Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

635 lines
18 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "ModelHorse.h"
#include "ModelPart.h"
ModelHorse::ModelHorse()
{
texWidth = 128;
texHeight = 128;
// TODO: All rotation magic numbers in this method
Body = new ModelPart(this, 0, 34);
Body->addBox(-5.f, -8.f, -19.f, 10, 10, 24);
Body->setPos(0.f, 11.f, 9.f);
TailA = new ModelPart(this, 44, 0);
TailA->addBox(-1.f, -1.f, 0.f, 2, 2, 3);
TailA->setPos(0.f, 3.f, 14.f);
setRotation(TailA, -1.134464f, 0.f, 0.f);
TailB = new ModelPart(this, 38, 7);
TailB->addBox(-1.5f, -2.f, 3.f, 3, 4, 7);
TailB->setPos(0.f, 3.f, 14.f);
setRotation(TailB, -1.134464f, 0.f, 0.f);
TailC = new ModelPart(this, 24, 3);
TailC->addBox(-1.5f, -4.5f, 9.f, 3, 4, 7);
TailC->setPos(0.f, 3.f, 14.f);
setRotation(TailC, -1.40215f, 0.f, 0.f);
Leg1A = new ModelPart(this, 78, 29);
Leg1A->addBox(-2.5f, -2.f, -2.5f, 4, 9, 5);
Leg1A->setPos(4.f, 9.f, 11.f);
Leg1B = new ModelPart(this, 78, 43);
Leg1B->addBox(-2.f, 0.f, -1.5f, 3, 5, 3);
Leg1B->setPos(4.f, 16.f, 11.f);
Leg1C = new ModelPart(this, 78, 51);
Leg1C->addBox(-2.5f, 5.1f, -2.f, 4, 3, 4);
Leg1C->setPos(4.f, 16.f, 11.f);
Leg2A = new ModelPart(this, 96, 29);
Leg2A->addBox(-1.5f, -2.f, -2.5f, 4, 9, 5);
Leg2A->setPos(-4.f, 9.f, 11.f);
Leg2B = new ModelPart(this, 96, 43);
Leg2B->addBox(-1.f, 0.f, -1.5f, 3, 5, 3);
Leg2B->setPos(-4.f, 16.f, 11.f);
Leg2C = new ModelPart(this, 96, 51);
Leg2C->addBox(-1.5f, 5.1f, -2.f, 4, 3, 4);
Leg2C->setPos(-4.f, 16.f, 11.f);
Leg3A = new ModelPart(this, 44, 29);
Leg3A->addBox(-1.9f, -1.f, -2.1f, 3, 8, 4);
Leg3A->setPos(4.f, 9.f, -8.f);
Leg3B = new ModelPart(this, 44, 41);
Leg3B->addBox(-1.9f, 0.f, -1.6f, 3, 5, 3);
Leg3B->setPos(4.f, 16.f, -8.f);
Leg3C = new ModelPart(this, 44, 51);
Leg3C->addBox(-2.4f, 5.1f, -2.1f, 4, 3, 4);
Leg3C->setPos(4.f, 16.f, -8.f);
Leg4A = new ModelPart(this, 60, 29);
Leg4A->addBox(-1.1f, -1.f, -2.1f, 3, 8, 4);
Leg4A->setPos(-4.f, 9.f, -8.f);
Leg4B = new ModelPart(this, 60, 41);
Leg4B->addBox(-1.1f, 0.f, -1.6f, 3, 5, 3);
Leg4B->setPos(-4.f, 16.f, -8.f);
Leg4C = new ModelPart(this, 60, 51);
Leg4C->addBox(-1.6f, 5.1f, -2.1f, 4, 3, 4);
Leg4C->setPos(-4.f, 16.f, -8.f);
Head = new ModelPart(this, 0, 0);
Head->addBox(-2.5f, -10.f, -1.5f, 5, 5, 7);
Head->setPos(0.f, 4.f, -10.f);
setRotation(Head, 0.5235988f, 0.f, 0.f);
UMouth = new ModelPart(this, 24, 18);
UMouth->addBox(-2.f, -10.f, -7.f, 4, 3, 6);
UMouth->setPos(0.f, 3.95f, -10.f);
setRotation(UMouth, 0.5235988f, 0.f, 0.f);
LMouth = new ModelPart(this, 24, 27);
LMouth->addBox(-2.f, -7.f, -6.5f, 4, 2, 5);
LMouth->setPos(0.f, 4.f, -10.f);
setRotation(LMouth, 0.5235988f, 0.f, 0.f);
Head->addChild(UMouth);
Head->addChild(LMouth);
Ear1 = new ModelPart(this, 0, 0);
Ear1->addBox(0.45f, -12.f, 4.f, 2, 3, 1);
Ear1->setPos(0.f, 4.f, -10.f);
setRotation(Ear1, 0.5235988f, 0.f, 0.f);
