Files
2026-03-01 12:16:08 +08:00

33 lines
1.2 KiB
C++

#pragma once
#include <np_toolkit.h>
// #include <np_toolkit/game_custom_data_interface.h>
class PSVitaNPToolkit
{
public:
static void init();
static void sceNpToolkitCallback( const sce::Toolkit::NP::Event& event);
static void coreCallback( const sce::Toolkit::NP::Event& event);
static void presenceCallback( const sce::Toolkit::NP::Event& event);
static void profileCallback( const sce::Toolkit::NP::Event& event);
static void messagingCallback( const sce::Toolkit::NP::Event& event);
static void sessionsCallback( const sce::Toolkit::NP::Event& event);
static void gameCustomDataCallback( const sce::Toolkit::NP::Event& event);
// static void createNPSession();
// static void destroyNPSession();
// static void joinNPSession();
// static void leaveNPSession();
// static SceNpSessionId* getNPSessionID() { return &m_currentSessionInfo.npSessionId; }
static void getMessageData(SceAppUtilAppEventParam* paramData);
private:
// static sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::NpSessionInformation> sm_createJoinFuture;
// static sce::Toolkit::NP::NpSessionInformation m_currentSessionInfo;
static sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::MessageAttachment> m_messageData;
};