This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
326 lines
9.5 KiB
C++
326 lines
9.5 KiB
C++
#include "stdafx.h"
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#include "PendingConnection.h"
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#include "PlayerConnection.h"
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#include "ServerConnection.h"
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#include "ServerPlayer.h"
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#include "ServerPlayerGameMode.h"
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#include "ServerLevel.h"
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#include "PlayerList.h"
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#include "MinecraftServer.h"
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#include "..\Minecraft.World\net.minecraft.network.h"
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#include "..\Minecraft.World\pos.h"
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\SharedConstants.h"
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#include "Settings.h"
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// #ifdef __PS3__
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// #include "PS3\Network\NetworkPlayerSony.h"
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// #endif
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Random *PendingConnection::random = new Random();
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#ifdef _WINDOWS64
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bool g_bRejectDuplicateNames = true;
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#endif
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PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id)
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{
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// 4J - added initialisers
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done = false;
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_tick = 0;
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name = L"";
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acceptedLogin = nullptr;
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loginKey = L"";
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this->server = server;
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connection = new Connection(socket, id, this);
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connection->fakeLag = FAKE_LAG;
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}
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PendingConnection::~PendingConnection()
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{
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delete connection;
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}
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void PendingConnection::tick()
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{
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if (acceptedLogin != NULL)
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{
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this->handleAcceptedLogin(acceptedLogin);
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acceptedLogin = nullptr;
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}
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if (_tick++ == MAX_TICKS_BEFORE_LOGIN)
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{
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disconnect(DisconnectPacket::eDisconnect_LoginTooLong);
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}
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else
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{
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connection->tick();
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}
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}
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void PendingConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
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{
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// try { // 4J - removed try/catch
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// logger.info("Disconnecting " + getName() + ": " + reason);
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app.DebugPrintf("Pending connection disconnect: %d\n", reason );
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connection->send( shared_ptr<DisconnectPacket>( new DisconnectPacket(reason) ) );
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connection->sendAndQuit();
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done = true;
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// } catch (Exception e) {
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// e.printStackTrace();
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// }
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}
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void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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{
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if (packet->m_netcodeVersion != MINECRAFT_NET_VERSION)
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{
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app.DebugPrintf("Netcode version is %d not equal to %d\n", packet->m_netcodeVersion, MINECRAFT_NET_VERSION);
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if (packet->m_netcodeVersion > MINECRAFT_NET_VERSION)
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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else
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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// printf("Server: handlePreLogin\n");
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name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
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sendPreLoginResponse();
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}
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void PendingConnection::sendPreLoginResponse()
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{
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// 4J Stu - Calculate the players with UGC privileges set
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PlayerUID *ugcXuids = new PlayerUID[MINECRAFT_NET_MAX_PLAYERS];
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DWORD ugcXuidCount = 0;
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DWORD hostIndex = 0;
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BYTE ugcFriendsOnlyBits = 0;
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char szUniqueMapName[14];
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StorageManager.GetSaveUniqueFilename(szUniqueMapName);
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PlayerList *playerList = MinecraftServer::getInstance()->getPlayers();
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for(auto& player : playerList->players)
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{
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// If the offline Xuid is invalid but the online one is not then that's guest which we should ignore
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// If the online Xuid is invalid but the offline one is not then we are definitely an offline game so dont care about UGC
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// PADDY - this is failing when a local player with chat restrictions joins an online game
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if( player != nullptr && player->connection->m_offlineXUID != INVALID_XUID && player->connection->m_onlineXUID != INVALID_XUID )
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{
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if( player->connection->m_friendsOnlyUGC )
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{
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ugcFriendsOnlyBits |= (1<<ugcXuidCount);
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}
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// Need to use the online XUID otherwise friend checks will fail on the client
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ugcXuids[ugcXuidCount] = player->connection->m_onlineXUID;
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if( player->connection->getNetworkPlayer() != NULL && player->connection->getNetworkPlayer()->IsHost() ) hostIndex = ugcXuidCount;
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++ugcXuidCount;
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}
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}
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#if 0
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if (false)// server->onlineMode) // 4J - removed
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{
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loginKey = L"TOIMPLEMENT"; // 4J - todo Long.toHexString(random.nextLong());
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(loginKey, ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion, szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex) ) );
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}
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else
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#endif
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{
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DWORD cappedCount = (ugcXuidCount > 255u) ? 255u : static_cast<DWORD>(ugcXuidCount);
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BYTE cappedHostIndex = (hostIndex >= 255u) ? 254 : static_cast<BYTE>(hostIndex);
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(L"-", ugcXuids, cappedCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion,szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),cappedHostIndex, server->m_texturePackId) ) );
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}
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}
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void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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{
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// printf("Server: handleLogin\n");
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//name = packet->userName;
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if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
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{
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app.DebugPrintf("Client version is %d not equal to %d\n", packet->clientVersion, SharedConstants::NETWORK_PROTOCOL_VERSION);
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if (packet->clientVersion > SharedConstants::NETWORK_PROTOCOL_VERSION)
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedServer);
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}
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else
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{
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disconnect(DisconnectPacket::eDisconnect_OutdatedClient);
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}
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return;
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}
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//if (true)// 4J removed !server->onlineMode)
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bool sentDisconnect = false;
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// Use the same Xuid choice as handleAcceptedLogin (offline first, online fallback).