Ear2 = new ModelPart(this, 0, 0);
Ear2->addBox(-2.45f, -12.f, 4.f, 2, 3, 1);
Ear2->setPos(0.f, 4.f, -10.f);
setRotation(Ear2, 0.5235988f, 0.f, 0.f);
MuleEarL = new ModelPart(this, 0, 12);
MuleEarL->addBox(-2.f, -16.f, 4.f, 2, 7, 1);
MuleEarL->setPos(0.f, 4.f, -10.f);
setRotation(MuleEarL, 0.5235988f, 0.f, 0.2617994f);
MuleEarR = new ModelPart(this, 0, 12);
MuleEarR->addBox(0.f, -16.f, 4.f, 2, 7, 1);
MuleEarR->setPos(0.f, 4.f, -10.f);
setRotation(MuleEarR, 0.5235988f, 0.f, -0.2617994f);
Neck = new ModelPart(this, 0, 12);
Neck->addBox(-2.05f, -9.8f, -2.f, 4, 14, 8);
Neck->setPos(0.f, 4.f, -10.f);
setRotation(Neck, 0.5235988f, 0.f, 0.f);
Bag1 = new ModelPart(this, 0, 34);
Bag1->addBox(-3.f, 0.f, 0.f, 8, 8, 3);
Bag1->setPos(-7.5f, 3.f, 10.f);
setRotation(Bag1, 0.f, 1.570796f, 0.f);
Bag2 = new ModelPart(this, 0, 47);
Bag2->addBox(-3.f, 0.f, 0.f, 8, 8, 3);
Bag2->setPos(4.5f, 3.f, 10.f);
setRotation(Bag2, 0.f, 1.570796f, 0.f);
Saddle = new ModelPart(this, 80, 0);
Saddle->addBox(-5.f, 0.f, -3.f, 10, 1, 8);
Saddle->setPos(0.f, 2.f, 2.f);
SaddleB = new ModelPart(this, 106, 9);
SaddleB->addBox(-1.5f, -1.f, -3.f, 3, 1, 2);
SaddleB->setPos(0.f, 2.f, 2.f);
SaddleC = new ModelPart(this, 80, 9);
SaddleC->addBox(-4.f, -1.f, 3.f, 8, 1, 2);
SaddleC->setPos(0.f, 2.f, 2.f);
SaddleL2 = new ModelPart(this, 74, 0);
SaddleL2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2);
SaddleL2->setPos(5.f, 3.f, 2.f);
SaddleL = new ModelPart(this, 70, 0);
SaddleL->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1);
SaddleL->setPos(5.f, 3.f, 2.f);
SaddleR2 = new ModelPart(this, 74, 4);
SaddleR2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2);
SaddleR2->setPos(-5.f, 3.f, 2.f);
SaddleR = new ModelPart(this, 80, 0);
SaddleR->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1);
SaddleR->setPos(-5.f, 3.f, 2.f);
SaddleMouthL = new ModelPart(this, 74, 13);
SaddleMouthL->addBox(1.5f, -8.f, -4.f, 1, 2, 2);
SaddleMouthL->setPos(0.f, 4.f, -10.f);
setRotation(SaddleMouthL, 0.5235988f, 0.f, 0.f);
SaddleMouthR = new ModelPart(this, 74, 13);
SaddleMouthR->addBox(-2.5f, -8.f, -4.f, 1, 2, 2);
SaddleMouthR->setPos(0.f, 4.f, -10.f);
setRotation(SaddleMouthR, 0.5235988f, 0.f, 0.f);
SaddleMouthLine = new ModelPart(this, 44, 10);
SaddleMouthLine->addBox(2.6f, -6.f, -6.f, 0, 3, 16);
SaddleMouthLine->setPos(0.f, 4.f, -10.f);
SaddleMouthLineR = new ModelPart(this, 44, 5);
SaddleMouthLineR->addBox(-2.6f, -6.f, -6.f, 0, 3, 16);
SaddleMouthLineR->setPos(0.f, 4.f, -10.f);
Mane = new ModelPart(this, 58, 0);
Mane->addBox(-1.f, -11.5f, 5.f, 2, 16, 4);
Mane->setPos(0.f, 4.f, -10.f);
setRotation(Mane, 0.5235988f, 0.f, 0.f);
HeadSaddle = new ModelPart(this, 80, 12);
HeadSaddle->addBox(-2.5f, -10.1f, -7.f, 5, 5, 12, 0.2f);
HeadSaddle->setPos(0.f, 4.f, -10.f);
setRotation(HeadSaddle, 0.5235988f, 0.f, 0.f);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
Head->compile(1.0f/16.0f);;
