This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
635 lines
18 KiB
C++
635 lines
18 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\Mth.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "ModelHorse.h"
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#include "ModelPart.h"
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ModelHorse::ModelHorse()
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{
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texWidth = 128;
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texHeight = 128;
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// TODO: All rotation magic numbers in this method
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Body = new ModelPart(this, 0, 34);
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Body->addBox(-5.f, -8.f, -19.f, 10, 10, 24);
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Body->setPos(0.f, 11.f, 9.f);
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TailA = new ModelPart(this, 44, 0);
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TailA->addBox(-1.f, -1.f, 0.f, 2, 2, 3);
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TailA->setPos(0.f, 3.f, 14.f);
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setRotation(TailA, -1.134464f, 0.f, 0.f);
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TailB = new ModelPart(this, 38, 7);
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TailB->addBox(-1.5f, -2.f, 3.f, 3, 4, 7);
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TailB->setPos(0.f, 3.f, 14.f);
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setRotation(TailB, -1.134464f, 0.f, 0.f);
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TailC = new ModelPart(this, 24, 3);
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TailC->addBox(-1.5f, -4.5f, 9.f, 3, 4, 7);
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TailC->setPos(0.f, 3.f, 14.f);
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setRotation(TailC, -1.40215f, 0.f, 0.f);
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Leg1A = new ModelPart(this, 78, 29);
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Leg1A->addBox(-2.5f, -2.f, -2.5f, 4, 9, 5);
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Leg1A->setPos(4.f, 9.f, 11.f);
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Leg1B = new ModelPart(this, 78, 43);
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Leg1B->addBox(-2.f, 0.f, -1.5f, 3, 5, 3);
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Leg1B->setPos(4.f, 16.f, 11.f);
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Leg1C = new ModelPart(this, 78, 51);
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Leg1C->addBox(-2.5f, 5.1f, -2.f, 4, 3, 4);
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Leg1C->setPos(4.f, 16.f, 11.f);
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Leg2A = new ModelPart(this, 96, 29);
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Leg2A->addBox(-1.5f, -2.f, -2.5f, 4, 9, 5);
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Leg2A->setPos(-4.f, 9.f, 11.f);
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Leg2B = new ModelPart(this, 96, 43);
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Leg2B->addBox(-1.f, 0.f, -1.5f, 3, 5, 3);
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Leg2B->setPos(-4.f, 16.f, 11.f);
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Leg2C = new ModelPart(this, 96, 51);
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Leg2C->addBox(-1.5f, 5.1f, -2.f, 4, 3, 4);
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Leg2C->setPos(-4.f, 16.f, 11.f);
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Leg3A = new ModelPart(this, 44, 29);
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Leg3A->addBox(-1.9f, -1.f, -2.1f, 3, 8, 4);
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Leg3A->setPos(4.f, 9.f, -8.f);
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Leg3B = new ModelPart(this, 44, 41);
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Leg3B->addBox(-1.9f, 0.f, -1.6f, 3, 5, 3);
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Leg3B->setPos(4.f, 16.f, -8.f);
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Leg3C = new ModelPart(this, 44, 51);
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Leg3C->addBox(-2.4f, 5.1f, -2.1f, 4, 3, 4);
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Leg3C->setPos(4.f, 16.f, -8.f);
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Leg4A = new ModelPart(this, 60, 29);
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Leg4A->addBox(-1.1f, -1.f, -2.1f, 3, 8, 4);
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Leg4A->setPos(-4.f, 9.f, -8.f);
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Leg4B = new ModelPart(this, 60, 41);
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Leg4B->addBox(-1.1f, 0.f, -1.6f, 3, 5, 3);
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Leg4B->setPos(-4.f, 16.f, -8.f);
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Leg4C = new ModelPart(this, 60, 51);
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Leg4C->addBox(-1.6f, 5.1f, -2.1f, 4, 3, 4);
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Leg4C->setPos(-4.f, 16.f, -8.f);
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Head = new ModelPart(this, 0, 0);
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Head->addBox(-2.5f, -10.f, -1.5f, 5, 5, 7);
