24 lines
735 B
C++
24 lines
735 B
C++
#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "OzelotRenderer.h"
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OzelotRenderer::OzelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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void OzelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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void OzelotRenderer::scale(shared_ptr<Mob> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Ozelot> mob = dynamic_pointer_cast<Ozelot>(_mob);
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MobRenderer::scale(mob, a);
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if (mob->isTame())
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{
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glScalef(.8f, .8f, .8f);
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}
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} |