This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "MobSkinTextureProcessor.h"
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BufferedImage *MobSkinTextureProcessor::process(BufferedImage *in)
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{
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if (in == NULL) return NULL;
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width = 64;
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height = 32;
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BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB);
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Graphics *g = out->getGraphics();
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g->drawImage(in, 0, 0, NULL);
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g->dispose();
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pixels = out->getData();
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setNoAlpha(0, 0, 32, 16);
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setForceAlpha(32, 0, 64, 32);
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setNoAlpha(0, 16, 64, 32);
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bool hasAlpha = false;
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for (int x = 32; x < 64; x++)
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for (int y = 0; y < 16; y++)
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{
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int pix = pixels[x + y * 64];
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if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
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}
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if (!hasAlpha)
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{
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for (int x = 32; x < 64; x++)
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for (int y = 0; y < 16; y++)
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{
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int pix = pixels[x + y * 64];
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if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
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}
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}
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return out;
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}
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void MobSkinTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1)
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{
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if (hasAlpha(x0, y0, x1, y1)) return;
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for (int x = x0; x < x1; x++)
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for (int y = y0; y < y1; y++)
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{
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pixels[x + y * width] &= 0x00ffffff;
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}
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}
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void MobSkinTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1)
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{
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for (int x = x0; x < x1; x++)
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for (int y = y0; y < y1; y++)
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{
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pixels[x + y * width] |= 0xff000000;
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}
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}
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bool MobSkinTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1)
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{
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for (int x = x0; x < x1; x++)
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for (int y = y0; y < y1; y++)
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{
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int pix = pixels[x + y * width];
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if (((pix >> 24) & 0xff) < 128) return true;
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}
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return false;
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} |