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Head->setPos(0.f, 4.f, -10.f);
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setRotation(Head, 0.5235988f, 0.f, 0.f);
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UMouth = new ModelPart(this, 24, 18);
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UMouth->addBox(-2.f, -10.f, -7.f, 4, 3, 6);
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UMouth->setPos(0.f, 3.95f, -10.f);
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setRotation(UMouth, 0.5235988f, 0.f, 0.f);
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LMouth = new ModelPart(this, 24, 27);
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LMouth->addBox(-2.f, -7.f, -6.5f, 4, 2, 5);
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LMouth->setPos(0.f, 4.f, -10.f);
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setRotation(LMouth, 0.5235988f, 0.f, 0.f);
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Head->addChild(UMouth);
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Head->addChild(LMouth);
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Ear1 = new ModelPart(this, 0, 0);
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Ear1->addBox(0.45f, -12.f, 4.f, 2, 3, 1);
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Ear1->setPos(0.f, 4.f, -10.f);
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setRotation(Ear1, 0.5235988f, 0.f, 0.f);
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Ear2 = new ModelPart(this, 0, 0);
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Ear2->addBox(-2.45f, -12.f, 4.f, 2, 3, 1);
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Ear2->setPos(0.f, 4.f, -10.f);
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setRotation(Ear2, 0.5235988f, 0.f, 0.f);
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MuleEarL = new ModelPart(this, 0, 12);
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MuleEarL->addBox(-2.f, -16.f, 4.f, 2, 7, 1);
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MuleEarL->setPos(0.f, 4.f, -10.f);
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setRotation(MuleEarL, 0.5235988f, 0.f, 0.2617994f);
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MuleEarR = new ModelPart(this, 0, 12);
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MuleEarR->addBox(0.f, -16.f, 4.f, 2, 7, 1);
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MuleEarR->setPos(0.f, 4.f, -10.f);
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setRotation(MuleEarR, 0.5235988f, 0.f, -0.2617994f);
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Neck = new ModelPart(this, 0, 12);
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Neck->addBox(-2.05f, -9.8f, -2.f, 4, 14, 8);
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Neck->setPos(0.f, 4.f, -10.f);
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setRotation(Neck, 0.5235988f, 0.f, 0.f);
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Bag1 = new ModelPart(this, 0, 34);
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Bag1->addBox(-3.f, 0.f, 0.f, 8, 8, 3);
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Bag1->setPos(-7.5f, 3.f, 10.f);
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setRotation(Bag1, 0.f, 1.570796f, 0.f);
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Bag2 = new ModelPart(this, 0, 47);
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Bag2->addBox(-3.f, 0.f, 0.f, 8, 8, 3);
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Bag2->setPos(4.5f, 3.f, 10.f);
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setRotation(Bag2, 0.f, 1.570796f, 0.f);
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Saddle = new ModelPart(this, 80, 0);
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Saddle->addBox(-5.f, 0.f, -3.f, 10, 1, 8);
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Saddle->setPos(0.f, 2.f, 2.f);
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SaddleB = new ModelPart(this, 106, 9);
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SaddleB->addBox(-1.5f, -1.f, -3.f, 3, 1, 2);
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SaddleB->setPos(0.f, 2.f, 2.f);
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SaddleC = new ModelPart(this, 80, 9);
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SaddleC->addBox(-4.f, -1.f, 3.f, 8, 1, 2);
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SaddleC->setPos(0.f, 2.f, 2.f);
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SaddleL2 = new ModelPart(this, 74, 0);
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SaddleL2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2);
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SaddleL2->setPos(5.f, 3.f, 2.f);
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SaddleL = new ModelPart(this, 70, 0);
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SaddleL->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1);
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SaddleL->setPos(5.f, 3.f, 2.f);
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SaddleR2 = new ModelPart(this, 74, 4);
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SaddleR2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2);
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SaddleR2->setPos(-5.f, 3.f, 2.f);
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SaddleR = new ModelPart(this, 80, 0);
