Files
MinecraftConsoles/Minecraft.Client/PigRenderer.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

38 lines
1022 B
C++

#include "stdafx.h"
#include "PigRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation PigRenderer::PIG_LOCATION = ResourceLocation(TN_MOB_PIG);
ResourceLocation PigRenderer::SADDLE_LOCATION = ResourceLocation(TN_MOB_SADDLE);
PigRenderer::PigRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model,shadow)
{
setArmor(armor);
}
int PigRenderer::prepareArmor(shared_ptr<LivingEntity> _pig, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(_pig);
if (layer == 0 && pig->hasSaddle())
{
MemSect(31);
bindTexture(&SADDLE_LOCATION);
MemSect(0);
return 1;
}
return -1;
}
void PigRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation *PigRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &PIG_LOCATION;
}