UMouth->compile(1.0f/16.0f);;
LMouth->compile(1.0f/16.0f);;
Ear1->compile(1.0f/16.0f);;
Ear2->compile(1.0f/16.0f);;
MuleEarL->compile(1.0f/16.0f);;
MuleEarR->compile(1.0f/16.0f);;
Neck->compile(1.0f/16.0f);;
HeadSaddle->compile(1.0f/16.0f);;
Mane->compile(1.0f/16.0f);;
Body->compile(1.0f/16.0f);;
TailA->compile(1.0f/16.0f);;
TailB->compile(1.0f/16.0f);;
TailC->compile(1.0f/16.0f);;
Leg1A->compile(1.0f/16.0f);;
Leg1B->compile(1.0f/16.0f);;
Leg1C->compile(1.0f/16.0f);;
Leg2A->compile(1.0f/16.0f);;
Leg2B->compile(1.0f/16.0f);;
Leg2C->compile(1.0f/16.0f);;
Leg3A->compile(1.0f/16.0f);;
Leg3B->compile(1.0f/16.0f);;
Leg3C->compile(1.0f/16.0f);;
Leg4A->compile(1.0f/16.0f);;
Leg4B->compile(1.0f/16.0f);;
Leg4C->compile(1.0f/16.0f);;
Bag1->compile(1.0f/16.0f);;
Bag2->compile(1.0f/16.0f);;
Saddle->compile(1.0f/16.0f);;
SaddleB->compile(1.0f/16.0f);;
SaddleC->compile(1.0f/16.0f);;
SaddleL->compile(1.0f/16.0f);;
SaddleL2->compile(1.0f/16.0f);;
SaddleR->compile(1.0f/16.0f);;
SaddleR2->compile(1.0f/16.0f);;
SaddleMouthL->compile(1.0f/16.0f);;
SaddleMouthR->compile(1.0f/16.0f);;
SaddleMouthLine->compile(1.0f/16.0f);;
SaddleMouthLineR->compile(1.0f/16.0f);;
}
void ModelHorse::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(entity);
int type = entityhorse->getType();
float eating = entityhorse->getEatAnim(0);
bool adult = (entityhorse->isAdult());
bool saddled = adult && entityhorse->isSaddled();
bool chested = adult && entityhorse->isChestedHorse();
bool largeEars = type == EntityHorse::TYPE_DONKEY || type == EntityHorse::TYPE_MULE;
float sizeFactor = entityhorse->getFoalScale();
bool rider = (entityhorse->rider.lock() != NULL);
if (saddled)
{
HeadSaddle->render(scale, usecompiled);
Saddle->render(scale, usecompiled);
SaddleB->render(scale, usecompiled);
SaddleC->render(scale, usecompiled);
SaddleL->render(scale, usecompiled);
SaddleL2->render(scale, usecompiled);
SaddleR->render(scale, usecompiled);
SaddleR2->render(scale, usecompiled);
SaddleMouthL->render(scale, usecompiled);
SaddleMouthR->render(scale, usecompiled);
if (rider)
{
SaddleMouthLine->render(scale, usecompiled);
SaddleMouthLineR->render(scale, usecompiled);
}
}
// render legs
if (!adult)
{
glPushMatrix();
glScalef(sizeFactor, .5f + sizeFactor * .5f, sizeFactor);
glTranslatef(0, .95f * (1.0f - sizeFactor), 0);
}
Leg1A->render(scale, usecompiled);
Leg1B->render(scale, usecompiled);
Leg1C->render(scale, usecompiled);
Leg2A->render(scale, usecompiled);
Leg2B->render(scale, usecompiled);
Leg2C->render(scale, usecompiled);
Leg3A->render(scale, usecompiled);
Leg3B->render(scale, usecompiled);
Leg3C->render(scale, usecompiled);
Leg4A->render(scale, usecompiled);
Leg4B->render(scale, usecompiled);
Leg4C->render(scale, usecompiled);
if (!adult)
{
glPopMatrix();
glPushMatrix();
glScalef(sizeFactor, sizeFactor, sizeFactor);
glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0);