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SaddleR->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1);
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SaddleR->setPos(-5.f, 3.f, 2.f);
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SaddleMouthL = new ModelPart(this, 74, 13);
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SaddleMouthL->addBox(1.5f, -8.f, -4.f, 1, 2, 2);
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SaddleMouthL->setPos(0.f, 4.f, -10.f);
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setRotation(SaddleMouthL, 0.5235988f, 0.f, 0.f);
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SaddleMouthR = new ModelPart(this, 74, 13);
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SaddleMouthR->addBox(-2.5f, -8.f, -4.f, 1, 2, 2);
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SaddleMouthR->setPos(0.f, 4.f, -10.f);
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setRotation(SaddleMouthR, 0.5235988f, 0.f, 0.f);
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SaddleMouthLine = new ModelPart(this, 44, 10);
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SaddleMouthLine->addBox(2.6f, -6.f, -6.f, 0, 3, 16);
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SaddleMouthLine->setPos(0.f, 4.f, -10.f);
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SaddleMouthLineR = new ModelPart(this, 44, 5);
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SaddleMouthLineR->addBox(-2.6f, -6.f, -6.f, 0, 3, 16);
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SaddleMouthLineR->setPos(0.f, 4.f, -10.f);
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Mane = new ModelPart(this, 58, 0);
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Mane->addBox(-1.f, -11.5f, 5.f, 2, 16, 4);
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Mane->setPos(0.f, 4.f, -10.f);
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setRotation(Mane, 0.5235988f, 0.f, 0.f);
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HeadSaddle = new ModelPart(this, 80, 12);
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HeadSaddle->addBox(-2.5f, -10.1f, -7.f, 5, 5, 12, 0.2f);
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HeadSaddle->setPos(0.f, 4.f, -10.f);
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setRotation(HeadSaddle, 0.5235988f, 0.f, 0.f);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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Head->compile(1.0f/16.0f);;
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UMouth->compile(1.0f/16.0f);;
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LMouth->compile(1.0f/16.0f);;
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Ear1->compile(1.0f/16.0f);;
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Ear2->compile(1.0f/16.0f);;
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MuleEarL->compile(1.0f/16.0f);;
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MuleEarR->compile(1.0f/16.0f);;
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Neck->compile(1.0f/16.0f);;
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HeadSaddle->compile(1.0f/16.0f);;
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Mane->compile(1.0f/16.0f);;
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Body->compile(1.0f/16.0f);;
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TailA->compile(1.0f/16.0f);;
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TailB->compile(1.0f/16.0f);;
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TailC->compile(1.0f/16.0f);;
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Leg1A->compile(1.0f/16.0f);;
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Leg1B->compile(1.0f/16.0f);;
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Leg1C->compile(1.0f/16.0f);;
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Leg2A->compile(1.0f/16.0f);;
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Leg2B->compile(1.0f/16.0f);;
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Leg2C->compile(1.0f/16.0f);;
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Leg3A->compile(1.0f/16.0f);;
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Leg3B->compile(1.0f/16.0f);;
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Leg3C->compile(1.0f/16.0f);;
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Leg4A->compile(1.0f/16.0f);;
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Leg4B->compile(1.0f/16.0f);;
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Leg4C->compile(1.0f/16.0f);;
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Bag1->compile(1.0f/16.0f);;
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Bag2->compile(1.0f/16.0f);;
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Saddle->compile(1.0f/16.0f);;
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SaddleB->compile(1.0f/16.0f);;
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SaddleC->compile(1.0f/16.0f);;
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SaddleL->compile(1.0f/16.0f);;
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SaddleL2->compile(1.0f/16.0f);;
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SaddleR->compile(1.0f/16.0f);;
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SaddleR2->compile(1.0f/16.0f);;
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SaddleMouthL->compile(1.0f/16.0f);;
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SaddleMouthR->compile(1.0f/16.0f);;
