Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

38 lines
1.1 KiB
C++

#pragma once
#include "EntityTile_SPU.h"
class SignTile_SPU : public EntityTile_SPU
{
public:
SignTile_SPU(int id) : EntityTile_SPU(id) {}
bool onGround()
{
if(id == wallSign_Id)
return false;
// sign_Id
return true;
}
Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(wood_Id)->getTexture(face); }
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
{
if (onGround()) return;
int face = level->getData(x, y, z);
float h0 = (4 + 0.5f) / 16.0f;
float h1 = (12 + 0.5f) / 16.0f;
float w0 = 0 / 16.0f;
float w1 = 16 / 16.0f;
float d0 = 2 / 16.0f;
setShape(0, 0, 0, 1, 1, 1);
if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1);
if (face == 3) setShape(w0, h0, 0, w1, h1, d0);
if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1);
if (face == 5) setShape(0, h0, w0, d0, h1, w1);
}
int getRenderShape() { return Tile_SPU::SHAPE_INVISIBLE; }
bool isCubeShaped() { return false; }
bool isSolidRender(bool isServerLevel = false) { return false; }
};