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//
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PlayerUID loginXuid = packet->m_offlineXuid;
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if (loginXuid == INVALID_XUID) loginXuid = packet->m_onlineXuid;
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bool duplicateXuid = false;
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if (loginXuid != INVALID_XUID && server->getPlayers()->getPlayer(loginXuid) != nullptr)
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{
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duplicateXuid = true;
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}
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else if (packet->m_onlineXuid != INVALID_XUID &&
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packet->m_onlineXuid != loginXuid &&
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server->getPlayers()->getPlayer(packet->m_onlineXuid) != nullptr)
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{
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duplicateXuid = true;
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}
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if( sentDisconnect )
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{
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// Do nothing
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}
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else if( server->getPlayers()->isXuidBanned( packet->m_onlineXuid ) )
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{
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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else if (duplicateXuid)
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{
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// if same XUID already in use by another player so disconnect this one.
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app.DebugPrintf("Rejecting duplicate xuid for name: %ls\n", name.c_str());
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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#ifdef _WINDOWS64
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else if (g_bRejectDuplicateNames)
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{
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bool nameTaken = false;
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vector<shared_ptr<ServerPlayer> >& pl = server->getPlayers()->players;
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for (const auto& i : pl)
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{
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if (i != NULL && i->name == name)
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{
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nameTaken = true;
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break;
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}
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}
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if (nameTaken)
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{
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app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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else
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{
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handleAcceptedLogin(packet);
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}
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}
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#endif
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else
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{
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handleAcceptedLogin(packet);
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}
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//else
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{
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//4J - removed
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#if 0
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new Thread() {
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public void run() {
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try {
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String key = loginKey;
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URL url = new URL("http://www.minecraft.net/game/checkserver.jsp?user=" + URLEncoder.encode(packet.userName, "UTF-8") + "&serverId=" + URLEncoder.encode(key, "UTF-8"));
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BufferedReader br = new BufferedReader(new InputStreamReader(url.openStream()));
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String msg = br.readLine();
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br.close();
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if (msg.equals("YES")) {
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acceptedLogin = packet;
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} else {
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disconnect("Failed to verify username!");
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}
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} catch (Exception e) {
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disconnect("Failed to verify username! [internal error " + e + "]");
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e.printStackTrace();
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}
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}
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}.start();
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#endif
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}
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}
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void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
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{
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if(packet->m_ugcPlayersVersion != server->m_ugcPlayersVersion)
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{
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// Send the pre-login packet again with the new list of players
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sendPreLoginResponse();
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return;
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}
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// Guests use the online xuid, everyone else uses the offline one
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PlayerUID playerXuid = packet->m_offlineXuid;
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if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;
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shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
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if (playerEntity != NULL)
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{
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server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
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connection = NULL; // We've moved responsibility for this over to the new PlayerConnection, NULL so we don't delete our reference to it here in our dtor
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}
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done = true;
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}
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void PendingConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects)
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{
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// logger.info(getName() + " lost connection");
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done = true;
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}
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void PendingConnection::handleGetInfo(shared_ptr<GetInfoPacket> packet)
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{
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//try {
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//String message = server->motd + "<22>" + server->players->getPlayerCount() + "<22>" + server->players->getMaxPlayers();
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//connection->send(new DisconnectPacket(message));
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connection->send(shared_ptr<DisconnectPacket>(new DisconnectPacket(DisconnectPacket::eDisconnect_ServerFull) ) );
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connection->sendAndQuit();
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server->connection->removeSpamProtection(connection->getSocket());
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done = true;
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//} catch (Exception e) {
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// e.printStackTrace();
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//}
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}
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void PendingConnection::handleKeepAlive(shared_ptr<KeepAlivePacket> packet)
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{
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// Ignore
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}
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void PendingConnection::onUnhandledPacket(shared_ptr<Packet> packet)
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{
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disconnect(DisconnectPacket::eDisconnect_UnexpectedPacket);
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}
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void PendingConnection::send(shared_ptr<Packet> packet)
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{
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connection->send(packet);
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}
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wstring PendingConnection::getName()
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{
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return L"Unimplemented";
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// if (name != null) return name + " [" + connection.getRemoteAddress().toString() + "]";
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// return connection.getRemoteAddress().toString();
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}
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bool PendingConnection::isServerPacketListener()
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{
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return true;
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}
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bool PendingConnection::isDisconnected()
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{
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return done;
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} |