* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#pragma once
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
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#include "..\Minecraft.World\RandomLevelSource.h"
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using namespace std;
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class ServerChunkCache;
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// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache
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class MultiPlayerChunkCache : public ChunkSource
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{
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friend class LevelRenderer;
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private:
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LevelChunk *emptyChunk;
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LevelChunk *waterChunk;
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vector<LevelChunk *> loadedChunkList;
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LevelChunk **cache;
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// 4J - added for multithreaded support
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CRITICAL_SECTION m_csLoadCreate;
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// 4J - size of cache is defined by size of one side - must be even
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int XZSIZE;
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int XZOFFSET;
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bool *hasData;
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Level *level;
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public:
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MultiPlayerChunkCache(Level *level);
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~MultiPlayerChunkCache();
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virtual bool hasChunk(int x, int z);
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virtual bool reallyHasChunk(int x, int z);
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virtual void drop(int x, int z);
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virtual LevelChunk *create(int x, int z);
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virtual LevelChunk *getChunk(int x, int z);
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virtual bool save(bool force, ProgressListener *progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual void postProcess(ChunkSource *parent, int x, int z);
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virtual wstring gatherStats();
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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virtual void dataReceived(int x, int z); // 4J added
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virtual LevelChunk **getCache() { return cache; } // 4J added
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}; |