Files
MinecraftConsoles/Minecraft.Client/MultiPlayerLocalPlayer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

486 lines
14 KiB
C++

#include "stdafx.h"
//#include "..\Minecraft.World\JavaMath.h"
#include "MultiplayerLocalPlayer.h"
#include "ClientConnection.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.network.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\AABB.h"
#include "..\Minecraft.World\net.minecraft.stats.h"
#include "..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\Minecraft.World\net.minecraft.world.effect.h"
#include "..\Minecraft.World\LevelData.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "Input.h"
#include "LevelRenderer.h"
// 4J added for testing
#ifdef STRESS_TEST_MOVE
volatile bool stressTestEnabled = true;
#endif
MultiplayerLocalPlayer::MultiplayerLocalPlayer(Minecraft *minecraft, Level *level, User *user, ClientConnection *connection) : LocalPlayer(minecraft, level, user, level->dimension->id)
{
// 4J - added initialisers
flashOnSetHealth = false;
xLast = yLast1 = yLast2 = zLast = 0;
yRotLast = xRotLast = 0;
lastOnGround = false;
lastSneaked = false;
lastIdle = false;
lastSprinting = false;
positionReminder = 0;
this->connection = connection;
}
bool MultiplayerLocalPlayer::hurt(DamageSource *source, float dmg)
{
return false;
}
void MultiplayerLocalPlayer::heal(float heal)
{
}
void MultiplayerLocalPlayer::tick()
{
// 4J Added
// 4J-PB - changing this to a game host option ot hide gamertags
//bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
/*if((app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0) != m_bShownOnMaps)
{
m_bShownOnMaps = (app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0);
if (m_bShownOnMaps) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::SHOW_ON_MAPS) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::HIDE_ON_MAPS) ) );
}*/
if (!level->hasChunkAt(Mth::floor(x), 0, Mth::floor(z))) return;
double tempX = x, tempY = y, tempZ = z;
LocalPlayer::tick();
// 4J added for testing
#ifdef STRESS_TEST_MOVE
if(stressTestEnabled)
{
StressTestMove(&tempX,&tempY,&tempZ);
}
#endif
//if( !minecraft->localgameModes[m_iPad]->isTutorial() || minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(tempX, tempY, tempZ, x, y, z) )
if(minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(tempX, tempY, tempZ, x, y, z))
{
if (isRiding())
{
connection->send(shared_ptr<MovePlayerPacket>(new MovePlayerPacket::Rot(yRot, xRot, onGround, abilities.flying)));
connection->send(shared_ptr<PlayerInputPacket>(new PlayerInputPacket(xxa, yya, input->jumping, input->sneaking)));
}
else
{
sendPosition();
}
}
else
{
//app.Debugprintf("Cannot move to position (%f, %f, %f), falling back to (%f, %f, %f)\n", x, y, z, tempX, y, tempZ);
this->setPos(tempX, y, tempZ);
}
}
void MultiplayerLocalPlayer::sendPosition()
{
bool sprinting = isSprinting();
if (sprinting != lastSprinting)
{
if (sprinting) connection->send(shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SPRINTING)));
else connection->send(shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SPRINTING)));
lastSprinting = sprinting;
}
bool sneaking = isSneaking();
if (sneaking != lastSneaked)
{
if (sneaking) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SNEAKING) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SNEAKING) ) );
lastSneaked = sneaking;
}
bool idle = isIdle();
if (idle != lastIdle)
{
if (idle) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_IDLEANIM) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM) ) );
lastIdle = idle;
}
double xdd = x - xLast;
double ydd1 = bb->y0 - yLast1;
double zdd = z - zLast;
double rydd = yRot - yRotLast;
double rxdd = xRot - xRotLast;
bool move = (xdd * xdd + ydd1 * ydd1 + zdd * zdd) > 0.03 * 0.03 || positionReminder >= POSITION_REMINDER_INTERVAL;
bool rot = rydd != 0 || rxdd != 0;
if (riding != NULL)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying) ) );
move = false;
}
else
{
