33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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#include <np_toolkit.h>
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// #include <np_toolkit/game_custom_data_interface.h>
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class PSVitaNPToolkit
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{
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public:
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static void init();
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static void sceNpToolkitCallback( const sce::Toolkit::NP::Event& event);
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static void coreCallback( const sce::Toolkit::NP::Event& event);
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static void presenceCallback( const sce::Toolkit::NP::Event& event);
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static void profileCallback( const sce::Toolkit::NP::Event& event);
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static void messagingCallback( const sce::Toolkit::NP::Event& event);
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static void sessionsCallback( const sce::Toolkit::NP::Event& event);
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static void gameCustomDataCallback( const sce::Toolkit::NP::Event& event);
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// static void createNPSession();
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// static void destroyNPSession();
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// static void joinNPSession();
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// static void leaveNPSession();
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// static SceNpSessionId* getNPSessionID() { return &m_currentSessionInfo.npSessionId; }
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static void getMessageData(SceAppUtilAppEventParam* paramData);
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private:
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// static sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::NpSessionInformation> sm_createJoinFuture;
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// static sce::Toolkit::NP::NpSessionInformation m_currentSessionInfo;
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static sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::MessageAttachment> m_messageData;
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};
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