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SaddleMouthLine->compile(1.0f/16.0f);;
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SaddleMouthLineR->compile(1.0f/16.0f);;
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}
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void ModelHorse::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(entity);
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int type = entityhorse->getType();
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float eating = entityhorse->getEatAnim(0);
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bool adult = (entityhorse->isAdult());
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bool saddled = adult && entityhorse->isSaddled();
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bool chested = adult && entityhorse->isChestedHorse();
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bool largeEars = type == EntityHorse::TYPE_DONKEY || type == EntityHorse::TYPE_MULE;
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float sizeFactor = entityhorse->getFoalScale();
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bool rider = (entityhorse->rider.lock() != NULL);
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if (saddled)
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{
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HeadSaddle->render(scale, usecompiled);
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Saddle->render(scale, usecompiled);
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SaddleB->render(scale, usecompiled);
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SaddleC->render(scale, usecompiled);
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SaddleL->render(scale, usecompiled);
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SaddleL2->render(scale, usecompiled);
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SaddleR->render(scale, usecompiled);
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SaddleR2->render(scale, usecompiled);
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SaddleMouthL->render(scale, usecompiled);
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SaddleMouthR->render(scale, usecompiled);
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if (rider)
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{
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SaddleMouthLine->render(scale, usecompiled);
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SaddleMouthLineR->render(scale, usecompiled);
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}
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}
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// render legs
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if (!adult)
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{
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glPushMatrix();
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glScalef(sizeFactor, .5f + sizeFactor * .5f, sizeFactor);
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glTranslatef(0, .95f * (1.0f - sizeFactor), 0);
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}
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Leg1A->render(scale, usecompiled);
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Leg1B->render(scale, usecompiled);
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Leg1C->render(scale, usecompiled);
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Leg2A->render(scale, usecompiled);
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Leg2B->render(scale, usecompiled);
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Leg2C->render(scale, usecompiled);
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Leg3A->render(scale, usecompiled);
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Leg3B->render(scale, usecompiled);
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Leg3C->render(scale, usecompiled);
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Leg4A->render(scale, usecompiled);
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Leg4B->render(scale, usecompiled);
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Leg4C->render(scale, usecompiled);
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if (!adult)
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{
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glPopMatrix();
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glPushMatrix();
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glScalef(sizeFactor, sizeFactor, sizeFactor);
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glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0);
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}
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// render body
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Body->render(scale, usecompiled);
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TailA->render(scale, usecompiled);
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TailB->render(scale, usecompiled);
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TailC->render(scale, usecompiled);
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Neck->render(scale, usecompiled);
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Mane->render(scale, usecompiled);
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if (!adult)
