This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
527 lines
17 KiB
C++
527 lines
17 KiB
C++
#include "stdafx.h"
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#include "MultiPlayerGameMode.h"
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#include "CreativeMode.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "MultiPlayerLevel.h"
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#include "Minecraft.h"
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#include "ClientConnection.h"
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#include "LevelRenderer.h"
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#include "Common\Network\GameNetworkManager.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\Minecraft.World\net.minecraft.h"
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MultiPlayerGameMode::MultiPlayerGameMode(Minecraft *minecraft, ClientConnection *connection)
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{
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// 4J - added initialisers
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xDestroyBlock = -1;
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yDestroyBlock = -1;
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zDestroyBlock = -1;
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destroyingItem = nullptr;
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destroyProgress = 0;
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destroyTicks = 0;
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destroyDelay = 0;
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isDestroying = false;
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carriedItem = 0;
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localPlayerMode = GameType::SURVIVAL;
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this->minecraft = minecraft;
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this->connection = connection;
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}
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void MultiPlayerGameMode::creativeDestroyBlock(Minecraft *minecraft, MultiPlayerGameMode *gameMode, int x, int y, int z, int face)
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{
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if (!minecraft->level->extinguishFire(minecraft->player, x, y, z, face))
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{
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gameMode->destroyBlock(x, y, z, face);
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}
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}
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void MultiPlayerGameMode::adjustPlayer(shared_ptr<Player> player)
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{
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localPlayerMode->updatePlayerAbilities(&player->abilities);
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}
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bool MultiPlayerGameMode::isCutScene()
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{
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return false;
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}
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void MultiPlayerGameMode::setLocalMode(GameType *mode)
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{
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localPlayerMode = mode;
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localPlayerMode->updatePlayerAbilities(&minecraft->player->abilities);
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}
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void MultiPlayerGameMode::initPlayer(shared_ptr<Player> player)
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{
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player->yRot = -180;
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}
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bool MultiPlayerGameMode::canHurtPlayer()
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{
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return localPlayerMode->isSurvival();
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}
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bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
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{
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if (localPlayerMode->isAdventureRestricted()) {
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if (!minecraft->player->mayDestroyBlockAt(x, y, z)) {
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return false;
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}
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}
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if (localPlayerMode->isCreative())
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{
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if (minecraft->player->getCarriedItem() != NULL && dynamic_cast<WeaponItem *>(minecraft->player->getCarriedItem()->getItem()) != NULL)
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{
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return false;
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}
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}
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Level *level = minecraft->level;
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Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
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if (oldTile == NULL) return false;
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level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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int data = level->getData(x, y, z);
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bool changed = level->removeTile(x, y, z);
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if (changed)
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{
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oldTile->destroy(level, x, y, z, data);
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}
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yDestroyBlock = -1;
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if (!localPlayerMode->isCreative())
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{
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shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
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if (item != NULL)
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{
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item->mineBlock(level, oldTile->id, x, y, z, minecraft->player);
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if (item->count == 0)
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{
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minecraft->player->removeSelectedItem();
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}
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}
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}
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return changed;
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}
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void MultiPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
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{
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if(!minecraft->player->isAllowedToMine()) return;
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if (localPlayerMode->isAdventureRestricted())
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{
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if (!minecraft->player->mayDestroyBlockAt(x, y, z))
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{
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return;
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}
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}
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if (localPlayerMode->isCreative())
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{
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// Skip if we just broke a block — prevents double-break on single clicks
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if (destroyDelay > 0) return;
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connection->send(shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face) ));
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creativeDestroyBlock(minecraft, this, x, y, z, face);
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destroyDelay = 5;
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}
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else if (!isDestroying || !sameDestroyTarget(x, y, z))
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{
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if (isDestroying)
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{
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connection->send(shared_ptr<PlayerActionPacket>(new PlayerActionPacket(PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock, yDestroyBlock, zDestroyBlock, face)));
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}
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connection->send( shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face) ) );
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int t = minecraft->level->getTile(x, y, z);
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if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
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if (t > 0 &&
