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2026-03-01 12:16:08 +08:00

118 lines
3.4 KiB
C++

/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <spu_printf.h>
#include <cell/dma.h>
#include <cell/gcm_spu.h>
#include <cell/gcm_spu.h>
#include "..\Common\DmaData.h"
#include "LevelRenderChunks.h"
#include <cell/gcm_spu.h>
#define SPU_HEAPSIZE (128*1024)
#define SPU_STACKSIZE (16*1024)
CELL_SPU_LS_PARAM(128*1024, 16*1024); // can't use #defines here as it seems to create an asm instruction
static const bool sc_verbose = false;
static int32_t gcmReserveFailed(CellGcmContextData *context, uint32_t count)
{
(void)count;
spu_assert(0);
context->current = context->begin; // Back to the beginning so we don't trample memory.
return CELL_OK;
}
int cellSpursTaskMain(qword argTask, uint64_t argTaskset)
{
(void)argTaskset;
int ret;
CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
// if(sc_verbose)
spu_printf("[Task#%02u][SPU#%u] start\n", idTask, idSpu);
void* pVolatileMem = NULL;
uint32_t volatileSize = 0;
ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
spu_printf( "----------------- LevelRenderChunks SPU Memory ------------------\n"
"Stack : %dKb\n"
"Heap : %dKb\n"
"Prog : %dKb\n"
"Free : %dKb\n"
"-------------------------------------------------------------\n",
SPU_STACKSIZE/1024,
SPU_HEAPSIZE/1024,
256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
volatileSize/1024);
uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);
uint32_t eaDataIn = spu_extract((vec_uint4)argTask, 1);
uint32_t eaDataOut = spu_extract((vec_uint4)argTask, 2);
cell::Spurs::EventFlagStub eventFlag;
eventFlag.setObject(eaEventFlag);
RenderChunksSpuDataIn* pDataIn = new RenderChunksSpuDataIn;
RenderChunksSpuDataOut* pDataOut = new RenderChunksSpuDataOut;
CellGcmContextData gcmContext;
cellGcmSetupContextData(&gcmContext, pDataOut->m_commandBuffer, sizeof(pDataOut->m_commandBuffer), gcmReserveFailed);
while(1)
{
// wait for the chunk rebuild thread to signal us
uint16_t mask = 0x1;
if(sc_verbose)
spu_printf("[Task#%02u][SPU#%u] waiting for event flag#0, mask = 0x%04x\n", idTask, idSpu, mask);
ret = eventFlag.wait(&mask, CELL_SPURS_EVENT_FLAG_AND);
if (ret) {
spu_printf("[Task#%02u][SPU#%u] eventFlag0.wait() failed : %x\n", idTask, idSpu, ret);
abort();
}
if(sc_verbose)
spu_printf("[Task#%02u][SPU#%u] woken up\n", idTask, idSpu);
eventFlag.clear(0x01);
DmaData_SPU::getAndWait(pDataIn, eaDataIn, sizeof(RenderChunksSpuDataIn));
for(int i=0;i<pDataIn->m_numLists; i++)
{
cellGcmSetCallCommand(&gcmContext, pDataIn->m_listArray[i]);
}
pDataOut->m_commandBufferSize = ((unsigned int)gcmContext.current) - ((unsigned int)gcmContext.begin);
DmaData_SPU::putAndWait(pDataOut, eaDataOut, sizeof(RenderChunksSpuDataOut));
mask = 0x2;
if(sc_verbose)
spu_printf("[Task#%02u][SPU#%u] set event flag#1, mask = 0x%04x\n", idTask, idSpu, mask);
ret = eventFlag.set(mask);
if (ret) {
spu_printf("[Task#%02u][SPU#%u] eventFlag1.set(mask) failed : %x\n", idTask, idSpu, ret);
abort();
}
}
spu_printf("[Task#%02u][SPU#%u] exit\n", idTask, idSpu);
return 0;
}