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{
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glPopMatrix();
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glPushMatrix();
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float headScale = .5f + (sizeFactor * sizeFactor) * .5f;
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glScalef(headScale, headScale, headScale);
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if (eating <= 0)
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{
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glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0);
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}
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else
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{
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glTranslatef(0, .9f * (1.0f - sizeFactor) * eating + (1.35f * (1.0f - sizeFactor)) * (1.0f - eating), .15f * (1.0f - sizeFactor) * eating);
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}
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}
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// render head
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if (largeEars)
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{
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MuleEarL->render(scale, usecompiled);
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MuleEarR->render(scale, usecompiled);
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}
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else
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{
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Ear1->render(scale, usecompiled);
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Ear2->render(scale, usecompiled);
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}
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Head->render(scale, usecompiled);
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if (!adult)
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{
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glPopMatrix();
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}
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if (chested)
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{
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Bag1->render(scale, usecompiled);
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Bag2->render(scale, usecompiled);
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}
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}
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void ModelHorse::setRotation(ModelPart *model, float x, float y, float z)
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{
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model->xRot = x;
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model->yRot = y;
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model->zRot = z;
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}
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float ModelHorse::rotlerp(float from, float to, float a)
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{
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float diff = to - from;
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while (diff < -180)
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diff += 360;
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while (diff >= 180)
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diff -= 360;
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return from + a * diff;
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}
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void ModelHorse::prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float ws, float a)
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{
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Model::prepareMobModel(mob, wp, ws, a);
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float bodyRot = rotlerp(mob->yBodyRotO, mob->yBodyRot, a);
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float headRot = rotlerp(mob->yHeadRotO, mob->yHeadRot, a);
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float headRotx = (mob->xRotO + (mob->xRot - mob->xRotO) * a);
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float headRotMinusBodyRot = headRot - bodyRot;
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// TODO: Magic numbers
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float HeadXRot = (headRotx / 57.29578f);
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if (headRotMinusBodyRot > 20.f) {
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headRotMinusBodyRot = 20.f;
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}
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if (headRotMinusBodyRot < -20.f) {
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headRotMinusBodyRot = -20.f;
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}
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/**
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* f = distance walked f1 = speed 0 - 1 f2 = timer
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*/
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if (ws > 0.2f)
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{
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HeadXRot = HeadXRot + (cos(wp * 0.4f) * 0.15f * ws);
