
};
class PlayerChunk
{
friend class PlayerChunkMap;
private:
PlayerChunkMap *parent; // 4J added
vector<shared_ptr<ServerPlayer> > players;
//int x, z;
ChunkPos pos;
shortArray changedTiles;
int changes;
int xChangeMin, xChangeMax;
int yChangeMin, yChangeMax;
int zChangeMin, zChangeMax;
int ticksToNextRegionUpdate; // 4J added
bool prioritised; // 4J added
int64_t firstInhabitedTime;
public:
PlayerChunk(int x, int z, PlayerChunkMap *pcm);
~PlayerChunk();
// 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
void remove(shared_ptr<ServerPlayer> player);
void updateInhabitedTime();
private:
void updateInhabitedTime(LevelChunk *chunk);
public:
void tileChanged(int x, int y, int z);
void prioritiseTileChanges(); // 4J added
void broadcast(shared_ptr<Packet> packet);
bool broadcastChanges(bool allowRegionUpdate); // 4J - added parm
private:
void broadcast(shared_ptr<TileEntity> te);
};
public:
vector<shared_ptr<ServerPlayer> > players;
void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
private:
unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
vector<PlayerChunk *> changedChunks;
vector<PlayerChunk *> knownChunks;
vector<PlayerChunkAddRequest> addRequests; // 4J added
void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
ServerLevel *level;
int radius;
int dimension;
int64_t lastInhabitedUpdate;
public:
PlayerChunkMap(ServerLevel *level, int dimension, int radius);
~PlayerChunkMap();
ServerLevel *getLevel();
void tick();
bool hasChunk(int x, int z);
private:
PlayerChunk *getChunk(int x, int z, bool create);
void getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
void getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
public:
void broadcastTileUpdate(shared_ptr<Packet> packet, int x, int y, int z);
void tileChanged(int x, int y, int z);
bool isTrackingTile(int x, int y, int z); // 4J added
void prioritiseTileChanges(int x, int y, int z); // 4J added
void add(shared_ptr<ServerPlayer> player);
void remove(shared_ptr<ServerPlayer> player);
private:
bool chunkInRange(int x, int z, int xc, int zc);
public:
void move(shared_ptr<ServerPlayer> player);
int getMaxRange();
bool isPlayerIn(shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
static int convertChunkRangeToBlock(int radius);
// AP added for Vita
void setRadius(int newRadius);
};