Files
MinecraftConsoles/Minecraft.Client/MultiPlayerLevel.h
2026-03-07 03:31:30 +07:00

108 lines
3.8 KiB
C++

#pragma once
using namespace std;
#include "..\Minecraft.World\HashExtension.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\Minecraft.World\JavaIntHash.h"
class ClientConnection;
class MultiPlayerChunkCache;
using namespace std;
class MultiPlayerLevel : public Level
{
private:
static const int TICKS_BEFORE_RESET = 20 * 4;
class ResetInfo
{
public:
int x, y, z, ticks, tile, data;
ResetInfo(int x, int y, int z, int tile, int data);
};
vector<ResetInfo> updatesToReset; // 4J - was linked list but vector seems more appropriate
bool m_bEnableResetChanges; // 4J Added
public:
void unshareChunkAt(int x, int z); // 4J - added
void shareChunkAt(int x, int z); // 4J - added
void enableResetChanges(bool enable) { m_bEnableResetChanges = enable; } // 4J Added
private:
int unshareCheckX; // 4J - added
int unshareCheckZ; // 4J - added
int compressCheckX; // 4J - added
int compressCheckZ; // 4J - added
vector<ClientConnection *> connections; // 4J Stu - Made this a vector as we can have more than one local connection
MultiPlayerChunkCache *chunkCache;
Minecraft *minecraft;
Scoreboard *scoreboard;
public:
MultiPlayerLevel(ClientConnection *connection, LevelSettings *levelSettings, int dimension, int difficulty);
virtual ~MultiPlayerLevel();
virtual void tick() ;
void clearResetRegion(int x0, int y0, int z0, int x1, int y1, int z1);
protected:
ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
public:
virtual void validateSpawn();
protected:
virtual void tickTiles();
public:
void setChunkVisible(int x, int z, bool visible);
private:
unordered_map<int, shared_ptr<Entity>, IntKeyHash2, IntKeyEq> entitiesById; // 4J - was IntHashMap
unordered_set<shared_ptr<Entity> > forced;
unordered_set<shared_ptr<Entity> > reEntries;
public:
virtual bool addEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e);
protected:
virtual void entityAdded(shared_ptr<Entity> e);
virtual void entityRemoved(shared_ptr<Entity> e);
public:
void putEntity(int id, shared_ptr<Entity> e);
shared_ptr<Entity> getEntity(int id);
shared_ptr<Entity> removeEntity(int id);
virtual void removeEntities(vector<shared_ptr<Entity> > *list); // 4J Added override
virtual bool setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate =false );
virtual bool setTileAndData(int x, int y, int z, int tile, int data, int updateFlags);
bool doSetTileAndData(int x, int y, int z, int tile, int data);
virtual void disconnect(bool sendDisconnect = true);
void animateTick(int xt, int yt, int zt);
protected:
virtual Tickable *makeSoundUpdater(shared_ptr<Minecart> minecart);
virtual void tickWeather();
static const int ANIMATE_TICK_MAX_PARTICLES = 500;
public:
void animateTickDoWork(); // 4J added
unordered_set<int> chunksToAnimate; // 4J added
public:
void removeAllPendingEntityRemovals();
virtual void playSound(shared_ptr<Entity> entity, int iSound, float volume, float pitch);
virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, bool distanceDelay = false, float fClipSoundDist = 16.0f);
virtual void createFireworks(double x, double y, double z, double xd, double yd, double zd, CompoundTag *infoTag);
virtual void setScoreboard(Scoreboard *scoreboard);
virtual void setDayTime(int64_t newTime);
// 4J Stu - Added so we can have multiple local connections
void addClientConnection(ClientConnection *c) { connections.push_back( c ); }
void removeClientConnection(ClientConnection *c, bool sendDisconnect);
void tickAllConnections();
void dataReceivedForChunk(int x, int z); // 4J added
void removeUnusedTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1); // 4J added
};