This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "MobSpawnerRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "EntityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.h"
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void MobSpawnerRenderer::render(shared_ptr<TileEntity> _spawner, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<MobSpawnerTileEntity> spawner = dynamic_pointer_cast<MobSpawnerTileEntity>(_spawner);
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render(spawner->getSpawner(), x, y, z, a);
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glPopMatrix();
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}
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void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a)
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{
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glPushMatrix();
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glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f);
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shared_ptr<Entity> e = spawner->getDisplayEntity();
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if (e != NULL)
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{
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e->setLevel(spawner->getLevel());
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float s = 7 / 16.0f;
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glTranslatef(0, 0.4f, 0);
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glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
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glRotatef(-30, 1, 0, 0);
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glTranslatef(0, -0.4f, 0);
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glScalef(s, s, s);
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e->moveTo(x, y, z, 0, 0);
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EntityRenderDispatcher::instance->render(e, 0, 0, 0, 0, a);
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}
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}
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