This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "NameEntryScreen.h"
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#include "Button.h"
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#include "..\Minecraft.World\StringHelpers.h"
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const wstring NameEntryScreen::allowedChars = L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ,.:-_'*!\"#%/()=+?[]{}<>";
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NameEntryScreen::NameEntryScreen(Screen *lastScreen, const wstring& oldName, int slot)
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{
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frame = 0; // 4J added
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this->lastScreen = lastScreen;
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this->slot = slot;
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this->name = oldName;
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if (name==L"-") name = L"";
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}
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void NameEntryScreen::init()
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{
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buttons.clear();
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Keyboard::enableRepeatEvents(true);
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buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 5, L"Save"));
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buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 6, L"Cancel"));
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buttons[0]->active = trimString(name).length() > 1;
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}
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void NameEntryScreen::removed()
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{
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Keyboard::enableRepeatEvents(false);
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}
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void NameEntryScreen::tick()
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{
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frame++;
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}
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void NameEntryScreen::buttonClicked(Button button)
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{
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if (!button.active) return;
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if (button.id == 0 && trimString(name).length() > 1)
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{
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minecraft->saveSlot(slot, trimString(name));
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minecraft->setScreen(NULL);
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// minecraft->grabMouse(); // 4J - removed
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}
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if (button.id == 1)
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{
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minecraft->setScreen(lastScreen);
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}
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}
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void NameEntryScreen::keyPressed(wchar_t ch, int eventKey)
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{
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if (eventKey == Keyboard::KEY_BACK && name.length() > 0) name = name.substr(0, name.length() - 1);
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if (allowedChars.find(ch) != wstring::npos && name.length()<64)
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{
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name += ch;
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}
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buttons[0]->active = trimString(name).length() > 1;
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}
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void NameEntryScreen::render(int xm, int ym, float a)
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{
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renderBackground();
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drawCenteredString(font, title, width / 2, 40, 0xffffff);
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int bx = width / 2 - 100;
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int by = height / 2 - 10;
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int bw = 200;
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int bh = 20;
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fill(bx - 1, by - 1, bx + bw + 1, by + bh + 1, 0xffa0a0a0);
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fill(bx, by, bx + bw, by + bh, 0xff000000);
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drawString(font, name + (frame / 6 % 2 == 0 ? L"_" : L""), bx + 4, by + (bh - 8) / 2, 0xe0e0e0);
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Screen::render(xm, ym, a);
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} |