Files
MinecraftConsoles/Minecraft.Client/MultiPlayerGameMode.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

69 lines
2.8 KiB
C++

#pragma once
#include "GameMode.h"
class ClientConnection;
class GameType;
class Vec3;
class MultiPlayerGameMode
{
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
shared_ptr<ItemInstance> destroyingItem;
float destroyProgress;
int destroyTicks; // 4J was float but doesn't seem to need to be
int destroyDelay;
bool isDestroying;
GameType *localPlayerMode;
ClientConnection *connection;
protected:
Minecraft *minecraft;
public:
MultiPlayerGameMode(Minecraft *minecraft, ClientConnection *connection);
static void creativeDestroyBlock(Minecraft *minecraft, MultiPlayerGameMode *gameMode, int x, int y, int z, int face);
void adjustPlayer(shared_ptr<Player> player);
bool isCutScene();
void setLocalMode(GameType *mode);
virtual void initPlayer(shared_ptr<Player> player);
virtual bool canHurtPlayer();
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual void stopDestroyBlock();
virtual void continueDestroyBlock(int x, int y, int z, int face);
virtual float getPickRange();
virtual void tick();
private:
int carriedItem;
private:
bool sameDestroyTarget(int x, int y, int z);
void ensureHasSentCarriedItem();
public:
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level);
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int slot);
virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
virtual void releaseUsingItem(shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual bool isServerControlledInventory();
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }
virtual bool isTutorial() { return false; }
virtual Tutorial *getTutorial() { return NULL; }
};