This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
225 lines
6.1 KiB
C++
225 lines
6.1 KiB
C++
#include "stdafx.h"
|
|
#include "LiquidTile_SPU.h"
|
|
#include "Facing_SPU.h"
|
|
#include "ChunkRebuildData.h"
|
|
|
|
#ifdef SN_TARGET_PS3_SPU
|
|
#include "..\Common\spu_assert.h"
|
|
#endif
|
|
|
|
// const wstring LiquidTile::TEXTURE_LAVA_STILL = L"lava";
|
|
// const wstring LiquidTile::TEXTURE_WATER_STILL = L"water";
|
|
// const wstring LiquidTile::TEXTURE_WATER_FLOW = L"water_flow";
|
|
// const wstring LiquidTile::TEXTURE_LAVA_FLOW = L"lava_flow";
|
|
|
|
#define MATH_PI (3.141592654f)
|
|
|
|
|
|
int LiquidTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
|
|
return getColor(level, x, y, z, 0);
|
|
}
|
|
|
|
int LiquidTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int d)
|
|
{
|
|
// MGH - TODO
|
|
if (getMaterial()->getID() == Material_SPU::water_Id)
|
|
{
|
|
// Biome b = level.getBiomeSource().getBiome(x, z);
|
|
// return b.waterColor;
|
|
|
|
int totalRed = 0;
|
|
int totalGreen = 0;
|
|
int totalBlue = 0;
|
|
|
|
for (int oz = -1; oz <= 1; oz++)
|
|
{
|
|
for (int ox = -1; ox <= 1; ox++)
|
|
{
|
|
int waterColor = level->getWaterColor(x + ox, z + oz);
|
|
|
|
totalRed += (waterColor & 0xff0000) >> 16;
|
|
totalGreen += (waterColor & 0xff00) >> 8;
|
|
totalBlue += (waterColor & 0xff);
|
|
}
|
|
}
|
|
|
|
// return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z);
|
|
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
|
|
}
|
|
return 0xffffff;
|
|
}
|
|
|
|
float LiquidTile_SPU::getHeight(int d)
|
|
{
|
|
// if (d == 0) d++;
|
|
if (d >= 8) d = 0;
|
|
return (d + 1) / 9.0f;
|
|
}
|
|
|
|
Icon_SPU *LiquidTile_SPU::getTexture(int face, int data)
|
|
{
|
|
if (face == Facing::DOWN || face == Facing::UP)
|
|
{
|
|
if(id == water_Id || id == calmWater_Id)
|
|
return &ms_pTileData->liquidTile_iconWaterStill;
|
|
else //(id == lava_Id || id == calmLava_Id)
|
|
return &ms_pTileData->liquidTile_iconLavaStill;
|
|
}
|
|
else
|
|
{
|
|
if(id == water_Id || id == calmWater_Id)
|
|
return &ms_pTileData->liquidTile_iconWaterFlow;
|
|
else //(id == lava_Id || id == calmLava_Id)
|
|
return &ms_pTileData->liquidTile_iconLavaFlow;
|
|
}
|
|
}
|
|
|
|
int LiquidTile_SPU::getDepth(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
if (level->getMaterial(x, y, z)->getID() != getMaterial()->getID()) return -1;
|
|
else return -1;;
|
|
}
|
|
|
|
int LiquidTile_SPU::getRenderedDepth(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
if (level->getMaterial(x, y, z)->getID() != getMaterial()->getID()) return -1;
|
|
int d = level->getData(x, y, z);
|
|
if (d >= 8) d = 0;
|
|
return d;
|
|
}
|
|
|
|
|
|
bool LiquidTile_SPU::isSolidRender(bool isServerLevel)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool LiquidTile_SPU::isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face)
|
|
{
|
|
Material_SPU *m = level->getMaterial(x, y, z);
|
|
if (m->getID() == this->getMaterial()->getID()) return false;
|
|
if (face == Facing::UP) return true;
|
|
if (m->getID() == Material_SPU::ice_Id) return false;
|
|
|
|
return Tile_SPU::isSolidFace(level, x, y, z, face);
|
|
}
|
|
|
|
bool LiquidTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
|
|
{
|
|
