* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#pragma once
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#include "Common\Network\Sony\SonyRemoteStorage.h"
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class SonyRemoteStorage_Vita : public SonyRemoteStorage
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{
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public:
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virtual bool init(CallbackFunc cb, LPVOID lpParam);
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virtual bool getRemoteFileInfo(SceRemoteStorageStatus* pInfo, CallbackFunc cb, LPVOID lpParam);
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virtual bool getData(const char* remotePath, const char* localPath, CallbackFunc cb, LPVOID lpParam);
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virtual void abort();
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virtual bool setDataInternal();
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private:
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int reqId;
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void * psnTicket;
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size_t psnTicketSize;
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bool m_waitingForTicket;
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bool initialized;
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SceRemoteStorageStatus* outputGetStatus;
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SceRemoteStorageData outputGetData;
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int32_t m_lastErrorCode;
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int m_getDataProgress;
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int m_setDataProgress;
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char m_saveFilename[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN];
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char m_remoteFilename[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN];
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static void staticInternalCallback(const SceRemoteStorageEvent event, int32_t retCode, void * userData);
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void internalCallback(const SceRemoteStorageEvent event, int32_t retCode);
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void runCallback();
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};
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