Files
2026-03-02 17:37:16 +07:00

53 lines
1.5 KiB
C++

#pragma once
using namespace std;
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\ParticleTypes.h"
#include "ParticleEngine.h"
class Tesselator;
class CompoundTag;
class Icon;
class Particle : public Entity
{
protected:
int texX, texY;
float uo, vo;
int age;
int lifetime;
float size;
float gravity;
float rCol, gCol, bCol;
float alpha;
Icon *tex;
public:
static double xOff, yOff, zOff;
private:
void _init(Level *level, double x, double y, double z);
protected:
Particle(Level *level, double x, double y, double z);
public:
Particle(Level *level, double x, double y, double z, double xa, double ya, double za);
virtual shared_ptr<Particle> setPower(float power);
virtual shared_ptr<Particle> scale(float scale);
void setColor(float r, float g, float b);
void setAlpha(float alpha);
float getRedCol();
float getGreenCol();
float getBlueCol();
float getAlpha();
protected:
virtual bool makeStepSound();
virtual void defineSynchedData();
public:
virtual void tick();
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual int getParticleTexture();
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void setTex(Textures *textures, Icon *icon);
virtual void setMiscTex(int slotIndex);
virtual void setNextMiscAnimTex();
virtual bool isAttackable();
virtual wstring toString();
};