if (move && rot)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(x, bb->y0, y, z, yRot, xRot, onGround, abilities.flying) ) );
}
else if (move)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Pos(x, bb->y0, y, z, onGround, abilities.flying) ) );
}
else if (rot)
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Rot(yRot, xRot, onGround, abilities.flying) ) );
}
else
{
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket(onGround, abilities.flying) ) );
}
}
positionReminder++;
lastOnGround = onGround;
if (move)
{
xLast = x;
yLast1 = bb->y0;
yLast2 = y;
zLast = z;
positionReminder = 0;
}
if (rot)
{
yRotLast = yRot;
xRotLast = xRot;
}
}
shared_ptr<ItemEntity> MultiplayerLocalPlayer::drop()
{
connection->send( shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::DROP_ITEM, 0, 0, 0, 0) ) );
return nullptr;
}
void MultiplayerLocalPlayer::reallyDrop(shared_ptr<ItemEntity> itemEntity)
{
}
void MultiplayerLocalPlayer::chat(const wstring& message)
{
connection->send( shared_ptr<ChatPacket>( new ChatPacket(message) ) );
}
void MultiplayerLocalPlayer::swing()
{
LocalPlayer::swing();
connection->send( shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::SWING) ) );
}
void MultiplayerLocalPlayer::respawn()
{
connection->send( shared_ptr<ClientCommandPacket>( new ClientCommandPacket(ClientCommandPacket::PERFORM_RESPAWN)));
}
void MultiplayerLocalPlayer::actuallyHurt(DamageSource *source, float dmg)
{
if (isInvulnerable()) return;
setHealth(getHealth() - dmg);
}
// 4J Added override to capture event for tutorial messages
void MultiplayerLocalPlayer::completeUsingItem()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(useItem != NULL && pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->completeUsingItem(useItem);
}
Player::completeUsingItem();
}
void MultiplayerLocalPlayer::onEffectAdded(MobEffectInstance *effect)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->onEffectChanged(MobEffect::effects[effect->getId()]);
}
Player::onEffectAdded(effect);
}
void MultiplayerLocalPlayer::onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->onEffectChanged(MobEffect::effects[effect->getId()]);
}
Player::onEffectUpdated(effect, doRefreshAttributes);
}
void MultiplayerLocalPlayer::onEffectRemoved(MobEffectInstance *effect)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
Tutorial *tutorial = gameMode->getTutorial();
tutorial->onEffectChanged(MobEffect::effects[effect->getId()],true);
}
Player::onEffectRemoved(effect);
}
void MultiplayerLocalPlayer::closeContainer()
{
connection->send( shared_ptr<ContainerClosePacket>( new ContainerClosePacket(containerMenu->containerId) ) );
clientSideCloseContainer();
}
// close the container without sending a packet to the server
void MultiplayerLocalPlayer::clientSideCloseContainer()
{
inventory->setCarried(nullptr);
LocalPlayer::closeContainer();
}
void MultiplayerLocalPlayer::hurtTo(float newHealth, ETelemetryChallenges damageSource)
{
if (flashOnSetHealth)
{
LocalPlayer::hurtTo(newHealth, damageSource);
}
else
{
setHealth(newHealth);
flashOnSetHealth = true;
}
}
void MultiplayerLocalPlayer::awardStat(Stat *stat, byteArray param)
{
if (stat == NULL)
{
delete [] param.data;
return;
}
if (stat->awardLocallyOnly)
{
LocalPlayer::awardStat(stat, param);
}
else
{
delete [] param.data;
return;
}
}
void MultiplayerLocalPlayer::awardStatFromServer(Stat *stat, byteArray param)
{
if ( stat != NULL && !stat->awardLocallyOnly )
{
LocalPlayer::awardStat(stat, param);
}
else delete [] param.data;
}
void MultiplayerLocalPlayer::onUpdateAbilities()
{
connection->send(shared_ptr<PlayerAbilitiesPacket>(new PlayerAbilitiesPacket(&abilities)));
}
bool MultiplayerLocalPlayer::isLocalPlayer()
{
return true;
}
void MultiplayerLocalPlayer::sendRidingJump()
{
connection->send(shared_ptr<PlayerCommandPacket>(new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::RIDING_JUMP, (int) (getJumpRidingScale() * 100.0f))));
}
void MultiplayerLocalPlayer::sendOpenInventory()
{
