Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

36 lines
1.1 KiB
C++

#pragma once
using namespace std;
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.Client\SkinBox.h"
class Mob;
class ModelPart;
class TexOffs;
class LivingEntity;
class Model
{
public:
float attackTime;
bool riding;
vector<ModelPart *> cubes;
bool young;
unordered_map<wstring, TexOffs * > mappedTexOffs;
int texWidth;
int texHeight;
Model(); // 4J added
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) {}
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0) {}
virtual void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a) {}
virtual ModelPart *getRandomModelPart(Random random) {return cubes.at(random.nextInt((int)cubes.size()));}
virtual ModelPart * AddOrRetrievePart(SKIN_BOX *pBox) { return NULL;}
void setMapTex(wstring id, int x, int y);
TexOffs *getMapTex(wstring id);
protected:
float yHeadOffs;
float zHeadOffs;
};