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(Tile::tiles[t]->getDestroyProgress(minecraft->player, minecraft->player->level, x, y, z) >= 1
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// ||(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_InstantDestroy))
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)
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)
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{
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destroyBlock(x, y, z, face);
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}
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else
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{
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isDestroying = true;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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destroyingItem = minecraft->player->getCarriedItem();
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destroyProgress = 0;
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destroyTicks = 0;
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minecraft->level->destroyTileProgress(minecraft->player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, (int)(destroyProgress * 10) - 1);
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}
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}
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}
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void MultiPlayerGameMode::stopDestroyBlock()
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{
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if (isDestroying)
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{
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connection->send(shared_ptr<PlayerActionPacket>(new PlayerActionPacket(PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1)));
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}
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isDestroying = false;
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destroyProgress = 0;
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destroyDelay = 0;
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minecraft->level->destroyTileProgress(minecraft->player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
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}
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void MultiPlayerGameMode::continueDestroyBlock(int x, int y, int z, int face)
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{
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if(!minecraft->player->isAllowedToMine()) return;
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ensureHasSentCarriedItem();
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// connection.send(new PlayerActionPacket(PlayerActionPacket.CONTINUE_DESTROY_BLOCK, x, y, z, face));
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if (destroyDelay > 0)
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{
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destroyDelay--;
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return;
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}
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if (localPlayerMode->isCreative())
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{
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destroyDelay = 5;
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connection->send(shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face) ) );
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creativeDestroyBlock(minecraft, this, x, y, z, face);
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return;
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}
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if (sameDestroyTarget(x, y, z))
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{
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int t = minecraft->level->getTile(x, y, z);
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if (t == 0)
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{
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isDestroying = false;
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return;
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}
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Tile *tile = Tile::tiles[t];
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destroyProgress += tile->getDestroyProgress(minecraft->player, minecraft->player->level, x, y, z);
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if (destroyTicks % 4 == 0)
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{
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if (tile != NULL)
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{
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int iStepSound=tile->soundType->getStepSound();
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minecraft->soundEngine->play(iStepSound, x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
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}
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}
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destroyTicks++;
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if (destroyProgress >= 1)
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{
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isDestroying = false;
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connection->send( shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::STOP_DESTROY_BLOCK, x, y, z, face) ) );
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destroyBlock(x, y, z, face);
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destroyProgress = 0;
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destroyTicks = 0;
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destroyDelay = 5;
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}
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minecraft->level->destroyTileProgress(minecraft->player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, (int)(destroyProgress * 10) - 1);
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}
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else
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{
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startDestroyBlock(x, y, z, face);
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}
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}
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float MultiPlayerGameMode::getPickRange()
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{
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if (localPlayerMode->isCreative())
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{
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return 5.0f;
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}
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return 4.5f;
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}
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void MultiPlayerGameMode::tick()
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{
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ensureHasSentCarriedItem();
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//minecraft->soundEngine->playMusicTick();
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}
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bool MultiPlayerGameMode::sameDestroyTarget(int x, int y, int z)
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{
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shared_ptr<ItemInstance> selected = minecraft->player->getCarriedItem();
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bool sameItems = destroyingItem == NULL && selected == NULL;
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if (destroyingItem != NULL && selected != NULL)
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{
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sameItems =
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selected->id == destroyingItem->id &&
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ItemInstance::tagMatches(selected, destroyingItem) &&
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(selected->isDamageableItem() || selected->getAuxValue() == destroyingItem->getAuxValue());
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}
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return x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock && sameItems;
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}
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void MultiPlayerGameMode::ensureHasSentCarriedItem()
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{
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int newItem = minecraft->player->inventory->selected;
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if (newItem != carriedItem)
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{
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carriedItem = newItem;
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connection->send( shared_ptr<SetCarriedItemPacket>( new SetCarriedItemPacket(carriedItem) ) );
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}
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}
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bool MultiPlayerGameMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly, bool *pbUsedItem)
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{
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if( pbUsedItem ) *pbUsedItem = false; // Did we actually use the held item?
