This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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using namespace std;
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#include "..\Minecraft.World\Random.h"
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#include "..\Minecraft.Client\SkinBox.h"
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class Mob;
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class ModelPart;
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class TexOffs;
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class LivingEntity;
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class Model
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{
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public:
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float attackTime;
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bool riding;
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vector<ModelPart *> cubes;
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bool young;
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unordered_map<wstring, TexOffs * > mappedTexOffs;
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int texWidth;
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int texHeight;
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Model(); // 4J added
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) {}
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0) {}
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virtual void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a) {}
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virtual ModelPart *getRandomModelPart(Random random) {return cubes.at(random.nextInt((int)cubes.size()));}
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virtual ModelPart * AddOrRetrievePart(SKIN_BOX *pBox) { return NULL;}
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void setMapTex(wstring id, int x, int y);
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TexOffs *getMapTex(wstring id);
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protected:
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float yHeadOffs;
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float zHeadOffs;
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};
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