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}
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shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(mob);
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float eating = entityhorse->getEatAnim(a);
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float standing = entityhorse->getStandAnim(a);
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float iStanding = 1.0f - standing;
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float openMouth = entityhorse->getMouthAnim(a);
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bool tail = entityhorse->tailCounter != 0;
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bool saddled = entityhorse->isSaddled();
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bool rider = entityhorse->rider.lock() != NULL;
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float bob = mob->tickCount + a;
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float legAnim1 = cos((wp * 0.6662f) + 3.141593f);
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float legXRotAnim = legAnim1 * 0.8f * ws;
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Head->y = 4.0f;
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Head->z = -10.f;
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TailA->y = 3.f;
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TailB->z = 14.f;
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Bag2->y = 3.f;
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Bag2->z = 10.f;
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Body->xRot = 0.f;
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// TODO: Fix these magical numbers
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Head->xRot = 0.5235988f + (HeadXRot);
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Head->yRot = (headRotMinusBodyRot / 57.29578f);// fixes SMP bug
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// interpolate positions and rotations based on current eating and standing animations
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{
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// TODO: Magic numbers
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Head->xRot = standing * ((15 * Mth::DEGRAD) + (HeadXRot)) + eating * 2.18166f + (1.0f - max(standing, eating)) * Head->xRot;
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Head->yRot = standing * (headRotMinusBodyRot / 57.29578f) + (1.0f - max(standing, eating)) * Head->yRot;
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Head->y = standing * -6.f + eating * 11.0f + (1.0f - max(standing, eating)) * Head->y;
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Head->z = standing * -1.f + eating * -10.f + (1.0f - max(standing, eating)) * Head->z;
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TailA->y = standing * 9.f + iStanding * TailA->y;
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TailB->z = standing * 18.f + iStanding * TailB->z;
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Bag2->y = standing * 5.5f + iStanding * Bag2->y;
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Bag2->z = standing * 15.f + iStanding * Bag2->z;
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Body->xRot = standing * (-45 / 57.29578f) + iStanding * Body->xRot;
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}
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Ear1->y = Head->y;
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Ear2->y = Head->y;
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MuleEarL->y = Head->y;
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MuleEarR->y = Head->y;
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Neck->y = Head->y;
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UMouth->y = 0 + .02f;
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LMouth->y = 0;
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Mane->y = Head->y;
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Ear1->z = Head->z;
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Ear2->z = Head->z;
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MuleEarL->z = Head->z;
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MuleEarR->z = Head->z;
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Neck->z = Head->z;
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UMouth->z = 0 + .02f - openMouth * 1;
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LMouth->z = 0 + openMouth * 1;
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Mane->z = Head->z;
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Ear1->xRot = Head->xRot;
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Ear2->xRot = Head->xRot;
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MuleEarL->xRot = Head->xRot;
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MuleEarR->xRot = Head->xRot;
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Neck->xRot = Head->xRot;
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UMouth->xRot = 0 - (PI * .03f) * openMouth;
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LMouth->xRot = 0 + (PI * .05f) * openMouth;
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|
|
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Mane->xRot = Head->xRot;
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|
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Ear1->yRot = Head->yRot;
