This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "PistonPieceRenderer.h"
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#include "Lighting.h"
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#include "Tesselator.h"
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#include "TextureAtlas.h"
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#include "TileRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\PistonPieceEntity.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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ResourceLocation PistonPieceRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_SIGN);
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PistonPieceRenderer::PistonPieceRenderer()
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{
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tileRenderer = NULL;
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}
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void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(_entity);
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Tile *tile = Tile::tiles[entity->getId()];
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if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1
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{
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Tesselator *t = Tesselator::getInstance();
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bindTexture(&TextureAtlas::LOCATION_BLOCKS);
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Lighting::turnOff();
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glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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t->begin();
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t->offset((float) x - entity->x + entity->getXOff(a), (float) y - entity->y + entity->getYOff(a), (float) z - entity->z + entity->getZOff(a));
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t->color(1, 1, 1);
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if (tile == Tile::pistonExtension && entity->getProgress(a) < 0.5f)
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{
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// extending arms may appear through the base block
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tileRenderer->tesselatePistonArmNoCulling(tile, entity->x, entity->y, entity->z, false, entity->getData());
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}
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else if (entity->isSourcePiston() && !entity->isExtending())
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{
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// special case for withdrawing the arm back into the base
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Tile::pistonExtension->setOverrideTopTexture(((PistonBaseTile *) tile)->getPlatformTexture());
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tileRenderer->tesselatePistonArmNoCulling(Tile::pistonExtension, entity->x, entity->y, entity->z, entity->getProgress(a) < 0.5f, entity->getData());
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Tile::pistonExtension->clearOverrideTopTexture();
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t->offset((float) x - entity->x, (float) y - entity->y, (float) z - entity->z);
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tileRenderer->tesselatePistonBaseForceExtended(tile, entity->x, entity->y, entity->z, entity->getData());
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}
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else
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{
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tileRenderer->tesselateInWorldNoCulling(tile, entity->x, entity->y, entity->z, entity->getData(), entity);
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}
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t->offset(0, 0, 0);
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t->end();
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Lighting::turnOn();
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}
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}
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void PistonPieceRenderer::onNewLevel(Level *level)
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{
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delete tileRenderer;
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tileRenderer = new TileRenderer(level);
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}
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