* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
#pragma once
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#include "Model.h"
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class ModelHorse : public Model
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{
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private:
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ModelPart *Head;
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ModelPart *UMouth;
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ModelPart *LMouth;
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ModelPart *Ear1;
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ModelPart *Ear2;
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ModelPart *MuleEarL;
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ModelPart *MuleEarR;
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ModelPart *Neck;
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ModelPart *HeadSaddle;
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ModelPart *Mane;
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ModelPart *Body;
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ModelPart *TailA;
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ModelPart *TailB;
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ModelPart *TailC;
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ModelPart *Leg1A;
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ModelPart *Leg1B;
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ModelPart *Leg1C;
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ModelPart *Leg2A;
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ModelPart *Leg2B;
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ModelPart *Leg2C;
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ModelPart *Leg3A;
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ModelPart *Leg3B;
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ModelPart *Leg3C;
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ModelPart *Leg4A;
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ModelPart *Leg4B;
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ModelPart *Leg4C;
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ModelPart *Bag1;
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ModelPart *Bag2;
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ModelPart *Saddle;
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ModelPart *SaddleB;
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ModelPart *SaddleC;
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ModelPart *SaddleL;
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ModelPart *SaddleL2;
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ModelPart *SaddleR;
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ModelPart *SaddleR2;
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ModelPart *SaddleMouthL;
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ModelPart *SaddleMouthR;
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ModelPart *SaddleMouthLine;
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ModelPart *SaddleMouthLineR;
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public:
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ModelHorse();
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void prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float ws, float a);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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private:
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void setRotation(ModelPart *model, float x, float y, float z);
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float rotlerp(float from, float to, float a);
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}; |