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if(!bTestUseOnly)
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{
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ensureHasSentCarriedItem();
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}
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float clickX = (float) hit->x - x;
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float clickY = (float) hit->y - y;
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float clickZ = (float) hit->z - z;
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bool didSomething = false;
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if (!player->isSneaking() || player->getCarriedItem() == NULL)
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{
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int t = level->getTile(x, y, z);
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if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
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{
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if(bTestUseOnly)
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{
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switch(t)
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{
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case Tile::jukebox_Id:
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case Tile::bed_Id: // special case for a bed
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if (Tile::tiles[t]->TestUse(level, x, y, z, player ))
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{
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return true;
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}
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else if (t==Tile::bed_Id) // 4J-JEV: You can still use items on record players (ie. set fire to them).
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{
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// bed is too far away, or something
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return false;
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}
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break;
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default:
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if (Tile::tiles[t]->TestUse()) return true;
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break;
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}
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}
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else
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{
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if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ)) didSomething = true;
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}
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}
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}
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if (!didSomething && item != NULL && dynamic_cast<TileItem *>(item->getItem()))
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{
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TileItem *tile = dynamic_cast<TileItem *>(item->getItem());
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if (!tile->mayPlace(level, x, y, z, face, player, item)) return false;
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}
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// 4J Stu - In Java we send the use packet before the above check for item being NULL
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// so the following never gets executed but the packet still gets sent (for opening chests etc)
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if(item != NULL)
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{
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if(!didSomething && player->isAllowedToUse(item))
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{
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if (localPlayerMode->isCreative())
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{
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int aux = item->getAuxValue();
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int count = item->count;
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didSomething = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnly);
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item->setAuxValue(aux);
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item->count = count;
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}
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else
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{
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didSomething = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnly);
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}
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if( didSomething )
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{
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if( pbUsedItem ) *pbUsedItem = true;
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}
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}
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}
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else
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{
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int t = level->getTile(x, y, z);
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// 4J - Bit of a hack, however seems preferable to any larger changes which would have more chance of causing unwanted side effects.
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// If we aren't going to be actually performing the use method locally, then call this method with its "soundOnly" parameter set to true.
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// This is an addition from the java version, and as its name suggests, doesn't actually perform the use locally but just makes any sounds that
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// are meant to be directly caused by this. If we don't do this, then the sounds never happen as the tile's use method is only called on the
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// server, and that won't allow any sounds that are directly made, or broadcast back level events to us that would make the sound, since we are
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// the source of the event.
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// ---------------------------------------------------------------------------------
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// Only call soundOnly version if we didn't already call the tile's use method above
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if( !didSomething && ( t > 0 ) && ( !bTestUseOnly ) && player->isAllowedToUse(Tile::tiles[t]) )
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{
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Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ, true);
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}
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}
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// 4J Stu - Do the action before we send the packet, so that our predicted count is sent in the packet and the server
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// doesn't think it has to update us
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// Fix for #7904 - Gameplay: Players can dupe torches by throwing them repeatedly into water.
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if(!bTestUseOnly)
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{
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connection->send( shared_ptr<UseItemPacket>( new UseItemPacket(x, y, z, face, player->inventory->getSelected(), clickX, clickY, clickZ) ) );
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}
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return didSomething;
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}
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bool MultiPlayerGameMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly)
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{
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if(!player->isAllowedToUse(item)) return false;
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if(!bTestUseOnly)
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{
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ensureHasSentCarriedItem();
