This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
#include "stdafx.h"
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#include "ModelPart.h"
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#include "MushroomCowRenderer.h"
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#include "TextureAtlas.h"
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#include "QuadrupedModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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ResourceLocation MushroomCowRenderer::MOOSHROOM_LOCATION = ResourceLocation(TN_MOB_RED_COW);
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MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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void MushroomCowRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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//shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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// 4J Stu - No need to do the cast, just pass through as-is
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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void MushroomCowRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Mob> we have here -
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// do some casting around instead
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shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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MobRenderer::additionalRendering(mob, a);
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if (mob->isBaby()) return;
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bindTexture(&TextureAtlas::LOCATION_BLOCKS); // 4J was "/terrain.png"
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glEnable(GL_CULL_FACE);
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glPushMatrix();
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glScalef(1, -1, 1);
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glTranslatef(0.2f, 0.4f, 0.5f);
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glRotatef(42, 0, 1, 0);
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tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
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glTranslatef(0.1f, 0, -0.6f);
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glRotatef(42, 0, 1, 0);
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tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
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glPopMatrix();
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glPushMatrix();
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((QuadrupedModel *) model)->head->translateTo(1 / 16.0f);
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glScalef(1, -1, 1);
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glTranslatef(0, 0.75f, -0.2f);
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glRotatef(12, 0, 1, 0);
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tileRenderer->renderTile(Tile::mushroom_red, 0, 1);
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glPopMatrix();
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glDisable(GL_CULL_FACE);
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}
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ResourceLocation *MushroomCowRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &MOOSHROOM_LOCATION;
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} |