Material_SPU *m = level->getMaterial(x, y, z);
|
|
if (m->getID() == this->getMaterial()->getID()) return false;
|
|
if (face == Facing::UP) return true;
|
|
if (m->getID() == Material_SPU::ice_Id) return false;
|
|
return Tile_SPU::shouldRenderFace(level, x, y, z, face);
|
|
}
|
|
|
|
int LiquidTile_SPU::getRenderShape()
|
|
{
|
|
return Tile_SPU::SHAPE_WATER;
|
|
}
|
|
|
|
|
|
Vec3_SPU LiquidTile_SPU::getFlow(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
Vec3_SPU flow = Vec3_SPU(0,0,0);
|
|
int mid = getRenderedDepth(level, x, y, z);
|
|
for (int d = 0; d < 4; d++)
|
|
{
|
|
|
|
int xt = x;
|
|
int yt = y;
|
|
int zt = z;
|
|
|
|
if (d == 0) xt--;
|
|
if (d == 1) zt--;
|
|
if (d == 2) xt++;
|
|
if (d == 3) zt++;
|
|
|
|
int t = getRenderedDepth(level, xt, yt, zt);
|
|
if (t < 0)
|
|
{
|
|
if (!level->getMaterial(xt, yt, zt)->blocksMotion())
|
|
{
|
|
t = getRenderedDepth(level, xt, yt - 1, zt);
|
|
if (t >= 0)
|
|
{
|
|
int dir = t - (mid - 8);
|
|
flow = flow.add((xt - x) * dir, (yt - y) * dir, (zt - z) * dir);
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
if (t >= 0)
|
|
{
|
|
int dir = t - mid;
|
|
flow = flow.add((xt - x) * dir, (yt - y) * dir, (zt - z) * dir);
|
|
}
|
|
}
|
|
|
|
}
|
|
if (level->getData(x, y, z) >= 8)
|
|
{
|
|
bool ok = false;
|
|
if (ok || isSolidFace(level, x, y, z - 1, 2)) ok = true;
|
|
if (ok || isSolidFace(level, x, y, z + 1, 3)) ok = true;
|
|
if (ok || isSolidFace(level, x - 1, y, z, 4)) ok = true;
|
|
if (ok || isSolidFace(level, x + 1, y, z, 5)) ok = true;
|
|
if (ok || isSolidFace(level, x, y + 1, z - 1, 2)) ok = true;
|
|
if (ok || isSolidFace(level, x, y + 1, z + 1, 3)) ok = true;
|
|
if (ok || isSolidFace(level, x - 1, y + 1, z, 4)) ok = true;
|
|
if (ok || isSolidFace(level, x + 1, y + 1, z, 5)) ok = true;
|
|
if (ok) flow = flow.normalize().add(0, -6, 0);
|
|
}
|
|
flow = flow.normalize();
|
|
return flow;
|
|
}
|
|
|
|
|
|
// 4J - change brought forward from 1.8.2
|
|
int LiquidTile_SPU::getLightColor(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
int a = level->getLightColor(x, y, z, 0);
|
|
int b = level->getLightColor(x, y + 1, z, 0);
|
|
|
|
int aa = a & 0xff;
|
|
int ba = b & 0xff;
|
|
int ab = (a >> 16) & 0xff;
|
|
int bb = (b >> 16) & 0xff;
|
|
|
|
return (aa > ba ? aa : ba) | ((ab > bb ? ab : bb) << 16);
|
|
}
|
|
|
|
float LiquidTile_SPU::getBrightness(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
float a = level->getBrightness(x, y, z);
|
|
float b = level->getBrightness(x, y + 1, z);
|
|
return a > b ? a : b;
|
|
}
|
|
|
|
|
|
int LiquidTile_SPU::getRenderLayer()
|
|
{
|
|
return getMaterial()->getID() == Material_SPU::water_Id ? 1 : 0;
|
|
}
|
|
|
|
|
|
double LiquidTile_SPU::getSlopeAngle(ChunkRebuildData *level, int x, int y, int z, Material_SPU *m)
|
|
{
|
|
Vec3_SPU flow = Vec3_SPU(0,0,0);
|
|
if (m->getID() == Material_SPU::water_Id)
|
|
{
|
|
TileRef_SPU tRef(Tile_SPU::water_Id);
|
|
flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
|
|
}
|
|
if (m->getID() == Material_SPU::lava_Id)
|
|
{
|
|
TileRef_SPU tRef(Tile_SPU::lava_Id);
|
|
flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
|
|
}
|
|
if (flow.x == 0 && flow.z == 0) return -1000;
|
|
return atan2(flow.z, flow.x) - MATH_PI / 2;
|
|
}
|
|
|