36 lines
871 B
C++
36 lines
871 B
C++
#pragma once
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#include "..\Minecraft.World\MapItem.h"
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class Options;
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class Font;
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class Textures;
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class Player;
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class MapItemSavedData;
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class Minimap
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{
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private:
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static const int w = MapItem::IMAGE_WIDTH;
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static const int h = MapItem::IMAGE_HEIGHT;
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#ifdef __ORBIS__
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static short LUT[256]; // 4J added
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#else
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static int LUT[256]; // 4J added
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#endif
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static bool genLUT; // 4J added
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int renderCount; // 4J added
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bool m_optimised; // 4J Added
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#ifdef __ORBIS__
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shortArray pixels;
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#else
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intArray pixels;
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#endif
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int mapTexture;
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Options *options;
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Font *font;
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public:
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Minimap(Font *font, Options *options, Textures *textures, bool optimised = true); // 4J Added optimised param
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static void reloadColours();
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void render(shared_ptr<Player> player, Textures *textures, shared_ptr<MapItemSavedData> data, int entityId); // 4J added entityId param
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};
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