}
// render body
Body->render(scale, usecompiled);
TailA->render(scale, usecompiled);
TailB->render(scale, usecompiled);
TailC->render(scale, usecompiled);
Neck->render(scale, usecompiled);
Mane->render(scale, usecompiled);
if (!adult)
{
glPopMatrix();
glPushMatrix();
float headScale = .5f + (sizeFactor * sizeFactor) * .5f;
glScalef(headScale, headScale, headScale);
if (eating <= 0)
{
glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0);
}
else
{
glTranslatef(0, .9f * (1.0f - sizeFactor) * eating + (1.35f * (1.0f - sizeFactor)) * (1.0f - eating), .15f * (1.0f - sizeFactor) * eating);
}
}
// render head
if (largeEars)
{
MuleEarL->render(scale, usecompiled);
MuleEarR->render(scale, usecompiled);
}
else
{
Ear1->render(scale, usecompiled);
Ear2->render(scale, usecompiled);
}
Head->render(scale, usecompiled);
if (!adult)
{
glPopMatrix();
}
if (chested)
{
Bag1->render(scale, usecompiled);
Bag2->render(scale, usecompiled);
}
}
void ModelHorse::setRotation(ModelPart *model, float x, float y, float z)
{
model->xRot = x;
model->yRot = y;
model->zRot = z;
}
float ModelHorse::rotlerp(float from, float to, float a)
{
float diff = to - from;
while (diff < -180)
diff += 360;
while (diff >= 180)
diff -= 360;
return from + a * diff;
}
void ModelHorse::prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float ws, float a)
{
Model::prepareMobModel(mob, wp, ws, a);
float bodyRot = rotlerp(mob->yBodyRotO, mob->yBodyRot, a);
float headRot = rotlerp(mob->yHeadRotO, mob->yHeadRot, a);
float headRotx = (mob->xRotO + (mob->xRot - mob->xRotO) * a);
float headRotMinusBodyRot = headRot - bodyRot;
// TODO: Magic numbers
float HeadXRot = (headRotx / 57.29578f);
if (headRotMinusBodyRot > 20.f) {
headRotMinusBodyRot = 20.f;
}
if (headRotMinusBodyRot < -20.f) {
headRotMinusBodyRot = -20.f;
}
/**
* f = distance walked f1 = speed 0 - 1 f2 = timer
*/
if (ws > 0.2f)
{
HeadXRot = HeadXRot + (cos(wp * 0.4f) * 0.15f * ws);
}
shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(mob);
float eating = entityhorse->getEatAnim(a);
float standing = entityhorse->getStandAnim(a);
float iStanding = 1.0f - standing;
float openMouth = entityhorse->getMouthAnim(a);
bool tail = entityhorse->tailCounter != 0;
bool saddled = entityhorse->isSaddled();
bool rider = entityhorse->rider.lock() != NULL;
float bob = mob->tickCount + a;
float legAnim1 = cos((wp * 0.6662f) + 3.141593f);
float legXRotAnim = legAnim1 * 0.8f * ws;
Head->y = 4.0f;
Head->z = -10.f;
TailA->y = 3.f;
TailB->z = 14.f;
Bag2->y = 3.f;
Bag2->z = 10.f;
Body->xRot = 0.f;
// TODO: Fix these magical numbers
Head->xRot = 0.5235988f + (HeadXRot);
Head->yRot = (headRotMinusBodyRot / 57.29578f);// fixes SMP bug
// interpolate positions and rotations based on current eating and standing animations
{
// TODO: Magic numbers