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Ear2->yRot = Head->yRot;
|
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MuleEarL->yRot = Head->yRot;
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MuleEarR->yRot = Head->yRot;
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Neck->yRot = Head->yRot;
|
|
UMouth->yRot = 0;
|
|
LMouth->yRot = 0;
|
|
Mane->yRot = Head->yRot;
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|
|
|
// (if chested)
|
|
Bag1->xRot = legXRotAnim / 5.f;
|
|
Bag2->xRot = -legXRotAnim / 5.f;
|
|
|
|
/**
|
|
* knee joints Leg1 and Leg4 use LLegXRot Leg2 and Leg3 use RLegXRot
|
|
*/
|
|
{
|
|
float r90 = PI * .5f;
|
|
float r270 = PI * 1.5f;
|
|
float r300 = -60 * Mth::DEGRAD;
|
|
float standAngle = 15 * Mth::DEGRAD * standing;
|
|
float bobValue = Mth::cos((bob * 0.6f) + 3.141593f);
|
|
|
|
Leg3A->y = -2.f * standing + 9.f * iStanding;
|
|
Leg3A->z = -2.f * standing + -8.f * iStanding;
|
|
Leg4A->y = Leg3A->y;
|
|
Leg4A->z = Leg3A->z;
|
|
|
|
Leg1B->y = Leg1A->y + (Mth::sin(r90 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
|
|
Leg1B->z = Leg1A->z + (Mth::cos(r270 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
|
|
|
|
Leg2B->y = Leg2A->y + (Mth::sin(r90 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
|
|
Leg2B->z = Leg2A->z + (Mth::cos(r270 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
|
|
|
|
float rlegRot = (r300 + bobValue) * standing + legXRotAnim * iStanding;
|
|
float llegRot = (r300 + -bobValue) * standing + -legXRotAnim * iStanding;
|
|
Leg3B->y = Leg3A->y + (Mth::sin(r90 + rlegRot) * 7.f);
|
|
Leg3B->z = Leg3A->z + (Mth::cos(r270 + rlegRot) * 7.f);
|
|
|
|
Leg4B->y = Leg4A->y + (Mth::sin(r90 + llegRot) * 7.f);
|
|
Leg4B->z = Leg4A->z + (Mth::cos(r270 + llegRot) * 7.f);
|
|
|
|
Leg1A->xRot = standAngle + (-legAnim1 * 0.5f * ws) * iStanding;
|
|
Leg1B->xRot = (-5 * Mth::DEGRAD) * standing + ((-legAnim1 * 0.5f * ws) - max(0.0f, legAnim1 * .5f * ws)) * iStanding;
|
|
Leg1C->xRot = Leg1B->xRot;
|
|
|
|
Leg2A->xRot = standAngle + (legAnim1 * 0.5f * ws) * iStanding;
|
|
Leg2B->xRot = (-5 * Mth::DEGRAD) * standing + ((legAnim1 * 0.5f * ws) - max(0.0f, -legAnim1 * .5f * ws)) * iStanding;
|
|
Leg2C->xRot = Leg2B->xRot;
|
|
|
|
Leg3A->xRot = rlegRot;
|
|
Leg3B->xRot = (Leg3A->xRot + PI * max(0.0f, (.2f + bobValue * .2f))) * standing + (legXRotAnim + max(0.0f, legAnim1 * 0.5f * ws)) * iStanding;
|
|
Leg3C->xRot = Leg3B->xRot;
|
|
|
|
Leg4A->xRot = llegRot;
|
|
Leg4B->xRot = (Leg4A->xRot + PI * max(0.0f, (.2f - bobValue * .2f))) * standing + (-legXRotAnim + max(0.0f, -legAnim1 * 0.5f * ws)) * iStanding;
|
|
Leg4C->xRot = Leg4B->xRot;
|
|
}
|
|
|
|
Leg1C->y = Leg1B->y;
|
|
Leg1C->z = Leg1B->z;
|
|
Leg2C->y = Leg2B->y;
|
|
Leg2C->z = Leg2B->z;
|
|
Leg3C->y = Leg3B->y;
|
|
Leg3C->z = Leg3B->z;
|
|
Leg4C->y = Leg4B->y;
|
|
Leg4C->z = Leg4B->z;
|
|
|
|
if (saddled)
|
|
{
|
|
|
|
Saddle->y = standing * .5f + iStanding * 2.f;
|
|
Saddle->z = standing * 11.f + iStanding * 2.f;
|
|
|
|
SaddleB->y = Saddle->y;
|
|
SaddleC->y = Saddle->y;
|
|
SaddleL->y = Saddle->y;
|
|
SaddleR->y = Saddle->y;
|
|
SaddleL2->y = Saddle->y;
|
|
SaddleR2->y = Saddle->y;
|
|
Bag1->y = Bag2->y;
|
|
|
|
SaddleB->z = Saddle->z;
|
|
SaddleC->z = Saddle->z;
|
|
SaddleL->z = Saddle->z;
|
|
SaddleR->z = Saddle->z;
|
|
SaddleL2->z = Saddle->z;
|
|
SaddleR2->z = Saddle->z;
|
|
Bag1->z = Bag2->z;
|
|
|
|
Saddle->xRot = Body->xRot;
|
|
SaddleB->xRot = Body->xRot;
|
|
SaddleC->xRot = Body->xRot;
|
|
|
|
SaddleMouthLine->y = Head->y;
|
|
SaddleMouthLineR->y = Head->y;
|
|
HeadSaddle->y = Head->y;
|
|
SaddleMouthL->y = Head->y;
|
|
SaddleMouthR->y = Head->y;
|
|
|
|
SaddleMouthLine->z = Head->z;
|
|
SaddleMouthLineR->z = Head->z;
|
|
HeadSaddle->z = Head->z;
|
|
SaddleMouthL->z = Head->z;
|
|
SaddleMouthR->z = Head->z;
|
|
|
|
SaddleMouthLine->xRot = HeadXRot;
|
|
SaddleMouthLineR->xRot = HeadXRot;
|
|
HeadSaddle->xRot = Head->xRot;
|
|
SaddleMouthL->xRot = Head->xRot;
|
|
SaddleMouthR->xRot = Head->xRot;
|
|
HeadSaddle->yRot = Head->yRot;
|
|
SaddleMouthL->yRot = Head->yRot;
|
|
SaddleMouthLine->yRot = Head->yRot;
|
|
SaddleMouthR->yRot = Head->yRot;
|
|
SaddleMouthLineR->yRot = Head->yRot;
|
|
|
|
if (rider) {
|
|
// TODO: Magic number (smells like radians :D)
|
|
SaddleL->xRot = -60 / 57.29578f;
|
|
SaddleL2->xRot = -60 / 57.29578f;
|
|
SaddleR->xRot = -60 / 57.29578f;
|
|
SaddleR2->xRot = -60 / 57.29578f;
|
|
|
|
SaddleL->zRot = 0.f;
|
|
SaddleL2->zRot = 0.f;
|
|
SaddleR->zRot = 0.f;
|
|
SaddleR2->zRot = 0.f;
|
|
} else {
|
|
SaddleL->xRot = legXRotAnim / 3.f;
|
|
SaddleL2->xRot = legXRotAnim / 3.f;
|
|
SaddleR->xRot = legXRotAnim / 3.f;
|
|
SaddleR2->xRot = legXRotAnim / 3.f;
|
|
|
|
SaddleL->zRot = legXRotAnim / 5.f;
|
|
SaddleL2->zRot = legXRotAnim / 5.f;
|
|
SaddleR->zRot = -legXRotAnim / 5.f;
|
|
SaddleR2->zRot = -legXRotAnim / 5.f;
|
|
}
|
|
}
|
|
|
|
// TODO: Magic number
|
|
float tailMov = -1.3089f + (ws * 1.5f);
|
|
if (tailMov > 0)
|
|
{
|
|
tailMov = 0;
|
|
}
|
|
|
|
if (tail)
|
|
{
|
|
TailA->yRot = Mth::cos(bob * 0.7f);
|
|
tailMov = 0;
|
|
}
|
|
else
|
|
{
|
|
TailA->yRot = 0.f;
|
|
}
|
|
TailB->yRot = TailA->yRot;
|
|
TailC->yRot = TailA->yRot;
|
|
|
|
TailB->y = TailA->y;
|
|
TailC->y = TailA->y;
|
|
TailB->z = TailA->z;
|
|
TailC->z = TailA->z;
|
|
|
|
// TODO: Magic number
|
|
TailA->xRot = tailMov;
|
|
TailB->xRot = tailMov;
|
|
TailC->xRot = -0.2618f + tailMov;
|
|
} |