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}
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// 4J Stu - Do the action before we send the packet, so that our predicted count is sent in the packet and the server
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// doesn't think it has to update us, or can update us if we are wrong
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// Fix for #13120 - Using a bucket of water or lava in the spawn area (centre of the map) causes the inventory to get out of sync
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bool result = false;
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// 4J-PB added for tooltips to test use only
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if(bTestUseOnly)
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{
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result = item->TestUse(item, level, player);
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}
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else
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{
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int oldCount = item->count;
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shared_ptr<ItemInstance> itemInstance = item->use(level, player);
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if ((itemInstance != NULL && itemInstance != item) || (itemInstance != NULL && itemInstance->count != oldCount))
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{
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player->inventory->items[player->inventory->selected] = itemInstance;
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if (itemInstance->count == 0)
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{
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player->inventory->items[player->inventory->selected] = nullptr;
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}
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result = true;
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}
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}
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if(!bTestUseOnly)
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{
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connection->send( shared_ptr<UseItemPacket>( new UseItemPacket(-1, -1, -1, 255, player->inventory->getSelected(), 0, 0, 0) ) );
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}
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return result;
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}
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shared_ptr<MultiplayerLocalPlayer> MultiPlayerGameMode::createPlayer(Level *level)
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{
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return shared_ptr<MultiplayerLocalPlayer>( new MultiplayerLocalPlayer(minecraft, level, minecraft->user, connection) );
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}
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void MultiPlayerGameMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
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{
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ensureHasSentCarriedItem();
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connection->send( shared_ptr<InteractPacket>( new InteractPacket(player->entityId, entity->entityId, InteractPacket::ATTACK) ) );
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player->attack(entity);
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}
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bool MultiPlayerGameMode::interact(shared_ptr<Player> player, shared_ptr<Entity> entity)
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{
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ensureHasSentCarriedItem();
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connection->send(shared_ptr<InteractPacket>( new InteractPacket(player->entityId, entity->entityId, InteractPacket::INTERACT) ) );
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return player->interact(entity);
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}
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shared_ptr<ItemInstance> MultiPlayerGameMode::handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
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{
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short changeUid = player->containerMenu->backup(player->inventory);
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shared_ptr<ItemInstance> clicked = player->containerMenu->clicked(slotNum, buttonNum, quickKeyHeld?AbstractContainerMenu::CLICK_QUICK_MOVE:AbstractContainerMenu::CLICK_PICKUP, player);
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connection->send( shared_ptr<ContainerClickPacket>( new ContainerClickPacket(containerId, slotNum, buttonNum, quickKeyHeld, clicked, changeUid) ) );
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return clicked;
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}
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void MultiPlayerGameMode::handleInventoryButtonClick(int containerId, int buttonId)
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{
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connection->send(shared_ptr<ContainerButtonClickPacket>( new ContainerButtonClickPacket(containerId, buttonId) ));
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}
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void MultiPlayerGameMode::handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int slot)
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{
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if (localPlayerMode->isCreative())
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{
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connection->send(shared_ptr<SetCreativeModeSlotPacket>( new SetCreativeModeSlotPacket(slot, clicked) ) );
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}
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}
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void MultiPlayerGameMode::handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked)
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{
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if (localPlayerMode->isCreative() && clicked != NULL)
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{
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connection->send(shared_ptr<SetCreativeModeSlotPacket>( new SetCreativeModeSlotPacket(-1, clicked) ) );
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}
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}
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void MultiPlayerGameMode::releaseUsingItem(shared_ptr<Player> player)
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{
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ensureHasSentCarriedItem();
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connection->send(shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 255) ) );
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player->releaseUsingItem();
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}
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|
bool MultiPlayerGameMode::hasExperience()
|
|
{
|
|
return localPlayerMode->isSurvival();
|
|
}
|
|
|
|
bool MultiPlayerGameMode::hasMissTime()
|
|
{
|
|
return !localPlayerMode->isCreative();
|
|
}
|
|
|
|
bool MultiPlayerGameMode::hasInfiniteItems()
|
|
{
|
|
return localPlayerMode->isCreative();
|
|
}
|
|
|
|
bool MultiPlayerGameMode::hasFarPickRange()
|
|
{
|
|
return localPlayerMode->isCreative();
|
|
}
|
|
|
|
// Returns true when the inventory is opened from the server-side. Currently
|
|
// only happens when the player is riding a horse.
|
|
bool MultiPlayerGameMode::isServerControlledInventory()
|
|
{
|
|
return minecraft->player->isRiding() && minecraft->player->riding->instanceof(eTYPE_HORSE);
|
|
}
|
|
|
|
bool MultiPlayerGameMode::handleCraftItem(int recipe, shared_ptr<Player> player)
|
|
{
|
|
short changeUid = player->containerMenu->backup(player->inventory);
|
|
|
|
connection->send( shared_ptr<CraftItemPacket>( new CraftItemPacket(recipe, changeUid) ) );
|
|
|
|
return true;
|
|
}
|
|
|
|
void MultiPlayerGameMode::handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player)
|
|
{
|
|
player->SetDebugOptions(uiVal);
|
|
connection->send( shared_ptr<DebugOptionsPacket>( new DebugOptionsPacket(uiVal) ) );
|
|
}
|