Head->xRot = standing * ((15 * Mth::DEGRAD) + (HeadXRot)) + eating * 2.18166f + (1.0f - max(standing, eating)) * Head->xRot;
Head->yRot = standing * (headRotMinusBodyRot / 57.29578f) + (1.0f - max(standing, eating)) * Head->yRot;
Head->y = standing * -6.f + eating * 11.0f + (1.0f - max(standing, eating)) * Head->y;
Head->z = standing * -1.f + eating * -10.f + (1.0f - max(standing, eating)) * Head->z;
TailA->y = standing * 9.f + iStanding * TailA->y;
TailB->z = standing * 18.f + iStanding * TailB->z;
Bag2->y = standing * 5.5f + iStanding * Bag2->y;
Bag2->z = standing * 15.f + iStanding * Bag2->z;
Body->xRot = standing * (-45 / 57.29578f) + iStanding * Body->xRot;
}
Ear1->y = Head->y;
Ear2->y = Head->y;
MuleEarL->y = Head->y;
MuleEarR->y = Head->y;
Neck->y = Head->y;
UMouth->y = 0 + .02f;
LMouth->y = 0;
Mane->y = Head->y;
Ear1->z = Head->z;
Ear2->z = Head->z;
MuleEarL->z = Head->z;
MuleEarR->z = Head->z;
Neck->z = Head->z;
UMouth->z = 0 + .02f - openMouth * 1;
LMouth->z = 0 + openMouth * 1;
Mane->z = Head->z;
Ear1->xRot = Head->xRot;
Ear2->xRot = Head->xRot;
MuleEarL->xRot = Head->xRot;
MuleEarR->xRot = Head->xRot;
Neck->xRot = Head->xRot;
UMouth->xRot = 0 - (PI * .03f) * openMouth;
LMouth->xRot = 0 + (PI * .05f) * openMouth;
Mane->xRot = Head->xRot;
Ear1->yRot = Head->yRot;
Ear2->yRot = Head->yRot;
MuleEarL->yRot = Head->yRot;
MuleEarR->yRot = Head->yRot;
Neck->yRot = Head->yRot;
UMouth->yRot = 0;
LMouth->yRot = 0;
Mane->yRot = Head->yRot;
// (if chested)
Bag1->xRot = legXRotAnim / 5.f;
Bag2->xRot = -legXRotAnim / 5.f;
/**
* knee joints Leg1 and Leg4 use LLegXRot Leg2 and Leg3 use RLegXRot
*/
{
float r90 = PI * .5f;
float r270 = PI * 1.5f;
float r300 = -60 * Mth::DEGRAD;
float standAngle = 15 * Mth::DEGRAD * standing;
float bobValue = Mth::cos((bob * 0.6f) + 3.141593f);
Leg3A->y = -2.f * standing + 9.f * iStanding;
Leg3A->z = -2.f * standing + -8.f * iStanding;
Leg4A->y = Leg3A->y;
Leg4A->z = Leg3A->z;
Leg1B->y = Leg1A->y + (Mth::sin(r90 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
Leg1B->z = Leg1A->z + (Mth::cos(r270 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
Leg2B->y = Leg2A->y + (Mth::sin(r90 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
Leg2B->z = Leg2A->z + (Mth::cos(r270 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
float rlegRot = (r300 + bobValue) * standing + legXRotAnim * iStanding;
float llegRot = (r300 + -bobValue) * standing + -legXRotAnim * iStanding;
Leg3B->y = Leg3A->y + (Mth::sin(r90 + rlegRot) * 7.f);
Leg3B->z = Leg3A->z + (Mth::cos(r270 + rlegRot) * 7.f);
Leg4B->y = Leg4A->y + (Mth::sin(r90 + llegRot) * 7.f);
Leg4B->z = Leg4A->z + (Mth::cos(r270 + llegRot) * 7.f);
Leg1A->xRot = standAngle + (-legAnim1 * 0.5f * ws) * iStanding;
Leg1B->xRot = (-5 * Mth::DEGRAD) * standing + ((-legAnim1 * 0.5f * ws) - max(0.0f, legAnim1 * .5f * ws)) * iStanding;
Leg1C->xRot = Leg1B->xRot;
Leg2A->xRot = standAngle + (legAnim1 * 0.5f * ws) * iStanding;
