Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

43 lines
1.2 KiB
C++

#pragma once
#include "Model.h"
class OcelotModel : public Model
{
private:
ModelPart *backLegL, *backLegR;
ModelPart *frontLegL, *frontLegR;
ModelPart *tail1, *tail2, *head, *body;
static const int SNEAK_STATE = 0;
static const int WALK_STATE = 1;
static const int SPRINT_STATE = 2;
static const int SITTING_STATE = 3;
int state;
static const float xo;
static const float yo;
static const float zo;
static const float headWalkY;
static const float headWalkZ;
static const float bodyWalkY;
static const float bodyWalkZ;
static const float tail1WalkY;
static const float tail1WalkZ;
static const float tail2WalkY;
static const float tail2WalkZ;
static const float backLegY;
static const float backLegZ;
static const float frontLegY;
static const float frontLegZ ;
public:
OcelotModel();
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
void render(OcelotModel *model, float scale, bool usecompiled);
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
};