connection->send(shared_ptr<PlayerCommandPacket>(new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::OPEN_INVENTORY)));
}
void MultiplayerLocalPlayer::ride(shared_ptr<Entity> e)
{
bool wasRiding = riding != NULL;
LocalPlayer::ride(e);
bool isRiding = riding != NULL;
// 4J Added
if(wasRiding && !isRiding)
{
setSneaking(false);
input->sneaking = false;
}
if( isRiding )
{
ETelemetryChallenges eventType = eTelemetryChallenges_Unknown;
if( this->riding != NULL )
{
switch(riding->GetType())
{
case eTYPE_BOAT:
eventType = eTelemetryInGame_Ride_Boat;
break;
case eTYPE_MINECART:
eventType = eTelemetryInGame_Ride_Minecart;
break;
case eTYPE_PIG:
eventType = eTelemetryInGame_Ride_Pig;
break;
};
}
TelemetryManager->RecordEnemyKilledOrOvercome(GetXboxPad(), 0, y, 0, 0, 0, 0, eventType);
}
updateRichPresence();
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(wasRiding && !isRiding)
{
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Gameplay);
}
else if (!wasRiding && isRiding)
{
gameMode->getTutorial()->onRideEntity(e);
}
}
}
void MultiplayerLocalPlayer::StopSleeping()
{
connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SLEEPING) ) );
}
// 4J Added
void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(DWORD skinId)
{
DWORD oldSkinIndex = getCustomSkin();
LocalPlayer::setCustomSkin(skinId);
#ifndef _CONTENT_PACKAGE
wprintf(L"Skin for local player %ls has changed to %ls (%d)\n", name.c_str(), customTextureUrl.c_str(), getPlayerDefaultSkin() );
#endif
if(getCustomSkin() != oldSkinIndex) connection->send( shared_ptr<TextureAndGeometryChangePacket>( new TextureAndGeometryChangePacket( shared_from_this(), app.GetPlayerSkinName(GetXboxPad()) ) ) );
}
void MultiplayerLocalPlayer::setAndBroadcastCustomCape(DWORD capeId)
{
DWORD oldCapeIndex = getCustomCape();
LocalPlayer::setCustomCape(capeId);
#ifndef _CONTENT_PACKAGE
wprintf(L"Cape for local player %ls has changed to %ls\n", name.c_str(), customTextureUrl2.c_str());
#endif
if(getCustomCape() != oldCapeIndex) connection->send( shared_ptr<TextureChangePacket>( new TextureChangePacket( shared_from_this(), TextureChangePacket::e_TextureChange_Cape, app.GetPlayerCapeName(GetXboxPad()) ) ) );
}
// 4J added for testing. This moves the player in a repeated sequence of 2 modes:
// Mode 0 - teleports to random location in the world, and waits for the number of chunks that are fully loaded/created to have setting for 2 seconds before changing to mode 1
// Mode 1 - picks a random direction to move in for 200 ticks (~10 seconds), repeating for a total of 2000 ticks, before cycling back to mode 0
// Whilst carrying out this movement pattern, this calls checkAllPresentChunks which checks the integrity of all currently loaded/created chunks round the player.
#ifdef STRESS_TEST_MOVE
void MultiplayerLocalPlayer::StressTestMove(double *tempX, double *tempY, double *tempZ)
{
static volatile int64_t lastChangeTime = 0;
static volatile int64_t lastTeleportTime = 0;
static int lastCount = 0;
static int stressTestCount = 0;
const int dirChangeTickCount = 200;
int64_t currentTime = System::currentTimeMillis();
bool faultFound = false;
int count = Minecraft::GetInstance()->levelRenderer->checkAllPresentChunks(&faultFound);
/*
if( faultFound )
{
app.DebugPrintf("Fault found\n");
stressTestEnabled = false;
}
*/
if( count != lastCount )
{
lastChangeTime = currentTime;
lastCount = count;
}
static float angle = 30.0;
static float dx = cos(30.0);
static float dz = sin(30.0);
#if 0
if( ( stressTestCount % dirChangeTickCount) == 0 )
{
int angledeg = rand() % 360;
angle = (((double)angledeg) / 360.0 ) * ( 2.0 * 3.141592654 );
dx = cos(angle);
dz = sin(angle);
}
#endif
float nx = x + ( dx * 1.2 );
float nz = z + ( dz * 1.2 );
float ny = y;
if( ny < 140.0f ) ny += 0.5f;
if( nx > 2539.0 )
{
nx = 2539.0;
dx = -dx;
}
if( nz > 2539.0 )
{
nz = 2539.0;
dz = -dz;
}
if( nx < -2550.0 )
{
nx = -2550.0;
dx = -dx;
}
if( nz < -2550.0 )
{
nz = -2550.0;
dz = -dz;
}
absMoveTo(nx,ny,nz,yRot,xRot);
stressTestCount++;
}
#endif