Leg2B->xRot = (-5 * Mth::DEGRAD) * standing + ((legAnim1 * 0.5f * ws) - max(0.0f, -legAnim1 * .5f * ws)) * iStanding;
Leg2C->xRot = Leg2B->xRot;
Leg3A->xRot = rlegRot;
Leg3B->xRot = (Leg3A->xRot + PI * max(0.0f, (.2f + bobValue * .2f))) * standing + (legXRotAnim + max(0.0f, legAnim1 * 0.5f * ws)) * iStanding;
Leg3C->xRot = Leg3B->xRot;
Leg4A->xRot = llegRot;
Leg4B->xRot = (Leg4A->xRot + PI * max(0.0f, (.2f - bobValue * .2f))) * standing + (-legXRotAnim + max(0.0f, -legAnim1 * 0.5f * ws)) * iStanding;
Leg4C->xRot = Leg4B->xRot;
}
Leg1C->y = Leg1B->y;
Leg1C->z = Leg1B->z;
Leg2C->y = Leg2B->y;
Leg2C->z = Leg2B->z;
Leg3C->y = Leg3B->y;
Leg3C->z = Leg3B->z;
Leg4C->y = Leg4B->y;
Leg4C->z = Leg4B->z;
if (saddled)
{
Saddle->y = standing * .5f + iStanding * 2.f;
Saddle->z = standing * 11.f + iStanding * 2.f;
SaddleB->y = Saddle->y;
SaddleC->y = Saddle->y;
SaddleL->y = Saddle->y;
SaddleR->y = Saddle->y;
SaddleL2->y = Saddle->y;
SaddleR2->y = Saddle->y;
Bag1->y = Bag2->y;
SaddleB->z = Saddle->z;
SaddleC->z = Saddle->z;
SaddleL->z = Saddle->z;
SaddleR->z = Saddle->z;
SaddleL2->z = Saddle->z;
SaddleR2->z = Saddle->z;
Bag1->z = Bag2->z;
Saddle->xRot = Body->xRot;
SaddleB->xRot = Body->xRot;
SaddleC->xRot = Body->xRot;
SaddleMouthLine->y = Head->y;
SaddleMouthLineR->y = Head->y;
HeadSaddle->y = Head->y;
SaddleMouthL->y = Head->y;
SaddleMouthR->y = Head->y;
SaddleMouthLine->z = Head->z;
SaddleMouthLineR->z = Head->z;
HeadSaddle->z = Head->z;
SaddleMouthL->z = Head->z;
SaddleMouthR->z = Head->z;
SaddleMouthLine->xRot = HeadXRot;
SaddleMouthLineR->xRot = HeadXRot;
HeadSaddle->xRot = Head->xRot;
SaddleMouthL->xRot = Head->xRot;
SaddleMouthR->xRot = Head->xRot;
HeadSaddle->yRot = Head->yRot;
SaddleMouthL->yRot = Head->yRot;
SaddleMouthLine->yRot = Head->yRot;
SaddleMouthR->yRot = Head->yRot;
SaddleMouthLineR->yRot = Head->yRot;
if (rider) {
// TODO: Magic number (smells like radians :D)
SaddleL->xRot = -60 / 57.29578f;
SaddleL2->xRot = -60 / 57.29578f;
SaddleR->xRot = -60 / 57.29578f;
SaddleR2->xRot = -60 / 57.29578f;
SaddleL->zRot = 0.f;
SaddleL2->zRot = 0.f;
SaddleR->zRot = 0.f;
SaddleR2->zRot = 0.f;
} else {
SaddleL->xRot = legXRotAnim / 3.f;
SaddleL2->xRot = legXRotAnim / 3.f;
SaddleR->xRot = legXRotAnim / 3.f;
SaddleR2->xRot = legXRotAnim / 3.f;
SaddleL->zRot = legXRotAnim / 5.f;
SaddleL2->zRot = legXRotAnim / 5.f;
SaddleR->zRot = -legXRotAnim / 5.f;
SaddleR2->zRot = -legXRotAnim / 5.f;
}
}
// TODO: Magic number
float tailMov = -1.3089f + (ws * 1.5f);
if (tailMov > 0)
{
tailMov = 0;
}
if (tail)
{
TailA->yRot = Mth::cos(bob * 0.7f);
tailMov = 0;
}
else
{
TailA->yRot = 0.f;
}
TailB->yRot = TailA->yRot;
TailC->yRot = TailA->yRot;
TailB->y = TailA->y;
TailC->y = TailA->y;
TailB->z = TailA->z;
TailC->z = TailA->z;
// TODO: Magic number
TailA->xRot = tailMov;
TailB->xRot = tailMov;
TailC->xRot = -0.2618f + tailMov;
}