Files
MinecraftConsoles/Minecraft.Client/MushroomCowRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

58 lines
2.0 KiB
C++

#include "stdafx.h"
#include "ModelPart.h"
#include "MushroomCowRenderer.h"
#include "TextureAtlas.h"
#include "QuadrupedModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
ResourceLocation MushroomCowRenderer::MOOSHROOM_LOCATION = ResourceLocation(TN_MOB_RED_COW);
MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void MushroomCowRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Entity> we have here -
// do some casting around instead
//shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
// 4J Stu - No need to do the cast, just pass through as-is
MobRenderer::render(_mob, x, y, z, rot, a);
}
void MushroomCowRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Mob> we have here -
// do some casting around instead
shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
MobRenderer::additionalRendering(mob, a);
if (mob->isBaby()) return;
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // 4J was "/terrain.png"
glEnable(GL_CULL_FACE);
glPushMatrix();
glScalef(1, -1, 1);
glTranslatef(0.2f, 0.4f, 0.5f);
glRotatef(42, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
glTranslatef(0.1f, 0, -0.6f);
glRotatef(42, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
glPopMatrix();
glPushMatrix();
((QuadrupedModel *) model)->head->translateTo(1 / 16.0f);
glScalef(1, -1, 1);
glTranslatef(0, 0.75f, -0.2f);
glRotatef(12, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
glPopMatrix();
glDisable(GL_CULL_FACE);
}
ResourceLocation *MushroomCowRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &MOOSHROOM_LOCATION;
}