This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "MinecartModel.h"
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#include "ModelPart.h"
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MinecartModel::MinecartModel() : Model()
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{
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cubes[0] = new ModelPart(this, 0, 10);
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cubes[1] = new ModelPart(this, 0, 0);
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cubes[2] = new ModelPart(this, 0, 0);
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cubes[3] = new ModelPart(this, 0, 0);
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cubes[4] = new ModelPart(this, 0, 0);
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cubes[5] = new ModelPart(this, 44, 10);
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int w = 20;
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int d = 8;
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int h = 16;
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int yOff = 4;
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cubes[0]->addBox((float)(-w / 2), (float)(-h / 2), -1, w, h, 2, 0);
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cubes[0]->setPos(0, (float)(0 + yOff), 0);
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cubes[5]->addBox((float)(-w / 2 + 1), (float)(-h / 2 + 1), -1, w - 2, h - 2, 1, 0);
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cubes[5]->setPos(0, (float)(0 + yOff), 0);
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cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
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cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
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cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
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cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
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cubes[0]->xRot = PI / 2;
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cubes[1]->yRot = PI / 2 * 3;
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cubes[2]->yRot = PI / 2 * 1;
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cubes[3]->yRot = PI / 2 * 2;
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cubes[5]->xRot = -PI / 2;
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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for (int i = 0; i < MINECART_LENGTH; i++)
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{
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cubes[i]->compile(1.0f/16.0f);
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}
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}
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void MinecartModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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cubes[5]->y = 4 - bob;
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for (int i = 0; i < MINECART_LENGTH; i++)
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{
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cubes[i]->render(scale, usecompiled);
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}
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}
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