Files
MinecraftConsoles/Minecraft.Client/MobSkinMemTextureProcessor.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

72 lines
1.8 KiB
C++

#include "stdafx.h"
#include "MobSkinMemTextureProcessor.h"
BufferedImage *MobSkinMemTextureProcessor::process(BufferedImage *in)
{
if (in == NULL) return NULL;
width = 64;
height = 32;
BufferedImage *out = new BufferedImage(width, height, BufferedImage::TYPE_INT_ARGB);
Graphics *g = out->getGraphics();
g->drawImage(in, 0, 0, NULL);
g->dispose();
pixels = out->getData();
setNoAlpha(0, 0, 32, 16);
setForceAlpha(32, 0, 64, 32);
setNoAlpha(0, 16, 64, 32);
bool hasAlpha = false;
for (int x = 32; x < 64; x++)
for (int y = 0; y < 16; y++)
{
int pix = pixels[x + y * 64];
if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
}
// 4J-PB - looks like the code below is wrong, and really should be looping from 0 to <32
if (!hasAlpha)
{
for (int x = 32; x < 64; x++)
for (int y = 0; y < 16; y++)
{
int pix = pixels[x + y * 64];
if (((pix >> 24) & 0xff) < 128) hasAlpha = true;
}
}
return out;
}
void MobSkinMemTextureProcessor::setForceAlpha(int x0, int y0, int x1, int y1)
{
if (hasAlpha(x0, y0, x1, y1)) return;
for (int x = x0; x < x1; x++)
for (int y = y0; y < y1; y++)
{
pixels[x + y * width] &= 0x00ffffff;
}
}
void MobSkinMemTextureProcessor::setNoAlpha(int x0, int y0, int x1, int y1)
{
for (int x = x0; x < x1; x++)
for (int y = y0; y < y1; y++)
{
pixels[x + y * width] |= 0xff000000;
}
}
bool MobSkinMemTextureProcessor::hasAlpha(int x0, int y0, int x1, int y1)
{
for (int x = x0; x < x1; x++)
for (int y = y0; y < y1; y++)
{
int pix = pixels[x + y * width];
if (((pix >> 24) & 0xff) < 128) return true;
}
return false;
}