* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "Model.h"
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class OcelotModel : public Model
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{
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private:
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ModelPart *backLegL, *backLegR;
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ModelPart *frontLegL, *frontLegR;
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ModelPart *tail1, *tail2, *head, *body;
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static const int SNEAK_STATE = 0;
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static const int WALK_STATE = 1;
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static const int SPRINT_STATE = 2;
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static const int SITTING_STATE = 3;
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int state;
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static const float xo;
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static const float yo;
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static const float zo;
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static const float headWalkY;
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static const float headWalkZ;
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static const float bodyWalkY;
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static const float bodyWalkZ;
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static const float tail1WalkY;
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static const float tail1WalkZ;
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static const float tail2WalkY;
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static const float tail2WalkZ;
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static const float backLegY;
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static const float backLegZ;
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static const float frontLegY;
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static const float frontLegZ ;
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public:
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OcelotModel();
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void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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void render(OcelotModel *model, float scale, bool usecompiled);
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void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
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}; |